/**************************************************************************/ /* test_path_follow_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_PATH_FOLLOW_3D_H #define TEST_PATH_FOLLOW_3D_H #include "scene/3d/path_3d.h" #include "tests/test_macros.h" namespace TestPathFollow3D { TEST_CASE("[PathFollow3D] Sampling with progress ratio") { const Ref &curve = memnew(Curve3D()); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); curve->add_point(Vector3(100, 100, 100)); curve->add_point(Vector3(100, 0, 100)); const Path3D *path = memnew(Path3D); path->set_curve(curve); const PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); path_follow_3d->set_progress_ratio(0); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0)); path_follow_3d->set_progress_ratio(0.125); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0)); path_follow_3d->set_progress_ratio(0.25); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0); path_follow_3d->set_progress_ratio(0.375); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0))); path_follow_3d->set_progress_ratio(0.5); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0))); path_follow_3d->set_progress_ratio(0.625); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50))); path_follow_3d->set_progress_ratio(0.75); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100))); path_follow_3d->set_progress_ratio(0.875); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100))); path_follow_3d->set_progress_ratio(1); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100))); memdelete(path); } TEST_CASE("[PathFollow3D] Sampling with progress") { const Ref &curve = memnew(Curve3D()); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); curve->add_point(Vector3(100, 100, 100)); curve->add_point(Vector3(100, 0, 100)); const Path3D *path = memnew(Path3D); path->set_curve(curve); const PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); path_follow_3d->set_progress(0); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(0, 0, 0)); path_follow_3d->set_progress(50); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(50, 0, 0)); path_follow_3d->set_progress(100); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 0); path_follow_3d->set_progress(150); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 0))); path_follow_3d->set_progress(200); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 0))); path_follow_3d->set_progress(250); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 50))); path_follow_3d->set_progress(300); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 100, 100))); path_follow_3d->set_progress(350); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 50, 100))); path_follow_3d->set_progress(400); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector3(100, 0, 100))); memdelete(path); } TEST_CASE("[PathFollow3D] Removal of a point in curve") { const Ref &curve = memnew(Curve3D()); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); curve->add_point(Vector3(100, 100, 0)); const Path3D *path = memnew(Path3D); path->set_curve(curve); const PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); path_follow_3d->set_progress_ratio(0.5); CHECK(path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(100, 0, 0))); curve->remove_point(1); CHECK_MESSAGE( path_follow_3d->get_transform().get_origin().is_equal_approx(Vector2(50, 50, 0)), "Path follow's position should be updated after removing a point from the curve"); memdelete(path); } TEST_CASE("[PathFollow3D] Progress ratio out of range") { const Ref &curve = memnew(Curve3D()); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); const Path3D *path = memnew(Path3D); path->set_curve(curve); const PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); path_follow_3d->set_loop(true); path_follow_3d->set_progress_ratio(-0.3); CHECK_MESSAGE( path_follow_3d->get_progress_ratio() == 0.7, "Progress Ratio should loop back from the end in the opposite direction"); path_follow_3d->set_progress_ratio(1.3); CHECK_MESSAGE( path_follow_3d->get_progress_ratio() == 0.3, "Progress Ratio should loop back from the end in the opposite direction"); path_follow_3d->set_loop(false); path_follow_3d->set_progress_ratio(-0.3); CHECK_MESSAGE( path_follow_3d->get_progress_ratio() == 0, "Progress Ratio should be clamped at 0"); path_follow_3d->set_progress_ratio(1.3); CHECK_MESSAGE( path_follow_3d->get_progress_ratio() == 1, "Progress Ratio should be clamped at 1"); memdelete(path); } TEST_CASE("[PathFollow3D] Progress out of range") { const Ref &curve = memnew(Curve3D()); curve->add_point(Vector3(0, 0, 0)); curve->add_point(Vector3(100, 0, 0)); const Path3D *path = memnew(Path3D); path->set_curve(curve); const PathFollow3D *path_follow_3d = memnew(PathFollow3D); path->add_child(path_follow_3d); path_follow_3d->set_loop(true); path_follow_3d->set_progress(-50); CHECK_MESSAGE( path_follow_3d->get_progress() == 50, "Progress should loop back from the end in the opposite direction"); path_follow_3d->set_progress(150); CHECK_MESSAGE( path_follow_3d->get_progress() == 50, "Progress should loop back from the end in the opposite direction"); path_follow_3d->set_loop(false); path_follow_3d->set_progress(-50); CHECK_MESSAGE( path_follow_3d->get_progress() == 0, "Progress should be clamped at 0"); path_follow_3d->set_progress(150); CHECK_MESSAGE( path_follow_3d->get_progress() == 100, "Progress should be clamped at max value of curve"); memdelete(path); } } // namespace TestPathFollow3D #endif // TEST_PATH_FOLLOW_3D_H