Aaron Franke
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13392a96e9
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Generate export template file names instead of having a fixed set
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2022-03-22 10:16:03 -05:00 |
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Aaron Franke
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f301451fa3
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Move extension logic to EditorExportPlatformLinuxBSD
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2022-03-21 12:50:31 -05:00 |
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Aaron Franke
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e5e697564d
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Move fixup_embedded_pck to EditorExportPlatform classes
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2022-03-20 21:04:22 -05:00 |
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bruvzg
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f0315c28a8
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[Export] Add "export console script" option for Linux, macOS, and Windows exports.
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2022-03-14 17:19:18 +02:00 |
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Hendrik Brucker
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b396fd4eef
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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NeilKleistGao
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1cf2b9a44b
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Add warning for Windows export when rcedit is not configured
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2022-02-03 16:25:00 +08:00 |
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bruvzg
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3bf05c9018
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[Export] Instead of removing unsupported options, hide it.
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2022-01-22 22:56:58 +02:00 |
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Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
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Nathan Franke
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49403cbfa0
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Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
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2021-12-09 04:48:38 -06:00 |
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Sergey Minakov
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6627f18e0f
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Split windows platform export template into multiple files
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2021-08-12 17:18:36 +03:00 |
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