// This file is part of the FidelityFX SDK. // // Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_FSR2_UPSAMPLE_H #define FFX_FSR2_UPSAMPLE_H FFX_STATIC const FfxUInt32 iLanczos2SampleCount = 16; void Deringing(RectificationBox clippingBox, FFX_PARAMETER_INOUT FfxFloat32x3 fColor) { fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax); } #if FFX_HALF void Deringing(RectificationBoxMin16 clippingBox, FFX_PARAMETER_INOUT FFX_MIN16_F3 fColor) { fColor = clamp(fColor, clippingBox.aabbMin, clippingBox.aabbMax); } #endif #ifndef FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE #define FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE 2 // Approximate #endif FfxFloat32 GetUpsampleLanczosWeight(FfxFloat32x2 fSrcSampleOffset, FfxFloat32 fKernelWeight) { FfxFloat32x2 fSrcSampleOffsetBiased = fSrcSampleOffset * fKernelWeight.xx; #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 0 // LANCZOS_TYPE_REFERENCE FfxFloat32 fSampleWeight = Lanczos2(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 1 // LANCZOS_TYPE_LUT FfxFloat32 fSampleWeight = Lanczos2_UseLUT(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE FfxFloat32 fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); #else #error "Invalid Lanczos type" #endif return fSampleWeight; } #if FFX_HALF FFX_MIN16_F GetUpsampleLanczosWeight(FFX_MIN16_F2 fSrcSampleOffset, FFX_MIN16_F fKernelWeight) { FFX_MIN16_F2 fSrcSampleOffsetBiased = fSrcSampleOffset * fKernelWeight.xx; #if FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 0 // LANCZOS_TYPE_REFERENCE FFX_MIN16_F fSampleWeight = Lanczos2(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 1 // LANCZOS_TYPE_LUT FFX_MIN16_F fSampleWeight = Lanczos2_UseLUT(length(fSrcSampleOffsetBiased)); #elif FFX_FSR2_OPTION_UPSAMPLE_USE_LANCZOS_TYPE == 2 // LANCZOS_TYPE_APPROXIMATE FFX_MIN16_F fSampleWeight = Lanczos2ApproxSq(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); // To Test: Save reciproqual sqrt compute // FfxFloat32 fSampleWeight = Lanczos2Sq_UseLUT(dot(fSrcSampleOffsetBiased, fSrcSampleOffsetBiased)); #else #error "Invalid Lanczos type" #endif return fSampleWeight; } #endif FfxFloat32 ComputeMaxKernelWeight() { const FfxFloat32 fKernelSizeBias = 1.0f; FfxFloat32 fKernelWeight = FfxFloat32(1) + (FfxFloat32(1.0f) / FfxFloat32x2(DownscaleFactor()) - FfxFloat32(1)).x * FfxFloat32(fKernelSizeBias); return ffxMin(FfxFloat32(1.99f), fKernelWeight); } FfxFloat32x4 ComputeUpsampledColorAndWeight(const AccumulationPassCommonParams params, FFX_PARAMETER_INOUT RectificationBox clippingBox, FfxFloat32 fReactiveFactor) { #if FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF && FFX_HALF #include "ffx_fsr2_force16_begin.h" #endif // We compute a sliced lanczos filter with 2 lobes (other slices are accumulated temporaly) FfxFloat32x2 fDstOutputPos = FfxFloat32x2(params.iPxHrPos) + FFX_BROADCAST_FLOAT32X2(0.5f); // Destination resolution output pixel center position FfxFloat32x2 fSrcOutputPos = fDstOutputPos * DownscaleFactor(); // Source resolution output pixel center position FfxInt32x2 iSrcInputPos = FfxInt32x2(floor(fSrcOutputPos)); // TODO: what about weird upscale factors... #if FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF && FFX_HALF #include "ffx_fsr2_force16_end.h" #endif FfxFloat32x3 fSamples[iLanczos2SampleCount]; FfxFloat32x2 fSrcUnjitteredPos = (FfxFloat32x2(iSrcInputPos) + FfxFloat32x2(0.5f, 0.5f)) - Jitter(); // This is the un-jittered position of the sample at offset 0,0 FfxInt32x2 offsetTL; offsetTL.x = (fSrcUnjitteredPos.x > fSrcOutputPos.x) ? FfxInt32(-2) : FfxInt32(-1); offsetTL.y = (fSrcUnjitteredPos.y > fSrcOutputPos.y) ? FfxInt32(-2) : FfxInt32(-1); //Load samples // If fSrcUnjitteredPos.y > fSrcOutputPos.y, indicates offsetTL.y = -2, sample offset Y will be [-2, 1], clipbox will be rows [1, 3]. // Flip row# for sampling offset in this case, so first 0~2 rows in the sampled array can always be used for computing the clipbox. // This reduces branch or cmove on sampled colors, but moving this overhead to sample position / weight calculation time which apply to less values. const FfxBoolean bFlipRow = fSrcUnjitteredPos.y > fSrcOutputPos.y; const FfxBoolean bFlipCol = fSrcUnjitteredPos.x > fSrcOutputPos.x; FfxFloat32x2 fOffsetTL = FfxFloat32x2(offsetTL); FFX_UNROLL for (FfxInt32 row = 0; row < 3; row++) { FFX_UNROLL for (FfxInt32 col = 0; col < 3; col++) { FfxInt32 iSampleIndex = col + (row << 2); FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row); FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + offsetTL + sampleColRow; const FfxInt32x2 sampleCoord = ClampLoad(iSrcSamplePos, FfxInt32x2(0, 0), FfxInt32x2(RenderSize())); fSamples[iSampleIndex] = LoadPreparedInputColor(FfxInt32x2(sampleCoord)); } } FfxFloat32x4 fColorAndWeight = FfxFloat32x4(0.0f, 0.0f, 0.0f, 0.0f); FfxFloat32x2 fBaseSampleOffset = FfxFloat32x2(fSrcUnjitteredPos - fSrcOutputPos); // Identify how much of each upsampled color to be used for this frame const FfxFloat32 fKernelReactiveFactor = ffxMax(fReactiveFactor, FfxFloat32(params.bIsNewSample)); const FfxFloat32 fKernelBiasMax = ComputeMaxKernelWeight() * (1.0f - fKernelReactiveFactor); const FfxFloat32 fKernelBiasMin = ffxMax(1.0f, ((1.0f + fKernelBiasMax) * 0.3f)); const FfxFloat32 fKernelBiasFactor = ffxMax(0.0f, ffxMax(0.25f * params.fDepthClipFactor, fKernelReactiveFactor)); const FfxFloat32 fKernelBias = ffxLerp(fKernelBiasMax, fKernelBiasMin, fKernelBiasFactor); const FfxFloat32 fRectificationCurveBias = ffxLerp(-2.0f, -3.0f, ffxSaturate(params.fHrVelocity / 50.0f)); FFX_UNROLL for (FfxInt32 row = 0; row < 3; row++) { FFX_UNROLL for (FfxInt32 col = 0; col < 3; col++) { FfxInt32 iSampleIndex = col + (row << 2); const FfxInt32x2 sampleColRow = FfxInt32x2(bFlipCol ? (3 - col) : col, bFlipRow ? (3 - row) : row); const FfxFloat32x2 fOffset = fOffsetTL + FfxFloat32x2(sampleColRow); FfxFloat32x2 fSrcSampleOffset = fBaseSampleOffset + fOffset; FfxInt32x2 iSrcSamplePos = FfxInt32x2(iSrcInputPos) + FfxInt32x2(offsetTL) + sampleColRow; const FfxFloat32 fOnScreenFactor = FfxFloat32(IsOnScreen(FfxInt32x2(iSrcSamplePos), FfxInt32x2(RenderSize()))); FfxFloat32 fSampleWeight = fOnScreenFactor * FfxFloat32(GetUpsampleLanczosWeight(fSrcSampleOffset, fKernelBias)); fColorAndWeight += FfxFloat32x4(fSamples[iSampleIndex] * fSampleWeight, fSampleWeight); // Update rectification box { const FfxFloat32 fSrcSampleOffsetSq = dot(fSrcSampleOffset, fSrcSampleOffset); const FfxFloat32 fBoxSampleWeight = exp(fRectificationCurveBias * fSrcSampleOffsetSq); const FfxBoolean bInitialSample = (row == 0) && (col == 0); RectificationBoxAddSample(bInitialSample, clippingBox, fSamples[iSampleIndex], fBoxSampleWeight); } } } RectificationBoxComputeVarianceBoxData(clippingBox); fColorAndWeight.w *= FfxFloat32(fColorAndWeight.w > FSR2_EPSILON); if (fColorAndWeight.w > FSR2_EPSILON) { // Normalize for deringing (we need to compare colors) fColorAndWeight.xyz = fColorAndWeight.xyz / fColorAndWeight.w; fColorAndWeight.w *= fUpsampleLanczosWeightScale; Deringing(clippingBox, fColorAndWeight.xyz); } #if FFX_FSR2_OPTION_UPSAMPLE_SAMPLERS_USE_DATA_HALF && FFX_HALF #include "ffx_fsr2_force16_end.h" #endif return fColorAndWeight; } #endif //!defined( FFX_FSR2_UPSAMPLE_H )