Commit graph

2917 commits

Author SHA1 Message Date
Ignacio Etcheverry
2873206aa6 Mono: Add compiler flags to env_mono instead of env
This way we avoid possible conflicts with other modules. Specially with include paths.
2019-04-07 19:03:13 +02:00
Ignacio Etcheverry
6bb29eb847 Mono: Reorganize build scripts
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
2019-04-07 19:03:09 +02:00
Chaosus
514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Bastiaan Olij
163ef9fab3 Fix where json exported empty types
(cherry picked from commit 6226be9595)
2019-04-07 11:54:44 +02:00
Rémi Verschelde
4942e96897
Merge pull request #27527 from BastiaanOlij/render_ext_target
Add option to have viewport render into supplied texture (VR)
2019-04-07 11:11:50 +02:00
K. S. Ernest (iFire) Lee
1d55ca503e Assimp: fix FBX import with ':' in filename. 2019-04-06 14:19:38 -07:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
ShyRed
0877cf6419 Fix missing re-activation of bullet physics sleep feature
Adds the missing option of re-enabling the sleep feature in bullet physics once a body had the sleep feature disabled.
2019-04-06 17:11:36 +02:00
Ignacio Etcheverry
2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
Ignacio Roldán Etcheverry
74719b8748
Merge pull request #26662 from neikeq/csharp-collection-changes
C#: Collections breaking changes and improvements
2019-04-06 14:44:59 +02:00
Rémi Verschelde
87ee2a9239
Merge pull request #26634 from psuhas77/patch-3
Added get_noise_1d
2019-04-06 13:06:50 +02:00
Ignacio Etcheverry
480d4c6fba C#: Support type hints for exported Arrays
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d C#: Add marshalling support for IEnumerable and IDictionary
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027 C#: Some important Array and Dictionary interface changes
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Etcheverry
e82b2def8e Mono: Buildsystem support for finding MSBuild from VS2019 2019-04-06 01:32:41 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Chaosus
55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde
c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Rémi Verschelde
6a33727cb1
Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max
Fix wrong heights data used to compute min and max heights
2019-04-05 11:52:22 +02:00
ForLoveOfCats
444242a080 Mono: Make missing default constructor error more foolproof 2019-04-04 16:56:02 -04:00
Marc Gilleron
cdcdba704b Fix wrong heights data used to compute min and max heights 2019-04-04 21:22:18 +01:00
ForLoveOfCats
46e79e6fad Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
qarmin
8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde
c2fb1c9f01 SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches
The first 'if' always evaluated to true, as it evaluated values which are the default
ones for Android and iOS respectively, so even if one of them was overridden, the other
one would be true.

Fixes #27658.
2019-04-04 12:01:52 +02:00
Ignacio Etcheverry
0338e55a6e Fix memory leak introduced in bb6814a 2019-04-02 22:56:17 +02:00
marxin
e7f22ebdcd Enable warnings=extra on clang and GCC testers.
And remove 2 warnings from warnings=extra.
2019-04-02 17:14:47 +02:00
Rémi Verschelde
18ee888541
Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data
Apply proper offset to CSGMesh brush materials and smooth flags
2019-04-01 17:15:30 +02:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
4ec384f9d4
Merge pull request #26097 from danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
2019-04-01 12:17:17 +02:00
volzhs
a6300b454d Update freetype to 2.10.0 2019-03-31 23:20:36 +09:00
Ignacio Etcheverry
c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Ignacio Etcheverry
bb6814aef0 C#: Add DynamicGodotObject class
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
2019-03-29 00:53:48 +01:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
Rémi Verschelde
492153878f
Merge pull request #27128 from bojidar-bg/27111-gdscript-confounding-class
Fix GDScriptCompiler bugging out with identically-named inner class
2019-03-27 16:57:04 +01:00
Daniel Rakos
6dd65c0d67 KinematicBody performance and quality improvements
With this change finally one can use compound collisions (like those created
by Gridmaps) without serious performance issues. The previous KinematicBody
code for Bullet was practically doing a whole bunch of unnecessary
calculations. Gridmaps with fairly large octant sizes (in my case 32) can get
up to 10000x speedup with this change (literally!). I expect the FPS demo to
get a fair speedup as well.

List of fixes and improvements:

- Fixed a general bug in move_and_slide that affects both GodotPhysics and
  Bullet, where ray shapes would be ignored unless the stop_on_slope parameter
  is disabled. Not sure where that came from, but looking at the 2D physics
  code it was obvious there's a difference.
- Enabled the dynamic AABB tree that Bullet uses to allow broadphase collision
  tests against individual shapes of compound shapes. This is crucial to get
  good performance with Gridmaps and in general improves the performance
  whenever a KinematicBody collides with compound collision shapes.
- Added code to the broadphase collision detection code used by the Bullet
  module for KinematicBodies to also do broadphase on the sub-shapes of
  compound collision shapes. This is possible thanks to the dynamic AABB
  tree that was previously disabled and it's the change that provides the
  biggest performance boost.
- Now broadphase test is only done once per KinematicBody in Bullet instead of
  once per each of its shapes which was completely unnecessary.
- Fixed the way how the ray separation results are populated in Bullet which
  was completely broken previously, overwriting previous results and similar
  non-sense.
- Fixed ray shapes for good now. Previously the margin set in the editor was
  not respected at all, and the KinematicBody code for ray separation was
  complete bogus, thus all previous attempts to fix it were mislead.
- Fixed an obvious bug also in GodotPhysics where an out-of-bounds index was
  used in the ray result array.

There are a whole set of other problems with the KinematicBody code of Bullet
which cost performance and may cause unexpected behavior, but those are not
addressed in this change (need to keep it "simple").

Not sure whether this fixes any outstanding Github issues but I wouldn't be
surprised.
2019-03-27 00:39:47 +01:00
Leonard
209c2d2c80 Apply proper offset to CSGMesh material and smooth group 2019-03-25 21:27:55 -07:00
Thomas Herzog
81292665d5
Merge pull request #27320 from karroffel/gdnative-terminate-error-print
[GDNative] various NativeScript fixes around editor functionality
2019-03-25 08:07:59 +01:00
Ignacio Roldán Etcheverry
e453934824
Merge pull request #27359 from neikeq/who-reads-docs-anyway
C#: Bindings generator now translates BBCode docs to XML comments
2019-03-23 20:49:59 +01:00
Ignacio Etcheverry
1ad16b3d4a C#: Bindings generator now translates BBCode docs to XML comments 2019-03-23 20:39:55 +01:00
Vivatchai Kaveeta
f0562a5ef6 Fix import grayscale EXR
Fix #27299
2019-03-22 23:31:25 +07:00