Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors
2023-05-05 14:26:37 +02:00
Johan Aires Rastén
8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
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Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Pedro J. Estébanez
c58e50adcc
Fix additional cases of breakage of rendering effects
2023-05-03 11:57:54 +02:00
clayjohn
fb77021559
Use proper UV in cubemap downsampler raster
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This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Rémi Verschelde
5a1d4bd8ab
Merge pull request #76479 from bitsawer/fix_preprocessor_line_number
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Fix Shader Preprocessor line numbering when disabled
2023-04-27 08:19:30 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
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Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez
09aa1bbdb3
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
bitsawer
34896d8e89
Fix Shader Preprocessor line numbering when disabled
2023-04-26 16:48:23 +03:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
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Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Pedro J. Estébanez
2beed0d5dc
Fix breakages of volumetric fog on voxel GI changes
2023-04-26 10:24:03 +02:00
Eoin O'Neill
5a08091168
Fix crash caused by invalid mix_rate assignment due to bogus
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project settings.
We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.
Closes 69819
2023-04-25 23:52:50 -07:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
Rémi Verschelde
27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
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Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
clayjohn
ab603e347f
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-18 17:26:17 -07:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
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Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
0aa2c32770
Merge pull request #76148 from smix8/navigation_debug_nontri_meshes_4.x
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Fix NavigationMesh debug visuals for non-triangulated meshes
2023-04-18 13:07:24 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
Rémi Verschelde
96580689b0
Merge pull request #76051 from rburing/contact_local_velocity_2d
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PhysicsDirectBodyState2D: add `get_contact_local_velocity_at_position`
2023-04-17 20:14:00 +02:00
Yuri Sizov
f7308f4502
Merge pull request #75782 from kleonc/debugger-video-ram-deserialization-fix
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Fix deserializing resource usage debug data
2023-04-17 14:27:06 +02:00
smix8
4490a3303b
Fix NavigationMesh debug visuals for non-triangulated meshes
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Fixes NavigationMesh debug visuals for non-triangulated meshes.
2023-04-16 23:31:54 +02:00
Ricardo Buring
aacb20437a
PhysicsDirectBodyState2D: add get_contact_local_velocity_at_position
2023-04-14 11:40:06 +02:00
Rémi Verschelde
8bce5a88e1
Merge pull request #76009 from Calinou/particles-attractor-strength-fix-typo
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Fix `setrngth` typo in `particles_collision_set_attractor_strength()`
2023-04-13 09:57:05 +02:00
Rémi Verschelde
0ec2be1213
Merge pull request #76003 from clayjohn/double-particle-offset
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Don't store instance transform origin in RD 3D renderer unless requested
2023-04-13 09:56:41 +02:00
Rémi Verschelde
34a842b5d1
Merge pull request #75462 from joao-pedro-braz/use_modelview_for_vertex_transform_when_double_precision_is_enabled
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Use MODELVIEW_MATRIX when on double precision
2023-04-13 09:53:54 +02:00
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Rémi Verschelde
8b31811b2d
Merge pull request #71364 from clayjohn/exposure-builtin
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Add EXPOSURE built in to spatial shaders
2023-04-13 09:52:40 +02:00
Rémi Verschelde
f850bfa92d
Merge pull request #58880 from tgift/DirectBodyState
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Contacts and PhysicsDirectBodyState3D
2023-04-13 09:51:43 +02:00
Hugo Locurcio
e7852552d4
Fix setrngth
typo in particles_collision_set_attractor_strength()
2023-04-13 03:09:26 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
29edd277e4
Don't store instance transform in RD 3D renderer unless requested
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Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
2023-04-12 14:41:17 -07:00
Tim Gift
fffc6aba58
Resolved issues with script PhysicsDirectBodyState3d contacts
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Resolved a problem with PhysicsDirectBodyState3D sometimes returning incorrect contact positions and added a new get_contact_local_velocity_at_position method to compliment the existing one for the collider.
2023-04-12 11:40:34 -07:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
15316416ab
Merge pull request #75974 from bruvzg/ts_emb_caret
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[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 13:28:09 +02:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters.
2023-04-12 10:08:51 +03:00
Rémi Verschelde
1b14e1a293
Merge pull request #75908 from Calinou/compute-pipeline-fix-typo
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Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
2023-04-12 09:07:43 +02:00
Yuri Rubinsky
1433c98e9f
Merge pull request #75831 from Chaosus/shader_fix_texture_array_hint_completion
2023-04-12 08:58:59 +03:00
Rémi Verschelde
ef17794d17
Merge pull request #75812 from RandomCatDude/sky-fog-luminance-fix
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Move sky luminance scaling to before fog is applied
2023-04-11 19:40:36 +02:00
Rémi Verschelde
7b078bfe14
Merge pull request #75632 from Calinou/test-texture-fix-creation
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Fix `get_test_texture()` returning an almost fully white texture
2023-04-11 19:40:19 +02:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
8eb0d0e665
Fix compute_pieline
typo in RenderingDevice.compute_pipeline_is_valid()
2023-04-10 22:32:04 +02:00
Yuri Sizov
040330c63c
Merge pull request #75835 from rburing/fix_convex_convex_axis_test
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Fix typo bug in convex-convex separating axis test
2023-04-10 12:37:00 +02:00
Ricardo Buring
d7aed57b60
Fix typo bug in convex-convex separating axis test
2023-04-08 20:37:12 +02:00
Yuri Rubinsky
12142f2b50
Fix completion of source_color
hint for texture arrays in shaders
2023-04-08 20:13:26 +03:00
RandomCatDude
c118314fe8
Apply sky fog after luminance multiplier
2023-04-08 12:52:33 +05:00
kleonc
3e7752463a
Fix deserializing resource usage debug data
2023-04-07 17:00:38 +02:00
Yuri Sizov
47af40c71f
Merge pull request #75665 from Malcolmnixon/penetration-depth-precision
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Modify contact_max_allowed_penetration precision to 3 significant digits
2023-04-07 12:43:12 +02:00