/**************************************************************************/ /* websocket_client.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WEBSOCKET_CLIENT_H #define WEBSOCKET_CLIENT_H #include "core/crypto/crypto.h" #include "core/error_list.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" class WebSocketClient : public WebSocketMultiplayerPeer { GDCLASS(WebSocketClient, WebSocketMultiplayerPeer); GDCICLASS(WebSocketClient); protected: Ref _peer; bool verify_ssl; Ref ssl_cert; static void _bind_methods(); public: Error connect_to_url(String p_url, const Vector p_protocols = Vector(), bool gd_mp_api = false, const Vector p_custom_headers = Vector()); void set_verify_ssl_enabled(bool p_verify_ssl); bool is_verify_ssl_enabled() const; Ref get_trusted_ssl_certificate() const; void set_trusted_ssl_certificate(Ref p_cert); virtual void poll() = 0; virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector p_protocol = Vector(), const Vector p_custom_headers = Vector()) = 0; virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0; virtual IP_Address get_connected_host() const = 0; virtual uint16_t get_connected_port() const = 0; virtual bool is_server() const; virtual ConnectionStatus get_connection_status() const = 0; void _on_peer_packet(); void _on_connect(String p_protocol); void _on_close_request(int p_code, String p_reason); void _on_disconnect(bool p_was_clean); void _on_error(); virtual Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) = 0; WebSocketClient(); ~WebSocketClient(); }; #endif // WEBSOCKET_CLIENT_H