Rémi Verschelde
d74ff8dd93
Merge pull request #62440 from timothyqiu/thread-func-base
...
[3.x] Check thread func in base scripts for argument info
2022-06-28 08:11:11 +02:00
Rémi Verschelde
f0cfe3a83b
Merge pull request #62173 from Faless/gdnative/3.x_mingw_dllexport_plus
2022-06-27 14:10:54 +02:00
Rémi Verschelde
ae60597930
Merge pull request #51815 from m4gr3d/refactor_android_storage_handling
2022-06-27 11:56:36 +02:00
Haoyu Qiu
f740b4f481
Check thread func in base scripts for argument info
2022-06-27 11:24:04 +08:00
ne0fhyk
24e3b3b88d
Add full support for Android scoped storage.
...
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Clay John
ff78e2d4c5
Merge pull request #62432 from RandomShaper/fix_async_hidden_shadow_3.5
...
[3.5] Fix shadows not casted by async hidden materials
2022-06-26 13:45:58 -07:00
Rémi Verschelde
98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
...
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Pedro J. Estébanez
a46da9311e
Fix shadows not casted by async hidden materials
2022-06-26 21:21:07 +02:00
Rémi Verschelde
af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
...
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal
061c280873
Upgrade Android NDK to r23 LTS
2022-06-25 16:02:19 +01:00
smix8
928c488888
Document limits of using meshes to obstruct navigation mesh baking
...
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
(cherry picked from commit 85cdb1144d
)
2022-06-25 12:41:37 +02:00
Rémi Verschelde
b9057a71ae
Merge pull request #62392 from timothyqiu/valid-integer
...
[3.x] Fix code example of `String.is_valid_integer()`
2022-06-25 10:01:45 +02:00
Haoyu Qiu
6fb76ba266
Fix code example of String.is_valid_integer()
2022-06-25 10:10:27 +08:00
Rémi Verschelde
f428bfd456
Merge pull request #62370 from timothyqiu/http-request-doc-3.x
...
[3.x] Make code example in HTTPRequest classref working
2022-06-24 23:21:10 +02:00
smix8
721c99a530
Add NavigationServer map_force_update() function
...
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
(cherry picked from commit fdea269805
)
2022-06-24 10:19:00 +02:00
smix8
f0069cc1e9
Add NavigationServer.region_owns_point() helper function
...
Adds a helper function to check if a world space position is currently owned by a navigation region.
(cherry picked from commit e57360d8df
)
2022-06-24 10:19:00 +02:00
Rémi Verschelde
83fae1dfa9
Mono: Update Newtonsoft.Json to 13.0.1
...
See https://github.com/advisories/GHSA-5crp-9r3c-p9vr
(cherry picked from commit 870c02143b
)
2022-06-24 10:12:13 +02:00
Haoyu Qiu
c31ce5be02
Make code example in HTTPRequest classref working
2022-06-24 12:05:21 +08:00
smix8
38ee593b76
Add Navigation function to get all navigation maps
...
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
(cherry picked from commit c0fed1d4e8
)
2022-06-23 16:29:11 +02:00
smix8
7bcb9fddc9
Disable thread-unsafe EditorProgress for navmesh baking
...
Disables navmesh baking EditorProgress for now until fixed as EditorProgress is not thread-safe and uses hacks and Main::iteration() for steps which can result in random crashes when baking navmesh.
(cherry picked from commit 24bb0af4a9
)
2022-06-23 16:29:11 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
...
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
Gustavo Maciel
a38119a746
Update android:targetSdkVersion from 30 to 31
...
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
(cherry picked from commit ec6d5d6cba
)
2022-06-23 15:59:15 +02:00
Rémi Verschelde
f963025bfd
Merge pull request #62347 from salamandars/3.x
2022-06-23 15:35:01 +02:00
salamandars
22881a6923
Clarify that MeshInstance surface methods only apply to override materials
2022-06-23 22:58:52 +10:00
JFonS
c580f7c6c1
Merge pull request #62260 from needleful/baked-lightmap-env-settings
...
[CPU Lightmapper] Account for ambient light settings when baking lights
2022-06-23 12:57:05 +02:00
Rémi Verschelde
a01f67202d
Merge pull request #62333 from timothyqiu/ani-title
...
[3.x] Fix prompt dialog title for Animation operations
2022-06-23 08:16:20 +02:00
Haoyu Qiu
4356b5abf8
Fix prompt dialog title for Animation operations
2022-06-23 13:03:38 +08:00
Rémi Verschelde
b9d1683eb8
Merge pull request #62302 from lawnjelly/sync_shaders_editor
...
[3.x] Synchronous shaders in editor
2022-06-22 21:51:01 +02:00
lawnjelly
9482998a03
Synchronous shaders in editor
...
The old style synchronous shaders allow the project manager and editor to load faster.
2022-06-22 14:14:32 +01:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Marcel Admiraal
9091309ab7
Remove broken scroll gesture on Android
2022-06-21 17:04:42 +01:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
Rémi Verschelde
fa4c3980c5
Merge pull request #62251 from RandomShaper/fix_ubershader_signedness_3.5
2022-06-20 18:06:31 +02:00
Rémi Verschelde
3fa7179d22
Merge pull request #62246 from timothyqiu/icon-coloring
2022-06-20 17:44:37 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
...
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
Pedro J. Estébanez
0868122aad
Fix change to singed shader conditional flags
...
This change was missing from commit d3d8ccea60
.
2022-06-20 17:02:40 +02:00
Hugo Locurcio
80d1fc87af
Tweak editor icons for navigation nodes and SkeletonIK
...
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-20 22:29:09 +08:00
Rémi Verschelde
608c5e42fa
Merge pull request #62196 from timothyqiu/deselect
2022-06-20 15:36:30 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
...
Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename child_exited_tree
to child_exiting_tree
...
The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Marcel Admiraal
b8b7c21583
Ensure AudioFrame variables l and r are always initialised
...
(cherry picked from commit d3f0994572
)
2022-06-20 14:58:57 +02:00
Hugo Locurcio
8ad483e2d8
Document incremental search support in ItemList, PopupMenu and Tree
...
(cherry picked from commit 466bd7ce39
)
2022-06-20 14:58:15 +02:00
cow-neaz
92ffbceee1
Stop game on reloading project
...
(cherry picked from commit 8935cf17cf
)
2022-06-20 14:56:57 +02:00
iamjsk10
1b648ddc2b
Mono: Fix typo to foreach
C# keyword
...
(cherry picked from commit d3a839f4b1
)
2022-06-20 14:55:34 +02:00
Rémi Verschelde
6eba5370d3
Merge pull request #62240 from timothyqiu/docs-version
...
Update editor doc links to 3.5 branch
2022-06-20 08:40:16 +02:00
Haoyu Qiu
d77997f728
Update editor docs link to 3.5 branch
2022-06-20 13:41:45 +08:00
Rémi Verschelde
fcf0dd1e33
Merge pull request #62211 from lawnjelly/fti_fix_unmoving_updates
...
Physics Interpolation - fix continuous updating in unmoving objects
2022-06-19 23:22:37 +02:00
Rémi Verschelde
56a2dab0b7
Merge pull request #62226 from RandomShaper/fix_intel_hd_shaders_3.5
...
[3.x] Use signed integers for async shader conditionals
2022-06-19 23:14:24 +02:00
Pedro J. Estébanez
d3d8ccea60
Use signed integers for async shader conditionals
2022-06-19 20:16:27 +02:00
Rémi Verschelde
e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x
2022-06-19 14:09:23 +02:00