Rémi Verschelde
3fafaf2cf2
Merge pull request #46717 from lawnjelly/camera_process
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Improve process logic in Camera2D
2021-03-08 14:42:08 +01:00
lawnjelly
8763d891fe
Improve process logic in Camera2D
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The logic for internal process and internal physics process in Camera2D was very buggy and convoluted for historical reasons.
This is a cleanup to make the logic simpler and easier to follow.
2021-03-08 13:29:19 +00:00
Rémi Verschelde
6b48fce2b5
SCons: Fix parsing PATH when constructing base environment
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We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.
With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
(cherry picked from commit 5d217a9441
)
2021-03-07 22:51:33 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
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(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
2e9c6a5129
Link to Godot Contributors Chat instead of IRC
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(cherry picked from commit 848f3bba7c
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
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(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Duddino
aabb8d78ef
Added some checks to prevent accessing a null collider
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Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
(cherry picked from commit c47070e165
)
2021-03-07 22:51:06 +01:00
kobewi
749892c9fc
Release mouse when SpinBox leaves scene tree
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(cherry picked from commit 83f6c6b360
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
81fd486c92
Merge pull request #46770 from aaronfranke/3.2-sign-doc
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[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 21:48:14 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 15:34:57 -05:00
Rémi Verschelde
eca079c198
Merge pull request #46763 from Calinou/interepolatedcamera-remove-deprecation-warning
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Remove deprecation warning messages from InterpolatedCamera
2021-03-07 16:39:40 +01:00
Hugo Locurcio
ac6251d8b2
Remove deprecation warning messages from InterpolatedCamera
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Since Godot 4.0's relea se is still a while away, warning users
every time the project starts might be a bit too dramatic.
2021-03-07 15:56:41 +01:00
Rémi Verschelde
3d5f964a49
Merge pull request #46755 from Calinou/tweak-shader-error-gles3-only
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Tweak shader errors for features only usable in GLES3
2021-03-07 13:41:03 +01:00
Hugo Locurcio
0c6873b13e
Tweak shader errors for features only usable in GLES3
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See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504 .
2021-03-07 13:27:13 +01:00
Rémi Verschelde
2390b98775
Merge pull request #46749 from bruvzg/thread_id_fix_3
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[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:07:58 +01:00
bruvzg
ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:09:02 +02:00
Rémi Verschelde
82fcd3a7b8
Merge pull request #46731 from Faless/js/3.x_fetch_world
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[3.2][HTML5] Replace XMLHttpRequest(s) with Fetch.
2021-03-06 16:15:39 +01:00
Fabio Alessandrelli
c01f35de12
[HTML5] Replace XMLHttpRequest with Fetch.
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This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:43 +01:00
Rémi Verschelde
f477d3ca98
Merge pull request #46711 from akien-mga/3.2-mono-c++14-compat
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Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
2021-03-06 09:35:49 +01:00
Rémi Verschelde
fcc36d9731
Merge pull request #46707 from Calinou/doc-object-get-property-list-tutorial
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Link to advanced exports tutorial in the Object class documentation
2021-03-06 00:05:16 +01:00
Rémi Verschelde
558d524bcb
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
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The 3.2 branch compiles against the C++14 standard to keep good compatibility
with somewhat older compilers.
Fixes #45839 .
2021-03-05 23:28:09 +01:00
Johannes
36bec6677e
Move cursor shape loading after module loading
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fixes #46685
(cherry picked from commit 2ac9f37b17
)
2021-03-05 22:45:49 +01:00
PouleyKetchoupp
17bb7c6735
Fix errors with invalid CollisionPolygon2D
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Fixed internal errors when the shape is invalid and made warnings more
descriptive.
(cherry picked from commit 2217e477b9
)
2021-03-05 22:45:29 +01:00
PouleyKetchoupp
6c0002afb5
Fix errors and crash with empty ConvexPolygonShape2D
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(cherry picked from commit 6fb6090748
)
2021-03-05 22:45:29 +01:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation
2021-03-05 22:44:41 +01:00
Rémi Verschelde
b993febf28
Merge pull request #46697 from lawnjelly/camera_2d_delay_logic
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Fix Camera2D frame delay
2021-03-05 20:09:43 +01:00
Fabio Alessandrelli
751a6f9a63
[HTML5] Rename heapCopy to heapSlice.
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New heapCopy function copies a TypedArray to the heap.
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
41c64533b0
[HTML5] Export process writes sizes in template.
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This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
2021-03-05 17:32:17 +01:00
Fabio Alessandrelli
f64ec5f1ad
[HTML5] Preloader fetch, streaming instantiation.
2021-03-05 17:32:17 +01:00
lawnjelly
136f94fa24
Fix Camera2D frame delay
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Fixes camera frame delay by always doing a scroll update except when smoothing is active.
2021-03-05 15:46:26 +00:00
lawnjelly
bf1de6bbfa
Revert backport of 2D transform and camera snapping options
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More work is needed to make sure that those options actually solve users' issues, so we prefer to remove the options for 3.2.4 and revisit for a future release.
2021-03-05 14:20:31 +00:00
Rémi Verschelde
8a020a6573
Merge pull request #46662 from Calinou/doc-bakedlightmap-hdr
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Improve the BakedLightmap `use_hdr` documentation
2021-03-05 15:14:33 +01:00
Rémi Verschelde
ff6cf26286
Merge pull request #46664 from Calinou/doc-margincontainer-theme-constant-3.2
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Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:12:03 +01:00
Rémi Verschelde
f2ad10f957
Merge pull request #46666 from Pop0p/3.2_bug_get_joy_button_index_from_string
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Fix a crash when using Input.get_joy_button_index_from_string()
2021-03-05 12:08:43 +01:00
Pop0p
07fc567d03
Fix a crash when using Input.get_joy_button_index_from_string()
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There was a missing comma between two elements in the _buttons array
2021-03-05 11:17:18 +01:00
Rémi Verschelde
d70258707d
Merge pull request #46676 from lawnjelly/ewok_modulate_shader
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Batching - fix custom MODULATE shader applying modulate twice
2021-03-05 10:44:49 +01:00
Rémi Verschelde
cad3771ce7
Merge pull request #46623 from Janglee123/tilemap-collision-show
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Added `show_collision` property for tilemap node.
2021-03-04 23:40:17 +01:00
lawnjelly
c401960634
Batching - fix custom MODULATE shader applying modulate twice
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One of the new fvf types (FVF_MODULATED) allows batching custom shaders that use modulate. The only slight oversight is that there is a special define when MODULATE is used in a custom shader, called MODULATE_USED, that is checked, and if set it does NOT apply final_modulate as part of canvas.glsl.
This MODULATE_USED define wasn't checked when the new FVF was used and modulate was passed in an attribute.
This PR moves the application of the final_modulate into the #ifndef MODULATE_USED section.
2021-03-04 20:28:57 +00:00
janglee
7b6cc3e687
Added show_collision
property.
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If true, collision shapes are shown in the editor and at run-time.
Requires Visible Collision Shapes to be enabled in the Debug menu,
for collision shapes to be visible at run-time.
2021-03-05 01:21:40 +05:30
Hugo Locurcio
e90f08642d
Use safer add_theme_constant_override()
in MarginContainer code sample
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Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:18:51 +01:00
Hugo Locurcio
f3496529dd
Improve the BakedLightmap use_hdr
documentation
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See https://github.com/godotengine/godot/issues/46442 .
2021-03-04 17:10:29 +01:00
Rémi Verschelde
60f1219897
Merge pull request #46658 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 27th batch
2021-03-04 16:07:51 +01:00
Shane Liesegang
4d06a5c2b0
Mono/macOS: Separate data dir into frameworks and resources for codesigning
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 42eb09ddcc
)
2021-03-04 12:21:17 +01:00
Pedro Rodrigues
138d5121eb
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
(cherry picked from commit 46218d8c37
)
2021-03-04 12:21:17 +01:00
kobewi
b82d5688b9
Deselect column only if belongs to deselected item
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(cherry picked from commit 5cd5722f6a
)
2021-03-04 12:20:35 +01:00
sps1112
6ea1e97e06
Add null check for NavigationMesh.create_from_mesh()
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(cherry picked from commit cf6bfea93f
)
2021-03-04 11:41:46 +01:00
sps1112
216aba8228
Add size<=0 check in BakedLighmapData._get_user_data()
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(cherry picked from commit 18bb6e74be
)
2021-03-04 11:41:10 +01:00
Pedro Rodrigues
eec2731eb2
Fix crash on HTTPClient::poll method
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The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
(cherry picked from commit a3a731ed92
)
2021-03-04 11:39:51 +01:00
kleonc
5022103ee7
Make Color::from_hsv use Color::set_hsv
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(cherry picked from commit b59a06da25
)
2021-03-04 11:39:02 +01:00
Michael Alexsander
292c9e380a
Make Camera2D's editor helper code only be compiled on editor builds
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(cherry picked from commit f70ccbca52
)
2021-03-04 11:35:39 +01:00