Commit graph

103 commits

Author SHA1 Message Date
Rémi Verschelde
399f667911 Use plain text instead of icons for video driver toggle
Fixes #21660, supersedes and closes #21724.
2018-09-13 12:15:17 +02:00
luz.paz
08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Juan Linietsky
cf834a22dc Ported CPU particles to 2D 2018-08-29 16:48:55 -03:00
Juan Linietsky
b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky
ae67c0b303 too much information, made it less information 2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy
ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Juan Linietsky
432f2f1a67 Information sign for MarianoGNU 2018-08-09 20:31:35 -03:00
Juan Linietsky
edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Viktor Ferenczi
c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
AndreaCatania
17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
c69de2ba46 -Project/Editor settings now use new inspector
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky
43dc050947 Several improvements to editor inspector usability and style 2018-07-18 19:37:41 -03:00
Juan Linietsky
de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Juan Linietsky
af7d8fb844 Added small icon to expand the bottom panel (and shortcut too) 2018-07-15 22:38:14 -03:00
Juan Linietsky
f6ce73f724 Visual Shaders are back. 2018-07-14 18:16:18 -03:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky
7dcaabaf19 Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 2018-07-06 20:21:42 -03:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957 Expose ScriptCreateDialog to EditorPlugin 2018-07-04 09:41:12 -05:00
Ibrahn Sahir
e1b14db86a Corrected art depo link in editor icons readme. 2018-07-01 13:51:04 +01:00
muiroc
0a36e974da added cylinder shape support 2018-07-01 11:16:54 +02:00
Juan Linietsky
8c7da84e1e renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
Juan Linietsky
4f5a7ebaec State machine animation node 2018-06-25 16:22:41 -03:00
Juan Linietsky
2365fe472b Added auto triangle generation in blend space, using Delaunay. 2018-06-21 22:48:47 -03:00
Juan Linietsky
a0719533bd Animation Blend Spaces 2018-06-21 15:46:11 -03:00
Juan Linietsky
b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
danilo2205
dc639d334a Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
Juan Linietsky
005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Karolis K
0711d865e2 Thumbnail overlay for videos in AssetLib 2018-05-11 23:43:59 +03:00
AndreaCatania
9e57a07fb6 Implemented ragdoll
Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

Implementing ragdoll

a

Implemented implicit hierarchy.

Improved

Added some physics properties

Added bone offset to preserve COM, partially fixed scaling

work in progress

WIP

wip

Implemented Joint Gizmos

Implemented pin joint joint

Implemented all joints
2018-05-07 21:03:16 +02:00
Juan Linietsky
bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky
4c3c510a80 WIP Polygon2D weight editing 2018-05-02 11:01:12 -03:00
Daniel J. Ramirez
f11649987d Updated icons,
Added CSG icons and other action icons
[ci-skip]
2018-04-29 14:14:46 -05:00
Gilles Roudiere
a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Gilles Roudiere
0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Viktor Ferenczi
272ecddb28 Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
Bernhard Liebl
172aa6c61e Fix broken hover/select coloring of keys in animation editor 2018-03-10 12:57:27 +01:00
Juan Linietsky
125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Daniel J. Ramirez
cecf274364 Icons update
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
BTaskaya
78dba05fc0 PEP3101 applied with changing old type string formatting as new ones 2018-02-14 19:29:25 +03:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Rémi Verschelde
27642868f1
Merge pull request #14786 from djrm/pr_fixes
Expose Range, ScrollBar and Slider as virtual.
2017-12-17 22:21:06 +01:00
Daniel J. Ramirez
5e2c8593f7 Expose Range, ScrollBar and Slider as virtual. 2017-12-17 15:16:20 -06:00
Daniel J. Ramirez
c8c280a68a Now every variant type has its icon. 2017-12-17 14:06:11 -06:00
Daniel J. Ramirez
756c033adb General use Variant type icons, plus other icon updates. 2017-12-17 13:19:09 -06:00
Daniel J. Ramirez
dcad7042dc Updated icons
[ciskip]
2017-12-14 15:49:27 -06:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
Added skeleton x-ray
2017-12-10 13:03:53 +01:00
AndreaCatania
63ec5823d1 Implemented skeleton visibility
Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Bernhard Liebl
91b8b94635 add "add point" and "select point" handles to polygon 2d editor 2017-11-27 14:01:34 +01:00