Commit graph

31709 commits

Author SHA1 Message Date
Yuri Sizov
7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
skyace65
c1709e8177
Improve area method descriptions
(cherry picked from commit 4dd8ab745a)
2021-10-26 13:34:36 +02:00
Aaron Franke
69e90daae3
Rename "makerst.py" to "make_rst.py"
(cherry picked from commits 8f05e26198
and cce7797a75)
2021-10-26 13:34:36 +02:00
kobewi
cef504b955
Fix multiple definitions of Listener2D
(cherry picked from commit 6b68445e4d)
2021-10-26 13:34:33 +02:00
Rémi Verschelde
b6e3d73337
Merge pull request #54258 from BastiaanOlij/fix_arvr_resize_issue 2021-10-26 13:34:26 +02:00
Bastiaan Olij
3bd6088663 Only update render target directly if ARVR mode is off 2021-10-26 21:40:25 +11:00
Rémi Verschelde
656894d596
Merge pull request #54250 from lyuma/gltf_padding_fix_3.x 2021-10-26 08:32:23 +02:00
Lyuma
e49f8c5823 3.x: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:17:13 -07:00
Rémi Verschelde
221beb8152
Merge pull request #54241 from akien-mga/3.x-control-rename-input-group 2021-10-25 22:24:15 +02:00
Rémi Verschelde
8ff437822a
Control: Rename Input group that confuses GDScript completion
Fixes #47926.
2021-10-25 22:07:20 +02:00
Rémi Verschelde
72427737ae
mbedtls: Backport PR 4819 to fix certs parsing speed
Fixes engine startup time regression described here:
https://github.com/godotengine/godot/issues/43351#issuecomment-847466783

(cherry picked from commit 52a535c030)
2021-10-25 21:16:04 +02:00
Rémi Verschelde
6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float 2021-10-25 20:57:48 +02:00
Rémi Verschelde
828898867f
Merge pull request #54230 from Calinou/doc-image-format-r8-gles2 2021-10-25 17:05:49 +02:00
Hugo Locurcio
059ba23f72
Document Image.FORMAT_R8 stores in alpha channel instead in GLES2 2021-10-25 16:52:58 +02:00
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.

Fixes #31907.
2021-10-25 16:25:56 +02:00
Rémi Verschelde
92664f03a9
GDScript: Support multiline indexing with []
Fixes #35417.
2021-10-25 15:50:59 +02:00
Zae
a1b282cc16
Fix unexpected crashes in notification
(cherry picked from commit 924c2078da)
2021-10-25 11:16:59 +02:00
Rémi Verschelde
d09b33dab2
clang-format: Enable --Wno-error=unknown for compat with older versions
This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.

Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).

Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).

(cherry picked from commit 55d05565d0)
2021-10-25 11:16:13 +02:00
Rémi Verschelde
fe0cbe6e53
Merge pull request #54170 from miraz12/fix-color-picker-notification33-crash 2021-10-25 11:15:52 +02:00
Anton Christoffersson
35eeafdb0c Fixes crash in caused by calling ColorPickerButton.propagate_notification(33) 2021-10-25 08:47:44 +02:00
Rémi Verschelde
c3bdcb4516
Merge pull request #53706 from Calinou/action-editor-list-physical-key-first 2021-10-24 23:33:44 +02:00
Rémi Verschelde
63d5f9316b
Merge pull request #54199 from raulsntos/csharp-exports-3.x 2021-10-24 22:27:09 +02:00
Raul Santos
da419bbeed Keep order for C# exported members 2021-10-24 21:14:20 +02:00
clayjohn
3f03b60718 Fudge irradiance map lookup to avoid precision issues 2021-10-24 12:03:54 -07:00
Marcel Admiraal
4febf69f2a
Fix Gradle builds not excluding excluded tasks
(cherry picked from commit f80cb4dffa)
2021-10-24 01:43:44 +02:00
Rémi Verschelde
62f56af694
Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
Rémi Verschelde
5a48cba649
Merge pull request #54152 from bjauny/fix_treenotification 2021-10-23 18:33:32 +02:00
Bastien JAUNY
e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Rémi Verschelde
4010bb9af0
i18n: Sync editor translations with Weblate 2021-10-23 12:28:40 +02:00
Robin Arys
0bbdfd420a
Fix newly created files not sorted correctly
(cherry picked from commit e69d40cad9)
2021-10-23 12:12:36 +02:00
Robin Arys
5bc44b53f6
Fix support for multiple base types in the quick load dialog
(cherry picked from commit bb7888debb)
2021-10-23 12:09:23 +02:00
bruvzg
ea844046c3
[macOS] Add entitlements required by OIDN JIT for the editor build.
(cherry picked from commit 53cb556841)
2021-10-23 12:04:35 +02:00
Rémi Verschelde
f5e6a2624c
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).

(cherry picked from commit 5f7bbc2b57)
2021-10-23 12:04:17 +02:00
Rémi Verschelde
093919196a
clang-format: Sync config with LLVM 13
Disable minimum amount of spaces in comment prefix for now, as it otherwise
modifies the whole codebase. That's something we probably want to use as it
matches our convention, but we should look into fully converting these
comments to our style guide at the same time.

(cherry picked from commit 63544c3a9d)
2021-10-23 12:03:51 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
(cherry picked from commit 6dc3fae201)
2021-10-23 12:02:48 +02:00
Pawel Lampe
cc0479a17e
Fix exit code for --script --check-only, fixes #54087
this commit makes godot executable to return zero exit code
once a valid script is passed via --script during --check-only

(cherry picked from commit 75ae3164a4)
2021-10-23 12:00:28 +02:00
Sean Kim
378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
Kemikal1
fa2feb9bec
Change the unreacheable return value of shape_find_owner()
(cherry picked from commit 563d3dbf94)
2021-10-23 11:57:10 +02:00
kobewi
f0dabe4ac5
Fix MeshInstance2D rect
(cherry picked from commit 1a347e9cf3)
2021-10-23 11:54:55 +02:00
Robin Arys
0dcf1e3a45
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
(cherry picked from commit 2203670ccc)
2021-10-23 11:53:58 +02:00
Haoyu Qiu
bd39b8649e
Update view name after processing orbit view shortcuts
(cherry picked from commit 392d529247)
2021-10-23 11:52:20 +02:00
Rémi Verschelde
18aaa883f5
Merge pull request #53509 from aaronfranke/3.x-riscv 2021-10-22 21:27:51 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Bartłomiej T. Listwon
5a7bd296af Don't ignore the type mismatch in setter function 2021-10-22 12:43:13 +02:00
Rémi Verschelde
72fb4d7b09
Merge pull request #54114 from timothyqiu/rich-text-label-fill-pointer 2021-10-22 12:26:20 +02:00
Rémi Verschelde
e81c3fb034
Merge pull request #54108 from nekomatata/fix-bvh-update-collision-layer-3.x 2021-10-22 12:04:30 +02:00
Haoyu Qiu
5366743454 Fix RichTextLabel meta link detection when used inside a fill tag 2021-10-22 16:20:56 +08:00
PouleyKetchoupp
562d9cef1b Fix RigidBody collision update after changing collision layer/mask
Changing the collision layer of a sleeping body was not triggering area
updates correctly.

Bodies need to be active for collision to be checked against already
overlapping bodies and areas.

Neighbors need to be activated too in order to handle the case where a
static body is modified (it can't be activated directly but paired
bodies need to check their collision again).

In 3D, moved the call to wakeup() from the physics server to
BodySW::_shapes_changed to make it consistent with 2D and also handle
the case where shapes are modified (_shapes_changed is called in both
this case and collision layer changes).
2021-10-21 17:22:47 -07:00
PouleyKetchoupp
48144ed40e Fix physics BVH broadphase update when changing collision layer/mask
The BVH implementation is not checking collision layers on existing
pairs on move like other physics broadphases do.

This is solved by adding a new call to trigger pair callbacks again so
the physics engine can check layers again (specific to the BVH version,
other broadphase implementations just trigger a move like before).
2021-10-21 16:53:41 -07:00
Rémi Verschelde
2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00