/**************************************************************************/ /* parallax_layer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PARALLAX_LAYER_H #define PARALLAX_LAYER_H #include "scene/2d/node_2d.h" class ParallaxLayer : public Node2D { GDCLASS(ParallaxLayer, Node2D); Point2 orig_offset; Point2 orig_scale; Size2 motion_scale; Vector2 motion_offset; Vector2 mirroring; void _update_mirroring(); Point2 screen_offset; protected: void _notification(int p_what); static void _bind_methods(); public: void set_motion_offset(const Size2 &p_offset); Size2 get_motion_offset() const; void set_motion_scale(const Size2 &p_scale); Size2 get_motion_scale() const; void set_mirroring(const Size2 &p_mirroring); Size2 get_mirroring() const; void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset); virtual String get_configuration_warning() const; ParallaxLayer(); }; #endif // PARALLAX_LAYER_H