Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
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Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
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Nathan Franke
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41a20171eb
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align to horizontal_alignment, valign to vertical_alignment, related
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2021-12-09 01:38:46 -06:00 |
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jmb462
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81efebb3a1
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Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
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2021-12-06 14:29:48 +01:00 |
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Yuri Roubinsky
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eabf8f5edf
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Added reset_size method to Control and Window classes
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2021-11-22 16:55:21 +03:00 |
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bruvzg
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0c0b5c84b0
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
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bruvzg
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545db3c8af
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Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number.
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2021-09-22 16:55:39 +03:00 |
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bruvzg
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4c3f7d1290
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Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
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2021-08-27 15:43:18 +03:00 |
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