kobewi
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413c11357d
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
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A Thousand Ships
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308dbb8c63
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[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
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2024-05-02 10:31:13 +02:00 |
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aaronp64
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ff60f7b6d4
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Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed
Fixes #78755
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2024-04-21 21:36:12 -04:00 |
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Gilles Roudière
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bde8d44104
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TileSet: don't save angular and linear physics velocities if they have their default values
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2024-04-08 14:17:08 +02:00 |
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A Thousand Ships
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d4fcca4545
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[TileSet] Expose TileData.is_valid_terrain_peering_bit
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2024-03-26 16:07:50 +01:00 |
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A Thousand Ships
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79ba22a73f
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Use Vector* component-wise min/max/clamp functions where applicable
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2024-03-20 13:47:42 +01:00 |
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kobewi
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a85921a856
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Fix call queue problems when loading TileSet
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2024-03-14 21:05:14 +01:00 |
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Aaron Franke
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1cb531ddb6
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
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