Pedro J. Estébanez
7a66af274a
Fix too broad assumption of null property defaults
2022-01-06 21:46:59 +01:00
Rémi Verschelde
ad9bf7a5b9
Merge pull request #56176 from RandomShaper/accept_null_as_default
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Assume that non registered properties default to null
2022-01-06 20:27:19 +01:00
Rémi Verschelde
f5d281d55f
Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4
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Add `GraphEdit` drag notifications
2022-01-06 19:31:22 +01:00
Pedro J. Estébanez
5f0fe3c6ae
Assume that non registered properties default to null
2022-01-06 18:58:42 +01:00
Rémi Verschelde
06b709ece3
Merge pull request #56435 from V-Sekai/inspector_default_fix
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Fix incorrect default transform values on foreign 3D nodes
2022-01-06 18:36:01 +01:00
Johannes Witt
0505b08a56
Add GraphEdit
drag notifications
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This commit adds two signals:
* connection_drag_begun, which is emitted when a connection is started
to be created by the user and
* `connection_drag_ended`, which is emitted when no longer a connection
is created.
Additionally `force_connection_drag_end()` adds the possibility to end
the connection dragging. If called from user code, no other connection
request signals are invoked. This is useful to add `GraphNode`s via
shortcuts while the user is dragging a connection to directly connect
the newly added node.
2022-01-06 17:51:40 +01:00
SaracenOne
901f376671
Move metallic and roughness automated assignment to an inspector UndoRedo
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callback.
2022-01-06 16:07:26 +00:00
SaracenOne
726fbb821b
Fix incorrect default transform values on foreign 3D nodes
2022-01-06 15:52:22 +00:00
Tomasz Chabora
e72adab511
Update the minimum size of ViewportContainer
2022-01-06 15:43:12 +01:00
Yuri Roubinsky
8e2398207c
Merge pull request #56480 from Chaosus/vs_plugin_gdscript_template
2022-01-06 14:41:41 +03:00
Rémi Verschelde
a2a4ec7cb5
Merge pull request #56376 from pycbouh/theme-tombe-les-theme-properties
2022-01-06 11:33:43 +01:00
Yuri Roubinsky
21cfcaa129
Add a GDScript template for VisualShaderNodeCustom
2022-01-06 12:06:33 +03:00
Rémi Verschelde
b238218363
Merge pull request #55851 from Chaosus/better-completion-options-list_rebased
2022-01-06 09:40:44 +01:00
Marc Gilleron
5e86683df2
Added key name to error message about key not being valid
2022-01-05 19:36:10 +00:00
rafallus
b4abb73ea5
Inspector property array for TabBar
2022-01-05 12:23:11 -06:00
Rémi Verschelde
cbf8757289
Merge pull request #56522 from akien-mga/navigation-restore-safe-get_singleton
2022-01-05 17:10:21 +01:00
Rémi Verschelde
6af77c7b09
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
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This was removed by mistake in #47024 , NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Pedro J. Estébanez
2db9397fb9
Clear only owners that are no longer in the same tree
2022-01-05 14:00:49 +01:00
Fernando Cosentino
ca79373d13
Added material_overlay property to MeshInstance3D
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Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.
This commit adds the material_overlay property to GeometryInstance3D
(and therefore MeshInstance3D), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.
2022-01-05 11:47:51 +01:00
Rémi Verschelde
c0b3da78ad
Merge pull request #56255 from PucklaMotzer09/control_unfocus
2022-01-05 10:59:39 +01:00
Rémi Verschelde
8eb1d20346
Merge pull request #56206 from KoBeWi/random_call_deferred_to_the_rescue_once_again
2022-01-05 10:57:53 +01:00
Rémi Verschelde
319c442771
Merge pull request #55791 from kleonc/tree-dont-consume-mouse-if-collapser-not-visible
2022-01-05 10:56:50 +01:00
Rémi Verschelde
e32c685092
Merge pull request #54441 from Geometror/checkbutton-checkbox-font-hover-pressed-color
2022-01-05 10:55:33 +01:00
Rémi Verschelde
d27f06a61b
Merge pull request #56193 from kodiwills/fix-update-mode-not-refreshed-visually-on-undo
2022-01-05 10:53:34 +01:00
Rémi Verschelde
4b6d2fd163
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
Rémi Verschelde
0719deea8a
Merge pull request #56346 from pycbouh/control-treenteger
2022-01-05 10:47:05 +01:00
Rémi Verschelde
91b5c358fc
Merge pull request #55512 from RandomShaper/better_node_delete
2022-01-05 10:25:13 +01:00
Rémi Verschelde
89f070065b
Merge pull request #56408 from eazrael/tree-fix-selectionmode-row
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Tree: Fix de-select when selection mode set to SELECT_ROW
2022-01-05 09:22:00 +01:00
Rémi Verschelde
026de65e5f
Merge pull request #56491 from hinlopen/n3d-minor-improvement
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Minor code improvements in Node3D
2022-01-05 08:49:11 +01:00
Stijn
805155e2f6
Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to a shared implementation.
2022-01-04 23:22:49 +01:00
Rémi Verschelde
ba2bdc478b
Style: Remove inconsistently used @author
docstrings
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Each file in Godot has had multiple contributors who co-authored it over the
years, and the information of who was the original person to create that file
is not very relevant, especially when used so inconsistently.
`git blame` is a much better way to know who initially authored or later
modified a given chunk of code, and most IDEs now have good integration to
show this information.
2022-01-04 20:42:50 +01:00
Rémi Verschelde
eab30316ee
Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-range
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Decrease the default dynamic range in VoxelGIData to 2.0
2022-01-04 17:18:28 +01:00
Rémi Verschelde
851fb16350
Merge pull request #56305 from Calinou/rename-lod-threshold
2022-01-04 15:28:06 +01:00
JFonS
6c25d05f70
Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-configuration-warning
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Emit node configuration warnings for GeometryInstance3D distance fade
2022-01-04 13:58:32 +01:00
Rémi Verschelde
42312f066b
Merge pull request #53313 from KoBeWi/debinded_konnekt
2022-01-04 12:22:46 +01:00
Rémi Verschelde
23342ac23c
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
2022-01-04 10:08:32 +01:00
Rémi Verschelde
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
2022-01-04 10:00:17 +01:00
Rémi Verschelde
2536d6ca20
Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-property
2022-01-04 09:59:26 +01:00
kobewi
11111d997e
Fix TextureButton focus texture logic
2022-01-04 01:06:24 +01:00
Rémi Verschelde
8501233401
Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignment
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Fixed an invalidation of sets and out of range for an alignment
2022-01-04 00:37:43 +01:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde
1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
2022-01-03 14:10:41 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Christoph Nelles
185724e5e9
Tree: Fix de-select when selection mode set to SELECT_ROW
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It no longer de-selects an already selected row if the SELECT_MODE is
set to SELECT_ROW.
Update scene/gui/tree.cpp
Co-authored-by: Michael Alexsander <michaelalexsander@protonmail.com>
2022-01-02 00:36:30 +00:00
NNesh
0af3d6b990
Fixed a invalidation of sets and out of range in the _horizontal_alignment function
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Fixed start index (to the second half element)
Fixed out of range when size is equal 1
2022-01-02 00:21:36 +05:00
Yuri Sizov
fe283fd07a
Correctly use fallback Theme values as last resort
2021-12-31 18:53:43 +03:00
Yuri Sizov
f1bc5c976a
Fix an incorrect exposed property type in Tree
2021-12-30 20:04:14 +03:00
David Cambré
38ad72af44
Update default port_grab_distance_vertical
2021-12-29 19:14:28 +01:00
Yuri Sizov
7d37f76241
Use GDVIRTUAL* macros when binding virtual methods in exposed classes
2021-12-29 20:27:44 +03:00