Add a new function to check action names, `_validate_action_name`, in
the spirit of `_valprop`. Offending characters include non-printable
ascii, and `\/=:"`. Also set only one text for the UI message.
(cherry picked from commit da6c07698f)
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix#17322
(cherry picked from commit ea94a82596)
If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix#13955 and alike.
(cherry picked from commit 8ea4ea0d53)
Disallow reserved keywords as class names and prefix base class with the Godot
namespace if it's the same as the class name.
Fixes#12483
(cherry picked from commit 700d07cf7c)
Saves asset md5sum's in a file that doesn't contain data that needs to be VC'd
Now saves the md5s to a different file (.import.md5)
Now reads the md5's from a separate file
Now uses a file in the .import folder to store md5s
(cherry picked from commit 030b59502f)
- Editor font hinting can now be tweaked in the Editor Settings.
- DynamicFonts used in projects now have tweakable hinting settings
in their DynamicFontData child. Changes will be visible upon
reloading the scene in the editor.
(cherry picked from commit c1544c12ef)
This reverts commit c04d868476.
This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes#16425
(cherry picked from commit 1fdb8251d2)
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them
The validation it did was not really useful anyway, so we just use the raw
string.
(cherry picked from commit eec9261a75)
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).
The new logic defines:
- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
(e.g. official, custom_build, mageia, etc.)
Note: Slight change here, as the previous format had the build name
*before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
with "Godot v" for readability
Bugs fixed thanks to that:
- Export templates version matching now properly takes VERSION_PATCH
into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
(cherry picked from commit 23ebae01dc)
And use it to better report errors in the console and project manager
when a project.godot file is corrupted.
Fixes#14963.
(cherry picked from commit 7839076f95)
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
(cherry picked from commit 612ab4bbc6)
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
(cherry picked from commit 1abf464b59)
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.
Fix#16403
(cherry picked from commit df84290a7e)