Commit graph

4875 commits

Author SHA1 Message Date
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde
c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
Eric M
4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
bruvzg
947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
03c58954c0
Merge pull request #58436 from piiertho/feature/typed-vararg-method-bind 2022-03-30 13:47:35 +02:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
reduz
45f74ceb85 Add PortableCompressedTexture
* Resource that allows saving textures embedded in scenes or standalone.
* Supports only formats that are portable: Lossy, Lossles or BasisUniversal

This is something I wanted to add for a long time. I made it now because @fire
requires it for importing GLTF2 files with embedded textures, but also this
will allow saving Godot scenes as standalone binary files that will run
in all platforms (because textures will load everywhere).

This is ideal when you want to distribute individual standalone assets online
in games that can be built from Godot scenes.
2022-03-30 10:39:41 +02:00
Rémi Verschelde
482cdeaf71
Merge pull request #58608 from KoBeWi/metadefault 2022-03-29 16:14:28 +02:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories 2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb 2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support 2022-03-28 13:35:21 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way" 2022-03-28 13:31:32 +02:00
Hugo Locurcio
1c343cd54d Expose Color's to_linear() and to_srgb() to scripting 2022-03-28 12:17:55 +02:00
Rémi Verschelde
097b81f147
Merge pull request #59611 from mashumafi/const-ref-callable
Const Ref Callable for custom sort/search
2022-03-28 09:13:19 +02:00
Rémi Verschelde
7fe5bece45
Merge pull request #58931 from EricEzaM/proposals/4189-better-code-completion
Sort autocomplete/code completion options in a better way
2022-03-28 08:56:27 +02:00
Rémi Verschelde
6a74d81e02
Merge pull request #59600 from Bromeon/feature/extension_to_string
GDExtension: change to_string signature to accept `GDNativeStringPtr` instead of returning `const char*`
2022-03-28 08:53:40 +02:00
mashumafi
9c2bfeb2fb Const Ref Callable for custom sort/search 2022-03-27 22:10:36 -04:00
Jan Haller
f88bdac403 GDExtension: change to_string signature to accept GDNativeStringPtr instead of returning const char* 2022-03-27 21:31:00 +02:00
reduz
360dea5348 Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core

This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
Rémi Verschelde
5371009d8e Object: Remove unused category boilerplate
We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.

Until then, it's better to remove that boilerplate since it's not needed.

Closes #18711.
2022-03-26 15:46:01 +01:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata 2022-03-25 12:30:45 +01:00
reduz
09b951b99b Refactor Object metadata
* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.

This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
Eric M
f9e1c094a2 Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-03-24 22:24:14 +10:00
Hugo Locurcio
7d8b344f01
Increase the maximum number of concurrent DNS queries from 32 to 256
This makes the following error message less likely to be printed
when performing many concurrent HTTP requests:

    Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
2022-03-23 18:18:23 +01:00
Rémi Verschelde
6b131b7d4b
Merge pull request #59437 from lawnjelly/bvh_check_invalid_handles 2022-03-23 11:37:53 +01:00
lawnjelly
109d08c84a Add protective checks for invalid handle use in BVH
Adds DEV_ASSERTS that will halt at runtime if the BVH is misused with invalid IDs, and adds ERR_FAIL macros to prevent calling with invalid IDs.

Any such misuse is a bug in the physics, but this should flag any errors quickly.
2022-03-23 09:19:26 +00:00
Haoyu Qiu
680bcef825 Fix crash when exporting projects with shared libraries 2022-03-23 13:53:32 +08:00
Rémi Verschelde
9162f27836
Merge pull request #59314 from reduz/add-static-methods-to-classdb 2022-03-22 19:22:46 +01:00
reduz
2f651277da Add static method support to ClassDB
* Based on the work done for Variant in the past.
* Added `ClassDB::bind_static_method`
* Cleaned up ClassDB::bind_method to use variadic templates.

This adds support for having static methods in Object derived classes.
Note that this does not make it work yet in GDScript or Mono and, while it works for GDExtension, GodotCPP needs to be updated.
2022-03-22 16:27:34 +01:00
kobewi
3eb7fc4bfd Add optional 'default' argument to get_meta() 2022-03-22 15:50:47 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d 2022-03-22 13:15:21 +01:00
Rémi Verschelde
44267327a9
Merge pull request #59276 from bruvzg/mo_trans 2022-03-22 12:48:14 +01:00
Yuri Roubinsky
7913e04950 Rename AStar to AStar3D 2022-03-20 17:34:40 +03:00
Marcel Admiraal
ea20049afc Ensure minimum modifiers are pressed when matching actions 2022-03-20 08:02:54 +00:00
bruvzg
35e8fd4d04
Add binary MO translation file support. 2022-03-18 23:23:32 +02:00
Rémi Verschelde
46472ea78e
Merge pull request #59257 from Calinou/key-name-backspace
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab"
2022-03-18 19:23:21 +01:00
Hugo Locurcio
03841bd8da
Rename the "BackSpace" and "BackTab" key strings to "Backspace"/"Backtab" 2022-03-18 18:09:21 +01:00
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
Rémi Verschelde
5c4de463fe
Merge pull request #59229 from taigi100/Bugfix-#59215-Standard-color-name-returns-non-standard-color-code 2022-03-17 11:38:06 +01:00
Rémi Verschelde
bc576af969
Merge pull request #57675 from TokageItLab/fix-blending 2022-03-17 10:49:34 +01:00
taigi100
bd247fa315 Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Rémi Verschelde
c9d764e14a
Merge pull request #59140 from reduz/physics-server-extension 2022-03-16 17:11:40 +01:00
Silc 'Tokage' Renew
b06d253920 Fix blend animation to solve TRS track bug & blend order inconsistency 2022-03-16 05:11:55 +09:00
Rémi Verschelde
fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
Hugo Locurcio
38995961df
Improve --debug-stringnames to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
reduz
8b547331be Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer

This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-15 18:39:31 +01:00