Rémi Verschelde
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367ad3545d
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Merge pull request #76315 from RandomShaper/vk_fix_barriers
Fix issues with Vulkan layout transitions
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2023-04-25 09:59:55 +02:00 |
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bruvzg
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628f3b2f79
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[OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory .
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2023-04-24 14:08:55 +03:00 |
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Pedro J. Estébanez
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882b869220
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Fix issues with Vulkan layout transitions
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2023-04-24 12:24:24 +02:00 |
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Johan Aires Rastén
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14a8124ffe
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2023-04-20 14:33:30 +02:00 |
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Rémi Verschelde
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27253f3eb2
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Merge pull request #76240 from clayjohn/Light2D-artifacts
Clamp normal when calculating 2D lighting to avoid artifacts
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2023-04-19 10:13:56 +02:00 |
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clayjohn
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ab603e347f
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Clamp normal when calculating 2D lighting to avoid artifacts
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2023-04-18 17:26:17 -07:00 |
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Rémi Verschelde
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c2edf14faf
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Merge pull request #75881 from bruvzg/win_coinit
[Windows] Cleanup COM library initialization/uninitialization.
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2023-04-18 23:40:06 +02:00 |
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Rémi Verschelde
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63d17df83e
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Merge pull request #74978 from bruvzg/linux_version_check
[Linux/BSD] Add dynamically loaded library version checks.
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2023-04-18 23:38:51 +02:00 |
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Rémi Verschelde
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e6e52f9154
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Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
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2023-04-13 09:53:04 +02:00 |
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Erik Johnson
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6229c2a1f9
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Translate inactive particles to -INF
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2023-04-12 19:32:39 -04:00 |
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clayjohn
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9be0a73294
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Add EXPOSURE built in to spatial shaders
This allows users to restore light values to pre-pre-exposure amounts
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2023-04-12 10:35:13 -07:00 |
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Rémi Verschelde
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5e34a28bd7
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Merge pull request #73313 from clayjohn/particles-split
Properly calculate lifetime_split for particles
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2023-04-12 17:01:17 +02:00 |
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Rémi Verschelde
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6e0c7d6a98
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Merge pull request #75968 from clayjohn/GL-depth-write
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
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2023-04-12 09:08:30 +02:00 |
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Rémi Verschelde
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ecbb196728
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Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
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2023-04-12 09:08:06 +02:00 |
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Rémi Verschelde
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6a6e36ec6a
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Merge pull request #75795 from cody82/fix-html-particle-shader
Fix "error X3708: continue cannot be used in a switch" in HTML export
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2023-04-12 09:06:57 +02:00 |
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clayjohn
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ed0c378bda
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Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
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2023-04-11 21:17:24 -07:00 |
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clayjohn
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579ca03e88
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Check for instancing without relying on instance_count when drawing 2D meshes
This ensures that Particles and MultiMeshes still draw when instance_count is 1
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2023-04-11 16:58:42 -07:00 |
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Rémi Verschelde
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347a8e20ae
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Merge pull request #69324 from RedMser/advanced-settings-errors
Make it easier to solve warnings/errors referring to project settings
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2023-04-11 19:39:53 +02:00 |
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bruvzg
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83dc545ea2
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[Windows] Cleanup COM library initialization/uninitialization.
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2023-04-10 10:38:25 +03:00 |
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cody
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5062df41a5
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Fix "error X3708: continue cannot be used in a switch" in HTML export
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2023-04-07 23:16:10 +02:00 |
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Rémi Verschelde
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154a29d33a
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Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
Allow for shaders to be generated outside of the source tree
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2023-04-03 16:01:32 +02:00 |
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Rémi Verschelde
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253b4875f3
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Merge pull request #72859 from clayjohn/VK-suboptimal
Recreate swap chain when suboptimal to avoid error spam
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2023-04-03 15:57:43 +02:00 |
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Yuri Sizov
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fe0949e950
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Merge pull request #72361 from the-brickster/master
Incorporating the availability of screen and depth textures for the GLES3 backend
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2023-03-27 16:24:01 +02:00 |
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RedMser
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ed960453b7
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Make solving project setting errors easier
Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
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2023-03-27 08:10:35 +02:00 |
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bruvzg
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09465f3fe6
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Remove (or make verbose only) various debug prints.
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2023-03-20 08:14:18 +02:00 |
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bruvzg
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bed46f723c
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[Linux/BSD] Add dynamically loaded library version checks.
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2023-03-20 08:10:56 +02:00 |
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Bradley Clemetson
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2302c7102f
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Allow for external python scripts to call the build python headers via external scripts
Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
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2023-03-19 21:18:52 -07:00 |
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bruvzg
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ca58a5d56f
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Fix Unix temp file creations when using is_backup_save_enabled.
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2023-03-18 20:28:30 +02:00 |
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Yuri Sizov
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ded38c5d75
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Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
Clean up OUTPUT_IS_SRGB redefinitions
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2023-03-16 13:03:37 +01:00 |
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Yuri Sizov
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ea31842b72
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Merge pull request #73156 from gw2cc/safe_save
Create a safe temporary file with is_backup_save_enabled
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2023-03-16 12:05:48 +01:00 |
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ACB
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345f5757e5
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Create a safe temporary file with is_backup_save_enabled
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2023-03-15 19:36:07 +01:00 |
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Bastiaan Olij
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70dca9ff55
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Merge duplicate rd_texture functions
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2023-03-10 21:37:01 +11:00 |
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Rémi Verschelde
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d150bb84a6
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Merge pull request #74566 from clayjohn/GL-canvas-texture
Avoid copying CanvasTexture when updating proxy
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2023-03-08 08:59:04 +01:00 |
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Rémi Verschelde
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23bbf6b37c
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Merge pull request #74533 from SlugFiller/fix-clip-no-children
Fixes a canvas item set to clip children being drawn as black if no children are visible
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2023-03-08 08:57:00 +01:00 |
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Rémi Verschelde
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a0ff87f48d
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Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
Fix AABB calculation for meshes using Skeleton2D
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2023-03-08 08:56:12 +01:00 |
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clayjohn
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84482ef90b
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Avoid copying CanvasTexture when updating proxy
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2023-03-07 12:48:32 -08:00 |
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SlugFiller
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f25508befb
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Fixes a canvas item set to clip children being drawn as black if no children are visible
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2023-03-07 09:53:26 +02:00 |
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clayjohn
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06042a23b6
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Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
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2023-03-06 15:46:40 -08:00 |
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SlugFiller
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06a1fe0364
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Fix AABB calculation for meshes using Skeleton2D
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2023-03-05 08:21:08 +02:00 |
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clayjohn
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46b416f3b1
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Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
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2023-03-03 10:58:57 -08:00 |
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Rémi Verschelde
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ec6e072836
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Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
Solution for resolving the issue of point size not functioning correctly in GLES3
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2023-03-02 11:23:48 +01:00 |
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clayjohn
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c69b14e96e
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Add warnings for unsupported features in mobile and gl_compatibility backends
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2023-02-26 12:28:02 -08:00 |
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LandoUWB
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f23f0a27c1
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Commit Fix for GLES3 point size not working
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2023-02-25 23:39:43 -08:00 |
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clayjohn
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316cf04059
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Clean up OUTPUT_IS_SRGB redefinitions
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2023-02-23 12:56:42 -08:00 |
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Rémi Verschelde
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ae21832823
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Merge pull request #73622 from ChibiDenDen/patch-2
Fix use-after-free for VkAttachmentReference
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2023-02-21 21:15:43 +01:00 |
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Rémi Verschelde
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5e57205365
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Merge pull request #73478 from NewDefectus/master
Use the original canvas to calculate light positioning
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2023-02-21 21:14:51 +01:00 |
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Alon Ran
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2d7db30f0d
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Use the original canvas to calculate light positioning
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2023-02-21 11:57:16 +02:00 |
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Yuri Rubinsky
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94831c7209
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Forbid passing multiview sampler to the custom function in shaders
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2023-02-21 11:23:17 +03:00 |
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Rémi Verschelde
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d68cfb43ef
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Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
Fix wobbly sky in stereoscopic OpenGL
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2023-02-21 07:16:21 +01:00 |
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Rémi Verschelde
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c71fea4467
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Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Fix issue with clearing screen after part has been drawn
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2023-02-21 07:16:00 +01:00 |
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