Commit graph

1748 commits

Author SHA1 Message Date
Juan Linietsky
a84ba9c853 Collada
-=-=-=-

-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
2014-10-14 01:01:25 -03:00
Juan Linietsky
948fd83cdd Little Bits
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
2014-10-12 02:13:22 -03:00
Juan Linietsky
7fed1841aa missing 2014-10-10 00:38:45 -03:00
Juan Linietsky
c5069bea01 -less agressive install.txt, existence of this package is proof enough of disconformity. 2014-10-10 00:32:57 -03:00
Juan Linietsky
ede3a4dd35 -compatibility fixes, Better Collada is ready for PRIME TIME! 2014-10-09 22:41:52 -03:00
Juan Linietsky
01ffe6cf89 -Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-10-09 19:44:27 -03:00
Juan Linietsky
9142d6fc40 Misc Bits
-=-=-=-=-

-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
2014-10-09 00:06:51 -03:00
Juan Linietsky
0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Juan Linietsky
a0ae38e0c1 Icons for many new types of nodes 2014-10-03 10:33:23 -03:00
Juan Linietsky
af4a97bef9 missing fils from yesterday comit.
must have made some mistake with git,
not sure why they were not sent..
2014-10-03 08:58:41 -03:00
Juan Linietsky
b24fe3dd20 Huge Amount of BugFix
-=-=-=-=-=-=-=-=-=-=-

-Fixes to Collada Exporter (avoid crash situtions)
-Fixed to Collada Importer (Fixed Animation Optimizer Bugs)
-Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy
-Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode.
-Added proper trigger support for 3D Physics shapes
-Changed proper value for Z-Offset in OmniLight
-Fixed spot attenuation bug in SpotLight
-Fixed some 3D and 2D spatial soudn bugs related to distance attenuation.
-Fixed bugs in EventPlayer (channels were muted by default)
-Fix in ButtonGroup (get nodes in group are now returned in order)
-Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK
-Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot
-Fixed options for Y-Fov and X-Fov in camera, should be more intuitive.
-Fixed bugs related to viewports and transparency

Huge Amount of New Stuff:
-=-=-=-=-=-=-=-==-=-=-=-

-Ability to manually advance an AnimationPlayer that is inactive (with advance() function)
-More work in WinRT platform
-Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC
-Added Anisotropic filter support to textures, can be specified on import
-Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap.
-Added Isometric Dungeon demo.
-Added simple hexagonal map demo.
-Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore.
-Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 00:10:51 -03:00
Ralf Hölzemer
c53dc526bf Restore current frame and assigned actions to the state before export 2014-09-25 00:21:52 +02:00
Luke Picciau
6deec0c0c2 Changed GUI text to better match action 2014-09-24 21:07:17 +09:30
Marqin
251a7a067b Fix File->Save As in Script panel 2014-09-23 01:12:44 +02:00
Ralf Hölzemer
8e6442cf05 Only export Actions with a user count > 0 2014-09-23 01:05:38 +02:00
Juan Linietsky
048fdc8aea -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
2014-09-22 00:50:48 -03:00
Ralf Hölzemer
f14dd22553 Fix #395: change node name does not refresh in the inspector until you reselect it
- added missing _node_renamed function to SceneTreeDock
2014-09-21 17:56:19 +02:00
Juan Linietsky
11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
Juan Linietsky
549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 -03:00
Dana Olson
5bbd9f5b4d add title to project manager window 2014-09-18 01:46:35 -04:00
Juan Linietsky
7d6b160a44 fix skeleton AABB computation, addeded shadeless view mode 2014-09-18 00:18:57 -03:00
Sergey Lapin
e0a75f0f12 Recover shape key state 2014-09-17 20:20:19 +04:00
Sergey Lapin
c122752915 Added option to enable and disable export of shape keys 2014-09-17 20:20:19 +04:00
Sergey Lapin
a3a35702b4 Added shape keys export 2014-09-17 20:20:19 +04:00
Juan Linietsky
64b01d6ce0 Merge pull request #317 from sanikoyes/hotfix-Export-translation
Fix export translation(can't save pot file)
2014-09-17 10:52:34 -03:00
Juan Linietsky
24b545d6ea Merge pull request #544 from marynate/PR-fix-help-history
Fix bug help history overwrote by tree item selected call back
2014-09-17 10:46:20 -03:00
Juan Linietsky
02a694ff48 Merge pull request #580 from marynate/PR-fix-particles-editor-menu
Particles editor menu not display in proper position
2014-09-17 10:44:22 -03:00
Juan Linietsky
023dcd50f9 Merge pull request #593 from marynate/PR-gizmo-opacity
Add editor setting: Manipulator Gizmo Opacity
2014-09-17 10:01:33 -03:00
Juan Linietsky
2f79107b9a Merge pull request #607 from TheoXD/_reimport_anim_merge
Merge animations during reimport
2014-09-17 10:01:18 -03:00
Juan Linietsky
13f2abacd7 Merge pull request #639 from adolson/disable-auto-switch-resource-tab
Usability: don't switch to resource tab when switching to script tab
2014-09-17 09:57:34 -03:00
Juan Linietsky
7a610a5c27 Merge pull request #641 from adolson/default-project-dir
added settings for default project & export dirs
2014-09-17 09:56:49 -03:00
Juan Linietsky
11898dd475 Merge pull request #643 from adolson/custom-export-binary-path-fix
oh thanks!
2014-09-17 09:53:43 -03:00
Juan Linietsky
f00f4b9296 CollisionPolygon (3D)
Workaround for round() on PC.
2014-09-16 21:19:54 -03:00
Juan Linietsky
642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 -03:00
Juan Linietsky
8cab401d08 3D Physics Rework, Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
2014-09-15 11:33:30 -03:00
Juan Linietsky
1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
Dana Olson
f6c81bbd7b fix custom export packages for PC
also allow custom templates to reside outside of res:// for all platforms
2014-08-25 15:13:30 -04:00
Dana Olson
884b79ce0e added settings for default project & export dirs 2014-08-24 21:20:45 -04:00
Dana Olson
e641752911 don't switch to resource tab when switching to script tab 2014-08-22 12:38:24 -04:00
Theo Hallenius
0dd29d0512 Forgot about keeping value tracks. 2014-08-15 03:35:31 +02:00
Juan Linietsky
2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
reduz
2693a883fa Merge pull request #595 from marynate/PR-fix-view-grid
Fixed #470 View grid toggle in 3d not working
2014-08-14 10:30:20 -03:00
tnt
e0f37da057 ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE 2014-08-13 22:31:50 +02:00
Theo Hallenius
85bccf487c Keep function callbacks, no throwing errors 2014-08-03 01:10:22 +02:00
Theo Hallenius
a8c891566e Merge animations during reimport 2014-08-02 23:07:38 +02:00
Juan Linietsky
678948068b Small Issues & Maintenance
-=-=-=-=-=-=-=-=-=-=-=-=-=

-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
2014-08-01 22:10:38 -03:00
marynate
f5c56f4a3d Make sure View Grid state saved with scene state 2014-07-15 15:07:29 +08:00
marynate
e55ef57f62 Fixed #470 View grid toggle in 3d not working 2014-07-15 13:29:36 +08:00
marynate
95383469d3 Add editor setting: Manipulator Gizmo Opacity 2014-07-15 13:07:40 +08:00
marynate
e6df7da6ab Particles editor menu not display in proper position 2014-07-10 15:42:34 +08:00
Juan Linietsky
9ff6d55822 Polygon2D
-=-=-=-=-

Another gift for those who make 2D games:
-Edit polygons, concave or convex, color them, texture them and uv-map them
-Corresponding editor
-Can have a custom pivot, so they are compatible with bones and IK
2014-07-07 17:44:21 -03:00
Juan Linietsky
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
reduz
a5af2971bb Merge pull request #504 from marynate/PR-pm-filter
Add project list filter for easy finding projects
2014-07-02 10:55:15 -03:00
marynate
0eed04904c Forgot to add SceneTreeDock::set_selected change in last PR 2014-07-02 15:34:46 +08:00
marynate
87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab 2014-06-30 23:01:23 +08:00
marynate
002db0b125 Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus 2014-06-30 13:28:16 +08:00
Juan Linietsky
01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
reduz
ae5b064427 Merge pull request #542 from marynate/PR-fix-resource-name-update
Fixed resource name not updated when saved in resurce dock
2014-06-29 19:07:33 -03:00
reduz
4dc7b0f3b8 Merge pull request #546 from marynate/PR-fix-pin-project-segfault
Fix #526 segfault when pinning projects
2014-06-29 19:04:46 -03:00
Juan Linietsky
8ffc113b70 Missing name on collada-imported materials 2014-06-28 09:50:20 -03:00
Juan Linietsky
2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
marynate
de7811ab42 Fix pinning project segfault 2014-06-25 12:01:56 +08:00
marynate
4a59f683d3 Fix bug help history overwrote by tree item selected call back 2014-06-23 23:44:36 +08:00
marynate
ee131f9f05 Fixed resource name not updated when saved in resurce dock 2014-06-23 01:54:21 +08:00
Juan Linietsky
e086bccd63 Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
reduz
6cb3c94b03 Merge pull request #509 from marynate/PR-script-editor-replace-dialog
Script editor: Add selected text in replace dialog automatically
2014-06-17 11:56:09 -03:00
reduz
a285708a0c Merge pull request #510 from marynate/PR-align-with-view
Align selected node with current view (3d editor)
2014-06-17 11:55:52 -03:00
reduz
59fd2c51f6 Merge pull request #512 from marynate/PR-fix-texture-preview-not-update
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17 11:55:26 -03:00
marynate
b9a8c39af5 Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
marynate
8b31ae491f Move ProjectListFilter::FilterOption into private section 2014-06-17 13:38:44 +08:00
marynate
57ab93bd27 Add project list filter for easy finding projects 2014-06-17 13:38:44 +08:00
marynate
9a75d3175e Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
Juan Linietsky
703004f830 More 3D Work
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
marynate
2b6106541c Fixed #185 Setting a new Texture for a Sprite node does not update preview 2014-06-15 10:11:58 +08:00
marynate
2f79e59c00 Add align with view in 3d editor viewport (useful for aligning camera with
current view)
2014-06-13 15:59:02 +08:00
marynate
eb6f7f38c0 Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog 2014-06-13 11:32:38 +08:00
Juan Linietsky
64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz
58a323e062 Merge pull request #446 from marynate/PR-fix-scons-cstringio
Use cStringIO to write editor_icons.cpp
2014-06-11 01:20:43 -03:00
reduz
09023224b6 Merge pull request #490 from macramole/master
Set project name automatically when choosing path for new projects in project manager
2014-06-11 01:12:41 -03:00
reduz
b0b6f143ff Merge pull request #496 from marynate/PR-scene-dock-search
Adding search box to scene dock(file system tab)
2014-06-11 01:11:45 -03:00
reduz
3a7cbfcea6 Merge pull request #498 from marynate/PR-pm-favorite
Add pin/favorite projects in project manager
2014-06-11 01:11:17 -03:00
marynate
151df47677 Add pin/favorite projects in project manager 2014-06-10 11:05:46 +08:00
marynate
e94f875788 Allow run/edit multiple projects from project manager 2014-06-10 11:03:32 +08:00
marynate
2c3d279c75 Adding search box to scene dock(file system tab) 2014-06-10 10:36:45 +08:00
leandrogarber@gmail.com
729cadad13 small feature: set project name automatically when choosing path for new projects (recommit due problem with codeblocks tabs) 2014-06-04 18:30:39 -03:00
leandrogarber@gmail.com
0be5ff50aa small feature: set project name automatically when choosing path for new projects 2014-06-04 18:15:37 -03:00
Juan Linietsky
6f0b4678e2 More 3D Improvements
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
Juan Linietsky
1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
marynate
1e41bfa9cf Use cStringIO to write editor_icons.cpp, lower the opportunity file access conflit when buiding with spawn_jobs 2014-05-22 16:26:55 +08:00
Jonas Rudlang
6b1b3fbfa5 Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed 2014-05-22 00:01:11 +02:00
reduz
8bb7cc7325 Merge pull request #436 from marynate/PR-2d-uniform-scale
Add 2d unifrom scale
2014-05-20 23:10:45 -03:00
marynate
9737c02e21 Add 2d unifrom scale 2014-05-21 09:51:51 +08:00
marynate
8be3963aa0 Add pan mode in 2d editor 2014-05-21 09:47:47 +08:00
reduz
a364bc4371 Merge pull request #410 from marynate/PR-hotkey-quit-to-pm
Resolve issue #406 by adding hotkey for "quit to project manager"
2014-05-20 20:46:07 -03:00
reduz
fb5223a69d Merge pull request #415 from marynate/PR-auto-editor-icons-cpp
Auto generate editor_icons.cpp to make it easy to update editor icons
2014-05-20 20:45:23 -03:00
Juan Linietsky
b324ff7ea5 A bit of everything:
-IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM.
-New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally.
-Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept.
-Several fixes and improvements to SurfaceTool.
-Anti Aliasing added to WorldEnvironment effects (using FXAA)
-2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which.
-2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before)
-Viewport render target textures can now be filtered.
-Few fixes in GDscript make it easier to work with static functions and class members.
-Several and many bugfixes.
2014-05-14 01:22:15 -03:00
marynate
d2770ac8a6 Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes 2014-05-14 10:52:08 +08:00
marynate
f5421cdaf3 Auto generate editor_icons.cpp to make it more easy to update editor icons 2014-05-13 23:13:08 +08:00
marynate
30cfc0bef4 Add hotkey Shift+CMD+Q in editor for quit to project manager, resolves
issue #406
2014-05-13 10:30:10 +08:00
marynate
2614631931 User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog 2014-05-13 01:57:00 +08:00
marynate
56d9faebab Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
reduz
1b45a38fb5 Merge pull request #392 from marynate/PR-delete-without-confirm
Shift+Del to delete nodes without confirmation
2014-05-11 13:19:58 -03:00
marynate
14350d2c41 Change key move behavior of canvas item editor to ignore zoom level; Add
alt + arrow key as local base move mode; Control + arrow key as local +
rotation move mode
2014-05-10 10:36:36 +08:00
marynate
763725a569 Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
marynate
98fcb4fa7a Make visibility icon always last to display in scene tree 2014-05-09 00:20:46 +08:00
reduz
9f01f9aa95 Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editor
Fix crash in editor when open new scene in editing
2014-05-08 10:32:35 -03:00
sanikoyes
6bc556dee5 Fix crash in editor when open new scene in editing
resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
2014-05-08 16:24:52 +08:00
marynate
2f5c0e41b5 Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
jonyrock
6c9203fdaf remove degud output 2014-05-07 15:42:55 +04:00
jonyrock
0121d96288 call during autocompletion 2014-05-07 15:38:07 +04:00
reduz
c69c99f8be Merge pull request #375 from marynate/PR-2d-editor-F-key
Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
marynate
61fd1ad703 Press F key in 2d editor to center view to selected node
Press Ctrl+F to frame selected nodes in 2d editor

Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate
0771020c83 Add auto code completion (without press Ctrl+Space manually)
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
marynate
6c0f3f8d0c Implement Shift+F1 as contextual help hotkey for script editor; There's
one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
ab76f54196 Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
marynate
d3b7f4b1a7 EditorNode consume F1 key only when Shift or Command key not pressed at the same time 2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f Start working on script editor help 2014-05-06 19:20:59 +08:00
Juan Linietsky
197d4e2f8e Another small fix 2014-05-04 23:33:31 -03:00
Juan Linietsky
72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
marynate
78fd9ada45 Add multi-select to project manager 2014-05-02 16:05:57 +08:00
jonyrock
209eaf6fa0 Merge remote-tracking branch 'upstream/master' into pair_symbols_tool 2014-05-01 20:15:28 +04:00
marynate
e1ab905bd7 Sort projects by last modified/accessed date in project manager 2014-05-01 19:31:24 +08:00
jonyrock
34aea718b1 setted font bug fix 2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
reduz
7fadc2f93a Merge pull request #318 from adolson/scene-snap-settings-save
2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
Dana Olson
aa84f4d261 stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project.

If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
56718eb31e use Snap / Snap (Pixels) now save to scene file
Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
sanikoyes
ccfeb53005 Fix export translation(can't save pot file) 2014-04-23 09:28:23 +08:00
reduz
31f88a7006 Merge pull request #272 from adolson/patch-1
editor window title improvements
2014-04-22 14:41:43 -03:00
Juan Linietsky
6f1410a837 Merge branch 'master' of https://github.com/okamstudio/godot 2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5 heck 2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421 -Revert change that broke paths 2014-04-18 16:26:46 -03:00
Juan Linietsky
ec4ef2d2e7 -Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
2014-04-14 22:43:44 -03:00
Juan Linietsky
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
adolson
c6df9d8a41 editor window title improvements
Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded).

Clears the previous scene name from the window title when creating a new scene.
2014-04-09 22:50:30 -04:00
Juan Linietsky
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
reduz
a643be7170 Merge pull request #230 from hiltonm/hotfix-ignore-doc-data-compressed
Ignore auto-generated doc_data_compressed.h
2014-04-05 09:37:35 -03:00
reduz
d7b93c3776 Merge pull request #237 from marynate/PR-maya-nav
Maya and modo style navigation
2014-04-05 09:28:13 -03:00
reduz
d7b7d1ead6 Merge pull request #241 from marynate/PR-viewport-hotkey
Add Viewport Hotkeys / Toggle maximize viewport
2014-04-05 09:27:23 -03:00
reduz
64671eb6fb Merge pull request #247 from marynate/PR-path-editor-ui
Path Editor UI Improvment
2014-04-05 09:07:03 -03:00
marynate
e7463b2b16 Make secondary handle 50% transparent in Path editor to distinguish from
main handle; Add close curve icon in Path editor UI; Fixed mixed EOL
2014-04-03 18:41:43 +08:00
marynate
1076ee12d4 Add close curve icon source image 2014-04-03 18:41:33 +08:00
marynate
9902c80593 Add close curve icon 2014-04-03 18:41:25 +08:00
marynate
a2bd3a1f41 Move point in Path2D edtitor now respect snap configure; Press Alt when
moving point to activate view base snapping; Path2D editor inherits from
HBoxContainer now"
2014-04-03 16:36:01 +08:00
marynate
4c2183bf23 Use shift for control point in Paht2D editor (to be consistent with Path editor) 2014-04-03 16:36:01 +08:00
marynate
f07a377624 Fixed delete path2d node will crash editor 2014-04-03 16:36:01 +08:00
marynate
3b3c4b7585 Fix #244 no path2d handles visible 2014-04-03 16:35:58 +08:00
marynate
465f81a37a Space to toggle maximize viewport
Cleanup debug output
2014-04-01 19:09:44 +08:00
marynate
a0fcab0a94 Add hotkey for switching viewports
Hotkey added
2014-04-01 16:49:10 +08:00
marynate
145d069da0 Hold shift to speedup pan/zoom in maya navigation scheme 2014-04-01 00:53:19 +08:00
marynate
4dbf26cba2 Keep selection from been cleared when navigating in 3d viewport
Conflicts:
	tools/editor/plugins/spatial_editor_plugin.cpp
2014-04-01 00:52:47 +08:00
marynate
35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
marynate
eb294bb6ea Disable transform operation when navigation 2014-04-01 00:49:48 +08:00
marynate
5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
Hilton Medeiros
c943167daf Remove auto-generated doc_data_compressed.h 2014-03-27 15:28:07 -03:00
Juan Linietsky
0a717ffee2 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/multiscript/register_types.cpp
	platform/android/java/src/com/android/godot/GodotLib.java
2014-03-13 23:14:35 -03:00
Juan Linietsky
31ce3c5fd0 -fix bug in cache for atlas import/export
-fix some menus
-fixed bug in out transition curves
-detect and remove file:/// in collada
-remove multiscript for now
-remove dependencies on mouse in OS, moved to Input
-avoid fscache from screwing up (fix might make it slower, but it works)
-funcref was missing, it's there now
2014-03-13 22:57:24 -03:00
reduz
bb7f586842 Merge pull request #170 from mutantgames/master.fork
Solved bug to select external editor url
2014-03-12 08:56:39 -07:00
sanikoyes
87fd153215 fixed editor NodePath property 2014-03-11 13:38:30 +08:00
sasori
3ba00567c5 Solved bug to select external editor url
https://github.com/okamstudio/godot/issues/145
2014-03-05 18:52:57 +01:00
marynate
8fb19e5843 Auto select custom property value field when pop up, user can start typing to change value right away. 2014-02-27 22:19:30 +08:00
okamstudio
47cf3fcec6 Merge pull request #136 from marynate/PR-fix-scenedock-instance-btn
Instance button of SceneDock now working
2014-02-26 11:18:30 -02:00
okamstudio
a9d299f688 Merge pull request #137 from marynate/PR-expose-f-key-to-center-sel
Add F key to center 3d viewport to selected node
2014-02-26 11:18:06 -02:00
okamstudio
4f65f31826 Merge pull request #141 from vinzenz/texture-import-plugin-typo
Typo in 'Atlas Texture' import menu entry
2014-02-26 11:11:12 -02:00
Juan Linietsky
ed6d9463d2 -Added ATITC texture support
-Fixed bug of some tabs showing wrong names
-Exported properties for viewport
2014-02-26 10:08:17 -03:00
Juan Linietsky
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
4b07eb8deb -moved script to modules 2014-02-24 09:53:33 -03:00
Vinzenz Feenstra
af59a1b633 Typo in 'Atlas Texture' import menu entry
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-24 12:16:40 +01:00
Juan Linietsky
51609ffc04 -fixed bug importing skeletons 2014-02-23 10:35:05 -03:00
marynate
93878992de Add F key to center 3d viewport to selected node 2014-02-23 17:17:48 +08:00
marynate
cca806143e Instance button of SceneDock now working 2014-02-23 17:12:36 +08:00
Juan Linietsky
7ca29bfaa7 -added kinematic body
-added kinematic body demos
2014-02-22 20:28:19 -03:00
Juan Linietsky
b62ec387f3 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-20 23:02:47 -03:00
Juan Linietsky
f2a068984c -run script in editor
-add search docs dialog that returns places string was found
-added flash
2014-02-20 23:01:44 -03:00
okamstudio
da3c7931b7 Merge pull request #109 from vinzenz/project-export
tools/editor/project_export: tree_vb already has a parent
2014-02-20 23:54:24 -02:00
Juan Linietsky
51c55b237b wtf 2014-02-19 18:09:52 -03:00
Juan Linietsky
449bc14fb4 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-19 12:01:31 -03:00
Juan Linietsky
d7d65fa2f2 -improved physics ccd
-html5 exporter works again
-disable repeat on image loader by default
-can change shape offset en tileset, texture offset was broken
2014-02-19 11:57:14 -03:00
reduz
2bfbf89781 Merge pull request #111 from vinzenz/obsolete-editor-plugin-removal
Removal of obsolete editor plugins Fixes #64
2014-02-18 18:18:11 -02:00
marynate
3550a18fa2 Able to open project manager inside editor (Scene->Project Manager)
Remove unnecessary include of project_manager.h
2014-02-18 13:09:31 +08:00
Vinzenz Feenstra
dba66e0286 Removal of obsolete editor plugins Fixes #64
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 22:44:05 +01:00
Vinzenz Feenstra
518722438f tools/editor/project_export: tree_vb already has a parent
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-17 20:49:48 +01:00
marynate
408aeeafee Fixed #93 Build error with latest commit 2014-02-16 15:54:09 +08:00
Juan Linietsky
8c1731b679 -project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
2014-02-15 21:16:33 -03:00
Juan Linietsky
9afdb3e0ad -fixed bug in Button now exporting font property
-made GUI Theme editor usable
-editor does not allow to export or create .pck in the same path as a project
-changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export.
-will not look for .pck files recursively, was causing unexpected behaviors
-fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
2014-02-15 02:02:41 -03:00
reduz
6a5980e16a Merge pull request #23 from thetron/master
Fixed typo in undefined main_scene alert
2014-02-14 03:26:59 -02:00
Juan Linietsky
b607687a31 Merge branch 'master' of https://github.com/okamstudio/godot 2014-02-13 18:06:53 -03:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
okamstudio
4ff524b5c9 Merge pull request #7 from fdb/font-import-typo
Fix typo in font import plugin.
2014-02-13 12:11:07 -02:00
bwzuk
5a65a6cb2b Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
Nicholas Bruning
91c0aa8340 Fixed typo in undefined main_scene alert 2014-02-11 14:40:30 +11:00
Frederik De Bleser
df43d71f19 Fix typo in font import plugin. 2014-02-10 09:14:06 +01:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00