/**************************************************************************/ /* emws_peer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EMWS_PEER_H #define EMWS_PEER_H #ifdef JAVASCRIPT_ENABLED #include "core/error_list.h" #include "core/io/packet_peer.h" #include "core/ring_buffer.h" #include "emscripten.h" #include "packet_buffer.h" #include "websocket_peer.h" extern "C" { typedef void (*WSOnOpen)(void *p_ref, char *p_protocol); typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string); typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean); typedef void (*WSOnError)(void *p_ref); extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close); extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw); extern int godot_js_websocket_buffered_amount(int p_id); extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason); extern void godot_js_websocket_destroy(int p_id); } class EMWSPeer : public WebSocketPeer { GDCIIMPL(EMWSPeer, WebSocketPeer); private: int peer_sock; WriteMode write_mode; PoolVector _packet_buffer; PacketBuffer _in_buffer; uint8_t _is_string; int _out_buf_size; public: Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string); void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size, unsigned int p_out_buf_size); virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); virtual int get_max_packet_size() const { return _packet_buffer.size(); }; virtual int get_current_outbound_buffered_amount() const; virtual void close(int p_code = 1000, String p_reason = ""); virtual bool is_connected_to_host() const; virtual IP_Address get_connected_host() const; virtual uint16_t get_connected_port() const; virtual WriteMode get_write_mode() const; virtual void set_write_mode(WriteMode p_mode); virtual bool was_string_packet() const; virtual void set_no_delay(bool p_enabled); EMWSPeer(); ~EMWSPeer(); }; #endif // JAVASCRIPT_ENABLED #endif // EMWS_PEER_H