/**************************************************************************/ /* shape_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "shape_2d.h" #include "core/engine.h" #include "core/project_settings.h" #include "servers/physics_2d_server.h" RID Shape2D::get_rid() const { return shape; } void Shape2D::set_custom_solver_bias(real_t p_bias) { custom_bias = p_bias; Physics2DServer::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias); } real_t Shape2D::get_custom_solver_bias() const { return custom_bias; } bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { ERR_FAIL_COND_V(p_shape.is_null(), false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r); } bool Shape2D::collide(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform) { ERR_FAIL_COND_V(p_shape.is_null(), false); int r; return Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r); } Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) { ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) { return Array(); } Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { results[i] = result[i]; } return results; } Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform) { ERR_FAIL_COND_V(p_shape.is_null(), Array()); const int max_contacts = 16; Vector2 result[max_contacts * 2]; int contacts = 0; if (!Physics2DServer::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) { return Array(); } Array results; results.resize(contacts * 2); for (int i = 0; i < contacts * 2; i++) { results[i] = result[i]; } return results; } void Shape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias); ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias); ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide); ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion); ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts); ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw); ADD_PROPERTY(PropertyInfo(Variant::REAL, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); } bool Shape2D::is_collision_outline_enabled() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { return true; } #endif return GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true); } Shape2D::Shape2D(const RID &p_rid) { shape = p_rid; custom_bias = 0; } Shape2D::~Shape2D() { Physics2DServer::get_singleton()->free(shape); }