Commit graph

674 commits

Author SHA1 Message Date
marynate
87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab 2014-06-30 23:01:23 +08:00
reduz
77a15e2a3e Merge pull request #562 from marynate/PR-fix-internal-res-mod-time
Fix ERROR: FileAccessWindows::_get_modified_time:  Method/Function Failed on windows
2014-06-30 02:31:42 -03:00
marynate
002db0b125 Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on windows due to accessing modifiled time of internal resource when editor gaining focus 2014-06-30 13:28:16 +08:00
Juan Linietsky
ff5a815523 fixed bug where resource path is properly exported 2014-06-30 01:28:05 -03:00
Juan Linietsky
7bb5693094 hoh# On branch master 2014-06-29 23:24:05 -03:00
Juan Linietsky
01632a824e Bug Fixes
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
2014-06-29 22:41:02 -03:00
reduz
97731696c9 Merge pull request #541 from marynate/PR-fix-uv-xform
Fix FixedMaterial uv xform not working bug
2014-06-29 19:08:46 -03:00
reduz
ae5b064427 Merge pull request #542 from marynate/PR-fix-resource-name-update
Fixed resource name not updated when saved in resurce dock
2014-06-29 19:07:33 -03:00
reduz
4dc7b0f3b8 Merge pull request #546 from marynate/PR-fix-pin-project-segfault
Fix #526 segfault when pinning projects
2014-06-29 19:04:46 -03:00
reduz
c5c0969683 Merge pull request #549 from Felbo/master
Fixed mouse motion events with captured mouse mode in OS X
2014-06-29 19:04:35 -03:00
reduz
c6b1571972 Merge pull request #554 from marynate/PR-fix-platformer-demo
Fix 3d platformer demo texture display black on android devices
2014-06-29 19:04:18 -03:00
Juan Linietsky
8ffc113b70 Missing name on collada-imported materials 2014-06-28 09:50:20 -03:00
marynate
d1d15ff19d Fix 3d platformer demo texture display black on android devices 2014-06-28 13:11:19 +08:00
Juan Linietsky
2af2a84a03 Misc Fixes
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-27 23:21:45 -03:00
James Emselle
2482aa1362 Fixed mouse motion events with captured mouse mode in OS X 2014-06-26 22:46:55 +10:00
reduz
1cc96a4d74 Merge pull request #548 from Felbo/master
mouse_mode implementation on OS X.
2014-06-26 09:43:12 -03:00
James Emselle
911914adad mouse_mode implementation on OS X 2014-06-26 22:14:37 +10:00
marynate
de7811ab42 Fix pinning project segfault 2014-06-25 12:01:56 +08:00
marynate
4a59f683d3 Fix bug help history overwrote by tree item selected call back 2014-06-23 23:44:36 +08:00
marynate
ee131f9f05 Fixed resource name not updated when saved in resurce dock 2014-06-23 01:54:21 +08:00
marynate
d29ccb4db3 Fix FixedMaterial uv xform not working bug 2014-06-21 23:42:57 +08:00
Juan Linietsky
e086bccd63 Import 3D Scene Improvements
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
Juan Linietsky
ddc0e7fd3b FineTune HDR and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17 11:58:35 -03:00
reduz
155028612b Merge pull request #508 from marynate/PR-more-gitignore
More gitignore
2014-06-17 11:56:16 -03:00
reduz
6cb3c94b03 Merge pull request #509 from marynate/PR-script-editor-replace-dialog
Script editor: Add selected text in replace dialog automatically
2014-06-17 11:56:09 -03:00
reduz
a285708a0c Merge pull request #510 from marynate/PR-align-with-view
Align selected node with current view (3d editor)
2014-06-17 11:55:52 -03:00
reduz
59fd2c51f6 Merge pull request #512 from marynate/PR-fix-texture-preview-not-update
Fixed #185 Setting a new Texture for a Sprite node does not update preview
2014-06-17 11:55:26 -03:00
reduz
3384d5b1b9 Merge pull request #523 from marynate/PR-scenedock-filter-refine
Search filesystem by name or path
2014-06-17 11:54:42 -03:00
marynate
b9a8c39af5 Use toolbutton for clear search term 2014-06-17 13:39:01 +08:00
marynate
8b31ae491f Move ProjectListFilter::FilterOption into private section 2014-06-17 13:38:44 +08:00
marynate
57ab93bd27 Add project list filter for easy finding projects 2014-06-17 13:38:44 +08:00
marynate
9a75d3175e Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
Juan Linietsky
703004f830 More 3D Work
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
marynate
2b6106541c Fixed #185 Setting a new Texture for a Sprite node does not update preview 2014-06-15 10:11:58 +08:00
marynate
2f79e59c00 Add align with view in 3d editor viewport (useful for aligning camera with
current view)
2014-06-13 15:59:02 +08:00
marynate
eb6f7f38c0 Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog 2014-06-13 11:32:38 +08:00
marynate
1378c49a2e More gitignore 2014-06-13 11:02:51 +08:00
Juan Linietsky
64e83bfd14 Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
Juan Linietsky
9b8696d3dd Light Baker!
-=-=-=-=-=-=

-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-11 10:41:03 -03:00
reduz
5f5cd5e6d1 Merge pull request #445 from Raventara/master
added XClassHint to windows in OS_X11::initialize
2014-06-11 01:21:35 -03:00
reduz
9c5882883b Merge pull request #444 from marynate/PR-add-matrix32-get-scale
Add get_scale script binding to Matrix32 class
2014-06-11 01:20:59 -03:00
reduz
58a323e062 Merge pull request #446 from marynate/PR-fix-scons-cstringio
Use cStringIO to write editor_icons.cpp
2014-06-11 01:20:43 -03:00
reduz
bb0dd1c5f9 Merge pull request #459 from marynate/PR-diracccess-dir-exists
Add DirAccess:dir_exist api
2014-06-11 01:19:39 -03:00
reduz
2bf34875de Merge pull request #460 from marynate/PR-static-mingw-build
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed.
2014-06-11 01:19:18 -03:00
reduz
267ab88c68 Merge pull request #475 from TheoXD/master
Return an error code when address/port already in use
2014-06-11 01:14:32 -03:00
reduz
ade32e5e90 Merge pull request #476 from TheoXD/472_percent_visible
Made a uniform distribution of characters in Label::set_percent_visible(...
2014-06-11 01:13:58 -03:00
reduz
9ae371519c Merge pull request #488 from marynate/PR-godot-java
More callbacks for Godot.SingletonBase (android)
2014-06-11 01:13:12 -03:00
reduz
09023224b6 Merge pull request #490 from macramole/master
Set project name automatically when choosing path for new projects in project manager
2014-06-11 01:12:41 -03:00
reduz
b0b6f143ff Merge pull request #496 from marynate/PR-scene-dock-search
Adding search box to scene dock(file system tab)
2014-06-11 01:11:45 -03:00
reduz
3a7cbfcea6 Merge pull request #498 from marynate/PR-pm-favorite
Add pin/favorite projects in project manager
2014-06-11 01:11:17 -03:00