// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_FSR2_RESOURCES_H #define FFX_FSR2_RESOURCES_H #if defined(FFX_CPU) || defined(FFX_GPU) #define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_OPAQUE_ONLY 1 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 2 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 4 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 5 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 6 #define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 7 #define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 8 #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 9 #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 10 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 11 #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 12 #define FFX_FSR2_RESOURCE_IDENTIFIER_NEW_LOCKS 13 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 14 #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 15 #define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 16 #define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 17 #define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 18 #define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 19 #define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 20 #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 21 #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 22 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 23 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 24 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 25 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 26 #define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 27 #define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 28 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE 29 // same as FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0 29 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_1 30 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_2 31 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_3 32 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 33 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_5 34 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_6 35 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_7 36 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_8 37 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_9 38 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_10 39 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_11 40 #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12 41 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 42 #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 43 #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOREACTIVE 44 #define FFX_FSR2_RESOURCE_IDENTIFIER_AUTOCOMPOSITION 45 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR 46 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR 47 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_1 48 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_1 49 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_PRE_ALPHA_COLOR_2 50 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREV_POST_ALPHA_COLOR_2 51 #define FFX_FSR2_RESOURCE_IDENTIFIER_PREVIOUS_DILATED_MOTION_VECTORS 52 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_1 53 #define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DILATED_MOTION_VECTORS_2 54 #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_1 55 #define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY_2 56 #define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_INPUT_LUMA 57 // Shading change detection mip level setting, value must be in the range [FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_12] #define FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_4 #define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL (FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_SCENE_LUMINANCE) #define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 58 #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0 #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1 #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2 #define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_GENREACTIVE 3 #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1 #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2 #define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4 #define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8 #endif // #if defined(FFX_CPU) || defined(FFX_GPU) #endif //!defined( FFX_FSR2_RESOURCES_H )