Commit graph

69 commits

Author SHA1 Message Date
Rémi Verschelde
5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Ruslan Mustakov
011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
Scott Beca
1c6a49b5f5 Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
Ruslan Mustakov
f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Rémi Verschelde
cebcba9022 Dist: Fix typos in manpage
[ci skip]
2017-09-24 19:40:36 +02:00
Rémi Verschelde
b57fa8f19b Dist: Use HTTPS for screenshot link in AppData file
[ci skip]
2017-09-24 19:38:01 +02:00
Rémi Verschelde
622d428baa Dist: Add man page for Linux packagers
[ci skip]
2017-09-24 12:07:51 +02:00
Rémi Verschelde
20c8a4752c Dist: Add desktop and AppStream files for Linux packagers
[ci skip]
2017-09-24 10:10:29 +02:00
Poommetee Ketson
8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Leon Krause
4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Timo Schwarzer
1e29d92dfa Use new icons everywhere
Closes #8879
2017-05-28 20:18:30 +02:00
Rémi Verschelde
787dad5ac4 Adapt tutorials (Godot Docs) icon to new design 2017-05-17 21:22:01 +02:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Juan Linietsky
000e873008 Merge pull request #8191 from eska014/webgl2-export
WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
Rémi Verschelde
1a0d1bb18d Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00
Daniel J. Ramirez
ef174abf6d Added AppImage structure 2017-03-04 17:38:29 +01:00
Rémi Verschelde
b87a232668 Reorder the folders in tools to prepare moving tools/editor
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00