bitsawer
35c970f4f6
Fix shader preprocessor include resource check
2023-02-26 13:59:29 +02:00
Dmitrii Maganov
4efaf15605
GDScript: Fix address type for coroutine results
2023-02-26 08:30:46 +02:00
Dmitrii Maganov
638aa4f811
GDScript: Fix wrong unsafety mark for binary operator
2023-02-26 01:35:53 +02:00
K. S. Ernest (iFire) Lee
add503e71d
Fix basisu mipmaps
...
Previously basisu was storing mip maps as an array of basisu in the internal format for Texture. The new work makes sense and it generates smaller files with one image.
This pull request fixes the basisu decompression and keep the approach of 1 image. If we need to change the format in 4.x, we can still support the old format with some limitations too. Basisu from gltfpack can only output with mipmaps.
The single image will not work for StreamedTexture. We should support both approaches for CompressedTexture we use one, and for StreamedTexture we use another.
Additional error checking for hdr images and for nullptr.
2023-02-25 13:48:51 -08:00
Yuri Sizov
84a80721c5
Merge pull request #73933 from vnen/gdscript-revert-group-property-ref-check
...
Revert "GDScript: Fix groups and categories been seen as members"
2023-02-25 20:07:28 +01:00
George Marques
eba984a44f
Revert "GDScript: Fix groups and categories been seen as members"
...
This reverts commit 6f2a8434c6
.
The commit introduces a bug where it creates spurious entries for member
information.
2023-02-25 13:40:31 -03:00
Dmitrii Maganov
281c8c75d3
GDScript: Fix conversions from native members accessed by identifier
2023-02-25 10:53:36 +02:00
George Marques
0e6aa6fc38
GDScript: Initialize all defaults beforehand in implicit constructor
...
Set all the default values for typed variables before actually trying to
initialize them, including `@onready` ones.
This ensures that if validated calls are being used there will be a
value of the correct type, even if the resolution is done out of order
or deferred because of `@onready`.
2023-02-24 22:01:06 -03:00
Rémi Verschelde
3863199ab9
Merge pull request #73881 from vnen/max-min-only-for-numbers
...
Make max() and min() global functions only accept numbers
2023-02-25 01:36:19 +01:00
Rémi Verschelde
52033c68f5
Merge pull request #73882 from raulsntos/dotnet/check-singletons-properly
...
C#: Check if a class is a singleton using the Core name
2023-02-25 01:35:49 +01:00
Rémi Verschelde
adbabfbaa9
Merge pull request #73892 from vonagam/fix-objects-indentity-compare
...
Core: Identity compare objects by id, not by pointers
2023-02-25 01:03:54 +01:00
Rémi Verschelde
75c0027e5a
Merge pull request #73887 from nklbdev/master
...
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
Dmitrii Maganov
c5f7a89b0f
Core: Identity compare objects by id, not by pointers
2023-02-24 23:33:29 +02:00
Jonathan Nicholl
208700ce41
Update documentation for Mesh and MeshInstance3D
...
Add missing descriptions for Mesh's virtual methods, and
MeshInstance3D's methods relating to blend shapes. Slight tweaks to
several MeshInstance3D method descriptions.
2023-02-24 16:16:06 -05:00
Rémi Verschelde
daedc158c7
Merge pull request #73885 from bruvzg/popup_fix
...
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 22:00:15 +01:00
nklbdev
834a6c5983
fix typo set_polygon
in GenericTilePolygonEditor
2023-02-25 00:57:34 +05:00
bruvzg
cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way.
2023-02-24 21:17:05 +02:00
George Marques
ed81b165eb
Make max() and min() global functions only accept numbers
...
The behavior for those are not well defined for non-numeric arguments.
To avoid confusion the other types are forbidden.
2023-02-24 14:06:11 -03:00
George Marques
defa46bfd1
GDScript: Don't use validated call for vararg methods
...
Since they may have runtime type validation, we cannot use the validated
call.
2023-02-24 14:06:02 -03:00
Raul Santos
3730d8e343
C#: Check if a class is a singleton using the Core name
...
Use the name of the class in Core, rather than the C# rename, when checking if a class is registered as a singleton.
2023-02-24 18:02:31 +01:00
Rémi Verschelde
6296b46008
Update AUTHORS and DONORS list
...
New contributors added to AUTHORS:
@anvilfolk, @Bromeon, @Maran23, @RedworkDE, @snailrhymer, @vonagam
Thanks to all contributors and donors for making Godot possible!
2023-02-24 14:46:21 +01:00
Rémi Verschelde
eec165e1f5
i18n: Sync translations with Weblate
2023-02-24 14:43:04 +01:00
Rémi Verschelde
a6baebc7c2
Fixup GDScript test using non-deterministic ids
...
Follow-up to #73870 .
2023-02-24 14:31:36 +01:00
Rémi Verschelde
9e6cb51939
Merge pull request #73752 from bruvzg/x11_quote_left
...
Fix X11 QUOTELEFT / SECTION physical key mapping.
2023-02-24 14:11:25 +01:00
Rémi Verschelde
7e00cc1f7a
Merge pull request #73870 from vnen/gdscript-dont-reference-group-properties
...
GDScript: Fix groups and categories been seen as members
2023-02-24 14:08:20 +01:00
George Marques
6f2a8434c6
GDScript: Fix groups and categories been seen as members
2023-02-24 10:03:12 -03:00
Rémi Verschelde
34e6b859e0
Merge pull request #73853 from Calinou/doc-max-clustered-elements
...
Document the Max Clustered Elements project setting
2023-02-24 14:01:59 +01:00
Rémi Verschelde
28991a954e
Merge pull request #73859 from BastiaanOlij/fix_ssil_artifacts
...
Fixing issues with SSIL artifacts
2023-02-24 14:01:43 +01:00
Rémi Verschelde
cd699fedd8
Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
...
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
Rémi Verschelde
0515843f90
Merge pull request #73856 from timothyqiu/classref-fixes
...
More class reference fixes
2023-02-24 13:31:00 +01:00
Rémi Verschelde
e849f07335
Merge pull request #73847 from smix8/fix_shapecast3d_exception_functions_4.x
...
Fix ShapeCast3D add and remove exception functions
2023-02-24 13:30:36 +01:00
Rémi Verschelde
cf68821dd8
Merge pull request #73846 from KoBeWi/blind_surveillance
...
Fix custom viewports in Camera2D
2023-02-24 13:30:12 +01:00
Rémi Verschelde
49e5e0ed79
Merge pull request #73841 from vonagam/fix-range-regression
...
GDScript: Fix range regression
2023-02-24 13:29:49 +01:00
Rémi Verschelde
6c65ff82f2
Merge pull request #73838 from RevoluPowered/fix-editor-hanging-headlessly
...
Fix editor resource preview deadlocking with --headless mode
2023-02-24 13:29:25 +01:00
Rémi Verschelde
18053a68cb
Merge pull request #73836 from smix8/fix_gridmap_cell_size_changed_signal_4.x
...
Fix GridMap 'cell_size_changed' signal not disconnecting properly
2023-02-24 13:28:58 +01:00
kobewi
cf50eb130e
Fix custom viewports in Camera2D
2023-02-24 13:26:31 +01:00
Bastiaan Olij
4c2f33cfae
Fixing issues with SSIL artifacts
2023-02-24 16:13:18 +11:00
Haoyu Qiu
43f62a588b
More class reference fixes
...
Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
2023-02-24 10:42:44 +08:00
hare_ware
f3095b7c9d
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-23 21:38:50 -05:00
Hugo Locurcio
aea88270d5
Document the Max Clustered Elements project setting
2023-02-24 02:39:44 +01:00
smix8
5d1a6e9b12
Fix ShapeCast3D add and remove exception functions
...
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-23 23:45:16 +01:00
Dmitrii Maganov
55c5774be9
GDScript: Fix range regression
2023-02-24 00:35:11 +02:00
Gordon MacPherson
e395eaf447
Fix editor resource preview deadlocking with --headless mode
2023-02-23 20:57:19 +00:00
smix8
624426f32e
Fix GridMap 'cell_size_changed' signal not disconnecting properly
...
Fixes that a GridMap node would not disconnect from the 'cell_size_changed' signal when the new selected node is another valid GridMap.
2023-02-23 21:17:37 +01:00
Rémi Verschelde
e930c8d383
Merge pull request #73829 from akien-mga/export-pc-s3tc+bptc
...
Export: Default to exporting S3TC + BPTC for PC platforms
2023-02-23 20:34:30 +01:00
Rémi Verschelde
e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
...
This is now required after #72031 when using HDRs.
Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.
Fixes #73789 .
2023-02-23 18:42:28 +01:00
Rémi Verschelde
e0de3573f3
Merge pull request #73815 from RedworkDE/net-missing-editor-message
...
C#: Fix editor crashing without a message when .NET is not installed
2023-02-23 13:56:06 +01:00
Rémi Verschelde
13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
...
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Rémi Verschelde
09c8957f9d
Merge pull request #73811 from Vsono/master
...
Fix WebSocketMultiplayerPeer server crash when a client tries to connect.
2023-02-23 13:55:20 +01:00
Rémi Verschelde
76d80c2cba
Merge pull request #73798 from vonagam/fix-bad-continue-in-lambda
...
GDScript: Fix parsing unexpected break/continue in lambda
2023-02-23 13:54:56 +01:00