/**************************************************************************/ /* y_sort.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "y_sort.h" void YSort::set_sort_enabled(bool p_enabled) { sort_enabled = p_enabled; VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), sort_enabled); } bool YSort::is_sort_enabled() const { return sort_enabled; } void YSort::_bind_methods() { ClassDB::bind_method(D_METHOD("set_sort_enabled", "enabled"), &YSort::set_sort_enabled); ClassDB::bind_method(D_METHOD("is_sort_enabled"), &YSort::is_sort_enabled); ADD_GROUP("Sort", "sort_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sort_enabled"), "set_sort_enabled", "is_sort_enabled"); } YSort::YSort() { sort_enabled = true; VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), true); }