// Do not include this header directly. // // Copyright 2020-2021 Binomial LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // The general goal of these vectorized estimated math functions is scalability/performance. // There are explictly no checks NaN's/Inf's on the input arguments. There are no assertions either. // These are fast estimate functions - if you need more than that, use stdlib. Please do a proper // engineering analysis before relying on them. // I have chosen functions written by others, ported them to CppSPMD, then measured their abs/rel errors. // I compared each to the ones in DirectXMath and stdlib's for accuracy/performance. CPPSPMD_FORCE_INLINE vfloat fmod_inv(const vfloat& a, const vfloat& b, const vfloat& b_inv) { vfloat c = frac(abs(a * b_inv)) * abs(b); return spmd_ternaryf(a < 0, -c, c); } CPPSPMD_FORCE_INLINE vfloat fmod_inv_p(const vfloat& a, const vfloat& b, const vfloat& b_inv) { return frac(a * b_inv) * b; } // Avoids dividing by zero or very small values. CPPSPMD_FORCE_INLINE vfloat safe_div(vfloat a, vfloat b, float fDivThresh = 1e-7f) { return a / spmd_ternaryf( abs(b) > fDivThresh, b, spmd_ternaryf(b < 0.0f, -fDivThresh, fDivThresh) ); } /* clang 9.0.0 for win /fp:precise release f range: 0.0000000000001250 10000000000.0000000000000000, vals: 1073741824 log2_est(): max abs err: 0.0000023076808731 max rel err: 0.0000000756678881 avg abs err: 0.0000007535452724 avg rel err: 0.0000000235117843 XMVectorLog2(): max abs err: 0.0000023329709933 max rel err: 0.0000000826961046 avg abs err: 0.0000007564889684 avg rel err: 0.0000000236051899 std::log2f(): max abs err: 0.0000020265979401 max rel err: 0.0000000626647654 avg abs err: 0.0000007494445227 avg rel err: 0.0000000233800985 */ // See https://tech.ebayinc.com/engineering/fast-approximate-logarithms-part-iii-the-formulas/ inline vfloat spmd_kernel::log2_est(vfloat v) { vfloat signif, fexp; // Just clamp to a very small value, instead of checking for invalid inputs. vfloat x = max(v, 2.2e-38f); /* * Assume IEEE representation, which is sgn(1):exp(8):frac(23) * representing (1+frac)*2^(exp-127). Call 1+frac the significand */ // get exponent vint ux1_i = cast_vfloat_to_vint(x); vint exp = VUINT_SHIFT_RIGHT(ux1_i & 0x7F800000, 23); // actual exponent is exp-127, will subtract 127 later vint ux2_i; vfloat ux2_f; vint greater = ux1_i & 0x00400000; // true if signif > 1.5 SPMD_SIF(greater != 0) { // signif >= 1.5 so need to divide by 2. Accomplish this by stuffing exp = 126 which corresponds to an exponent of -1 store_all(ux2_i, (ux1_i & 0x007FFFFF) | 0x3f000000); store_all(ux2_f, cast_vint_to_vfloat(ux2_i)); // 126 instead of 127 compensates for division by 2 store_all(fexp, vfloat(exp - 126)); } SPMD_SELSE(greater != 0) { // get signif by stuffing exp = 127 which corresponds to an exponent of 0 store(ux2_i, (ux1_i & 0x007FFFFF) | 0x3f800000); store(ux2_f, cast_vint_to_vfloat(ux2_i)); store(fexp, vfloat(exp - 127)); } SPMD_SENDIF store_all(signif, ux2_f); store_all(signif, signif - 1.0f); const float a = 0.1501692f, b = 3.4226132f, c = 5.0225057f, d = 4.1130283f, e = 3.4813372f; vfloat xm1 = signif; vfloat xm1sqr = xm1 * xm1; return fexp + ((a * (xm1sqr * xm1) + b * xm1sqr + c * xm1) / (xm1sqr + d * xm1 + e)); // fma lowers accuracy for SSE4.1 - no idea why (compiler reordering?) //return fexp + ((vfma(a, (xm1sqr * xm1), vfma(b, xm1sqr, c * xm1))) / (xm1sqr + vfma(d, xm1, e))); } // Uses log2_est(), so this function must be <= the precision of that. inline vfloat spmd_kernel::log_est(vfloat v) { return log2_est(v) * 0.693147181f; } CPPSPMD_FORCE_INLINE void spmd_kernel::reduce_expb(vfloat& arg, vfloat& two_int_a, vint& adjustment) { // Assume we're using equation (2) store_all(adjustment, 0); // integer part of the input argument vint int_arg = (vint)arg; // if frac(arg) is in [0.5, 1.0]... SPMD_SIF((arg - int_arg) > 0.5f) { store(adjustment, 1); // then change it to [0.0, 0.5] store(arg, arg - 0.5f); } SPMD_SENDIF // arg == just the fractional part store_all(arg, arg - (vfloat)int_arg); // Now compute 2** (int) arg. store_all(int_arg, min(int_arg + 127, 254)); store_all(two_int_a, cast_vint_to_vfloat(VINT_SHIFT_LEFT(int_arg, 23))); } /* clang 9.0.0 for win /fp:precise release f range : -50.0000000000000000 49.9999940395355225, vals : 16777216 exp2_est(): Total passed near - zero check : 16777216 Total sign diffs : 0 max abs err: 1668910609.7500000000000000 max rel err: 0.0000015642030031 avg abs err: 10793794.4007573910057545 avg rel err: 0.0000003890893282 XMVectorExp2(): Total passed near-zero check: 16777216 Total sign diffs: 0 max abs err: 1665552836.8750000000000000 max rel err: 0.0000114674862370 avg abs err: 10771868.2627860084176064 avg rel err: 0.0000011218880770 std::exp2f(): Total passed near-zero check: 16777216 Total sign diffs: 0 max abs err: 1591636585.6250000000000000 max rel err: 0.0000014849731018 avg abs err: 10775800.3204844966530800 avg rel err: 0.0000003851496422 */ // http://www.ganssle.com/item/approximations-c-code-exponentiation-log.htm inline vfloat spmd_kernel::exp2_est(vfloat arg) { SPMD_BEGIN_CALL const vfloat P00 = +7.2152891521493f; const vfloat P01 = +0.0576900723731f; const vfloat Q00 = +20.8189237930062f; const vfloat Q01 = +1.0f; const vfloat sqrt2 = 1.4142135623730950488f; // sqrt(2) for scaling vfloat result = 0.0f; // Return 0 if arg is too large. // We're not introducing inf/nan's into calculations, or risk doing so by returning huge default values. SPMD_IF(abs(arg) > 126.0f) { spmd_return(); } SPMD_END_IF // 2**(int(a)) vfloat two_int_a; // set to 1 by reduce_expb vint adjustment; // 0 if arg is +; 1 if negative vint negative = 0; // If the input is negative, invert it. At the end we'll take the reciprocal, since n**(-1) = 1/(n**x). SPMD_SIF(arg < 0.0f) { store(arg, -arg); store(negative, 1); } SPMD_SENDIF store_all(arg, min(arg, 126.0f)); // reduce to [0.0, 0.5] reduce_expb(arg, two_int_a, adjustment); // The format of the polynomial is: // answer=(Q(x**2) + x*P(x**2))/(Q(x**2) - x*P(x**2)) // // The following computes the polynomial in several steps: // Q(x**2) vfloat Q = vfma(Q01, (arg * arg), Q00); // x*P(x**2) vfloat x_P = arg * (vfma(P01, arg * arg, P00)); vfloat answer = (Q + x_P) / (Q - x_P); // Now correct for the scaling factor of 2**(int(a)) store_all(answer, answer * two_int_a); // If the result had a fractional part > 0.5, correct for that store_all(answer, spmd_ternaryf(adjustment != 0, answer * sqrt2, answer)); // Correct for a negative input SPMD_SIF(negative != 0) { store(answer, 1.0f / answer); } SPMD_SENDIF store(result, answer); return result; } inline vfloat spmd_kernel::exp_est(vfloat arg) { // e^x = exp2(x / log_base_e(2)) // constant is 1.0/(log(2)/log(e)) or 1/log(2) return exp2_est(arg * 1.44269504f); } inline vfloat spmd_kernel::pow_est(vfloat arg1, vfloat arg2) { return exp_est(log_est(arg1) * arg2); } /* clang 9.0.0 for win /fp:precise release Total near-zero: 144, output above near-zero tresh: 30 Total near-zero avg: 0.0000067941016621 max: 0.0000134706497192 Total near-zero sign diffs: 5 Total passed near-zero check: 16777072 Total sign diffs: 5 max abs err: 0.0000031375306036 max rel err: 0.1140846017075028 avg abs err: 0.0000003026226621 avg rel err: 0.0000033564977623 */ // Math from this web page: http://developer.download.nvidia.com/cg/sin.html // This is ~2x slower than sin_est() or cos_est(), and less accurate, but I'm keeping it here for comparison purposes to help validate/sanity check sin_est() and cos_est(). inline vfloat spmd_kernel::sincos_est_a(vfloat a, bool sin_flag) { const float c0_x = 0.0f, c0_y = 0.5f, c0_z = 1.0f; const float c1_x = 0.25f, c1_y = -9.0f, c1_z = 0.75f, c1_w = 0.159154943091f; const float c2_x = 24.9808039603f, c2_y = -24.9808039603f, c2_z = -60.1458091736f, c2_w = 60.1458091736f; const float c3_x = 85.4537887573f, c3_y = -85.4537887573f, c3_z = -64.9393539429f, c3_w = 64.9393539429f; const float c4_x = 19.7392082214f, c4_y = -19.7392082214f, c4_z = -1.0f, c4_w = 1.0f; vfloat r0_x, r0_y, r0_z, r1_x, r1_y, r1_z, r2_x, r2_y, r2_z; store_all(r1_x, sin_flag ? vfms(c1_w, a, c1_x) : c1_w * a); store_all(r1_y, frac(r1_x)); store_all(r2_x, (vfloat)(r1_y < c1_x)); store_all(r2_y, (vfloat)(r1_y >= c1_y)); store_all(r2_z, (vfloat)(r1_y >= c1_z)); store_all(r2_y, vfma(r2_x, c4_z, vfma(r2_y, c4_w, r2_z * c4_z))); store_all(r0_x, c0_x - r1_y); store_all(r0_y, c0_y - r1_y); store_all(r0_z, c0_z - r1_y); store_all(r0_x, r0_x * r0_x); store_all(r0_y, r0_y * r0_y); store_all(r0_z, r0_z * r0_z); store_all(r1_x, vfma(c2_x, r0_x, c2_z)); store_all(r1_y, vfma(c2_y, r0_y, c2_w)); store_all(r1_z, vfma(c2_x, r0_z, c2_z)); store_all(r1_x, vfma(r1_x, r0_x, c3_x)); store_all(r1_y, vfma(r1_y, r0_y, c3_y)); store_all(r1_z, vfma(r1_z, r0_z, c3_x)); store_all(r1_x, vfma(r1_x, r0_x, c3_z)); store_all(r1_y, vfma(r1_y, r0_y, c3_w)); store_all(r1_z, vfma(r1_z, r0_z, c3_z)); store_all(r1_x, vfma(r1_x, r0_x, c4_x)); store_all(r1_y, vfma(r1_y, r0_y, c4_y)); store_all(r1_z, vfma(r1_z, r0_z, c4_x)); store_all(r1_x, vfma(r1_x, r0_x, c4_z)); store_all(r1_y, vfma(r1_y, r0_y, c4_w)); store_all(r1_z, vfma(r1_z, r0_z, c4_z)); store_all(r0_x, vfnma(r1_x, r2_x, vfnma(r1_y, r2_y, r1_z * -r2_z))); return r0_x; } // positive values only CPPSPMD_FORCE_INLINE vfloat spmd_kernel::recip_est1(const vfloat& q) { //const int mag = 0x7EF312AC; // 2 NR iters, 3 is 0x7EEEEBB3 const int mag = 0x7EF311C3; const float fMinThresh = .0000125f; vfloat l = spmd_ternaryf(q >= fMinThresh, q, cast_vint_to_vfloat(vint(mag))); vint x_l = vint(mag) - cast_vfloat_to_vint(l); vfloat rcp_l = cast_vint_to_vfloat(x_l); return rcp_l * vfnma(rcp_l, q, 2.0f); } CPPSPMD_FORCE_INLINE vfloat spmd_kernel::recip_est1_pn(const vfloat& t) { //const int mag = 0x7EF312AC; // 2 NR iters, 3 is 0x7EEEEBB3 const int mag = 0x7EF311C3; const float fMinThresh = .0000125f; vfloat s = sign(t); vfloat q = abs(t); vfloat l = spmd_ternaryf(q >= fMinThresh, q, cast_vint_to_vfloat(vint(mag))); vint x_l = vint(mag) - cast_vfloat_to_vint(l); vfloat rcp_l = cast_vint_to_vfloat(x_l); return rcp_l * vfnma(rcp_l, q, 2.0f) * s; } // https://basesandframes.files.wordpress.com/2020/04/even_faster_math_functions_green_2020.pdf // https://github.com/hcs0/Hackers-Delight/blob/master/rsqrt.c.txt CPPSPMD_FORCE_INLINE vfloat spmd_kernel::rsqrt_est1(vfloat x0) { vfloat xhalf = 0.5f * x0; vfloat x = cast_vint_to_vfloat(vint(0x5F375A82) - (VINT_SHIFT_RIGHT(cast_vfloat_to_vint(x0), 1))); return x * vfnma(xhalf * x, x, 1.5008909f); } CPPSPMD_FORCE_INLINE vfloat spmd_kernel::rsqrt_est2(vfloat x0) { vfloat xhalf = 0.5f * x0; vfloat x = cast_vint_to_vfloat(vint(0x5F37599E) - (VINT_SHIFT_RIGHT(cast_vfloat_to_vint(x0), 1))); vfloat x1 = x * vfnma(xhalf * x, x, 1.5); vfloat x2 = x1 * vfnma(xhalf * x1, x1, 1.5); return x2; } // Math from: http://developer.download.nvidia.com/cg/atan2.html // TODO: Needs more validation, parameter checking. CPPSPMD_FORCE_INLINE vfloat spmd_kernel::atan2_est(vfloat y, vfloat x) { vfloat t1 = abs(y); vfloat t3 = abs(x); vfloat t0 = max(t3, t1); store_all(t1, min(t3, t1)); store_all(t3, t1 / t0); vfloat t4 = t3 * t3; store_all(t0, vfma(-0.013480470f, t4, 0.057477314f)); store_all(t0, vfms(t0, t4, 0.121239071f)); store_all(t0, vfma(t0, t4, 0.195635925f)); store_all(t0, vfms(t0, t4, 0.332994597f)); store_all(t0, vfma(t0, t4, 0.999995630f)); store_all(t3, t0 * t3); store_all(t3, spmd_ternaryf(abs(y) > abs(x), vfloat(1.570796327f) - t3, t3)); store_all(t3, spmd_ternaryf(x < 0.0f, vfloat(3.141592654f) - t3, t3)); store_all(t3, spmd_ternaryf(y < 0.0f, -t3, t3)); return t3; } /* clang 9.0.0 for win /fp:precise release Tested range: -25.1327412287183449 25.1327382326621169, vals : 16777216 Skipped angles near 90/270 within +- .001 radians. Near-zero threshold: .0000125f Near-zero output above check threshold: 1e-6f Total near-zero: 144, output above near-zero tresh: 20 Total near-zero avg: 0.0000067510751968 max: 0.0000133514404297 Total near-zero sign diffs: 5 Total passed near-zero check: 16766400 Total sign diffs: 5 max abs err: 1.4982600811139264 max rel err: 0.1459155900188041 avg rel err: 0.0000054659502568 XMVectorTan() precise: Total near-zero: 144, output above near-zero tresh: 18 Total near-zero avg: 0.0000067641216186 max: 0.0000133524126795 Total near-zero sign diffs: 0 Total passed near-zero check: 16766400 Total sign diffs: 0 max abs err: 1.9883573246424930 max rel err: 0.1459724171926864 avg rel err: 0.0000054965766843 std::tanf(): Total near-zero: 144, output above near-zero tresh: 0 Total near-zero avg: 0.0000067116930779 max: 0.0000127713074107 Total near-zero sign diffs: 11 Total passed near-zero check: 16766400 Total sign diffs: 11 max abs err: 0.8989131818294709 max rel err: 0.0573181403173166 avg rel err: 0.0000030791301203 Originally from: http://www.ganssle.com/approx.htm */ CPPSPMD_FORCE_INLINE vfloat spmd_kernel::tan82(vfloat x) { // Original double version was 8.2 digits //double c1 = 211.849369664121f, c2 = -12.5288887278448f, c3 = 269.7350131214121f, c4 = -71.4145309347748f; // Tuned float constants for lower avg rel error (without using FMA3): const float c1 = 211.849350f, c2 = -12.5288887f, c3 = 269.734985f, c4 = -71.4145203f; vfloat x2 = x * x; return (x * (vfma(c2, x2, c1)) / (vfma(x2, (c4 + x2), c3))); } // Don't call this for angles close to 90/270!. inline vfloat spmd_kernel::tan_est(vfloat x) { const float fPi = 3.141592653589793f, fOneOverPi = 0.3183098861837907f; CPPSPMD_DECL(const uint8_t, s_table0[16]) = { 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4, 128 + 0, 128 + 2, 128 + -2, 128 + 4 }; vint table = init_lookup4(s_table0); // a load vint sgn = cast_vfloat_to_vint(x) & 0x80000000; store_all(x, abs(x)); vfloat orig_x = x; vfloat q = x * fOneOverPi; store_all(x, q - floor(q)); vfloat x4 = x * 4.0f; vint octant = (vint)(x4); vfloat x0 = spmd_ternaryf((octant & 1) != 0, -x4, x4); vint k = table_lookup4_8(octant, table) & 0xFF; // a shuffle vfloat bias = (vfloat)k + -128.0f; vfloat y = x0 + bias; vfloat z = tan82(y); vfloat r; vbool octant_one_or_two = (octant == 1) || (octant == 2); // SPMD optimization - skip costly divide if we can if (spmd_any(octant_one_or_two)) { const float fDivThresh = .4371e-7f; vfloat one_over_z = 1.0f / spmd_ternaryf(abs(z) > fDivThresh, z, spmd_ternaryf(z < 0.0f, -fDivThresh, fDivThresh)); vfloat b = spmd_ternaryf(octant_one_or_two, one_over_z, z); store_all(r, spmd_ternaryf((octant & 2) != 0, -b, b)); } else { store_all(r, spmd_ternaryf(octant == 0, z, -z)); } // Small angle approximation, to decrease the max rel error near Pi. SPMD_SIF(x >= (1.0f - .0003125f*4.0f)) { store(r, vfnma(floor(q) + 1.0f, fPi, orig_x)); } SPMD_SENDIF return cast_vint_to_vfloat(cast_vfloat_to_vint(r) ^ sgn); } inline void spmd_kernel::seed_rand(rand_context& x, vint seed) { store(x.a, 0xf1ea5eed); store(x.b, seed ^ 0xd8487b1f); store(x.c, seed ^ 0xdbadef9a); store(x.d, seed); for (int i = 0; i < 20; ++i) (void)get_randu(x); } // https://burtleburtle.net/bob/rand/smallprng.html // Returns 32-bit unsigned random numbers. inline vint spmd_kernel::get_randu(rand_context& x) { vint e = x.a - VINT_ROT(x.b, 27); store(x.a, x.b ^ VINT_ROT(x.c, 17)); store(x.b, x.c + x.d); store(x.c, x.d + e); store(x.d, e + x.a); return x.d; } // Returns random numbers between [low, high), or low if low >= high inline vint spmd_kernel::get_randi(rand_context& x, vint low, vint high) { vint rnd = get_randu(x); vint range = high - low; vint rnd_range = mulhiu(rnd, range); return spmd_ternaryi(low < high, low + rnd_range, low); } // Returns random numbers between [low, high), or low if low >= high inline vfloat spmd_kernel::get_randf(rand_context& x, vfloat low, vfloat high) { vint rndi = get_randu(x) & 0x7fffff; vfloat rnd = (vfloat)(rndi) * (1.0f / 8388608.0f); return spmd_ternaryf(low < high, vfma(high - low, rnd, low), low); } CPPSPMD_FORCE_INLINE void spmd_kernel::init_reverse_bits(vint& tab1, vint& tab2) { const uint8_t tab1_bytes[16] = { 0, 8, 4, 12, 2, 10, 6, 14, 1, 9, 5, 13, 3, 11, 7, 15 }; const uint8_t tab2_bytes[16] = { 0, 8 << 4, 4 << 4, 12 << 4, 2 << 4, 10 << 4, 6 << 4, 14 << 4, 1 << 4, 9 << 4, 5 << 4, 13 << 4, 3 << 4, 11 << 4, 7 << 4, 15 << 4 }; store_all(tab1, init_lookup4(tab1_bytes)); store_all(tab2, init_lookup4(tab2_bytes)); } CPPSPMD_FORCE_INLINE vint spmd_kernel::reverse_bits(vint k, vint tab1, vint tab2) { vint r0 = table_lookup4_8(k & 0x7F7F7F7F, tab2); vint r1 = table_lookup4_8(VUINT_SHIFT_RIGHT(k, 4) & 0x7F7F7F7F, tab1); vint r3 = r0 | r1; return byteswap(r3); } CPPSPMD_FORCE_INLINE vint spmd_kernel::count_leading_zeros(vint x) { CPPSPMD_DECL(const uint8_t, s_tab[16]) = { 0, 3, 2, 2, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; vint tab = init_lookup4(s_tab); //x <= 0x0000ffff vbool c0 = (x & 0xFFFF0000) == 0; vint n0 = spmd_ternaryi(c0, 16, 0); vint x0 = spmd_ternaryi(c0, VINT_SHIFT_LEFT(x, 16), x); //x <= 0x00ffffff vbool c1 = (x0 & 0xFF000000) == 0; vint n1 = spmd_ternaryi(c1, n0 + 8, n0); vint x1 = spmd_ternaryi(c1, VINT_SHIFT_LEFT(x0, 8), x0); //x <= 0x0fffffff vbool c2 = (x1 & 0xF0000000) == 0; vint n2 = spmd_ternaryi(c2, n1 + 4, n1); vint x2 = spmd_ternaryi(c2, VINT_SHIFT_LEFT(x1, 4), x1); return table_lookup4_8(VUINT_SHIFT_RIGHT(x2, 28), tab) + n2; } CPPSPMD_FORCE_INLINE vint spmd_kernel::count_leading_zeros_alt(vint x) { //x <= 0x0000ffff vbool c0 = (x & 0xFFFF0000) == 0; vint n0 = spmd_ternaryi(c0, 16, 0); vint x0 = spmd_ternaryi(c0, VINT_SHIFT_LEFT(x, 16), x); //x <= 0x00ffffff vbool c1 = (x0 & 0xFF000000) == 0; vint n1 = spmd_ternaryi(c1, n0 + 8, n0); vint x1 = spmd_ternaryi(c1, VINT_SHIFT_LEFT(x0, 8), x0); //x <= 0x0fffffff vbool c2 = (x1 & 0xF0000000) == 0; vint n2 = spmd_ternaryi(c2, n1 + 4, n1); vint x2 = spmd_ternaryi(c2, VINT_SHIFT_LEFT(x1, 4), x1); // x <= 0x3fffffff vbool c3 = (x2 & 0xC0000000) == 0; vint n3 = spmd_ternaryi(c3, n2 + 2, n2); vint x3 = spmd_ternaryi(c3, VINT_SHIFT_LEFT(x2, 2), x2); // x <= 0x7fffffff vbool c4 = (x3 & 0x80000000) == 0; return spmd_ternaryi(c4, n3 + 1, n3); } CPPSPMD_FORCE_INLINE vint spmd_kernel::count_trailing_zeros(vint x) { // cast the least significant bit in v to a float vfloat f = (vfloat)(x & -x); // extract exponent and adjust return VUINT_SHIFT_RIGHT(cast_vfloat_to_vint(f), 23) - 0x7F; } CPPSPMD_FORCE_INLINE vint spmd_kernel::count_set_bits(vint x) { vint v = x - (VUINT_SHIFT_RIGHT(x, 1) & 0x55555555); vint v1 = (v & 0x33333333) + (VUINT_SHIFT_RIGHT(v, 2) & 0x33333333); return VUINT_SHIFT_RIGHT(((v1 + VUINT_SHIFT_RIGHT(v1, 4) & 0xF0F0F0F) * 0x1010101), 24); } CPPSPMD_FORCE_INLINE vint cmple_epu16(const vint &a, const vint &b) { return cmpeq_epi16(subs_epu16(a, b), vint(0)); } CPPSPMD_FORCE_INLINE vint cmpge_epu16(const vint &a, const vint &b) { return cmple_epu16(b, a); } CPPSPMD_FORCE_INLINE vint cmpgt_epu16(const vint &a, const vint &b) { return andnot(cmpeq_epi16(a, b), cmple_epu16(b, a)); } CPPSPMD_FORCE_INLINE vint cmplt_epu16(const vint &a, const vint &b) { return cmpgt_epu16(b, a); } CPPSPMD_FORCE_INLINE vint cmpge_epi16(const vint &a, const vint &b) { return cmpeq_epi16(a, b) | cmpgt_epi16(a, b); } CPPSPMD_FORCE_INLINE vint cmple_epi16(const vint &a, const vint &b) { return cmpge_epi16(b, a); } void spmd_kernel::print_vint(vint v) { for (uint32_t i = 0; i < PROGRAM_COUNT; i++) printf("%i ", extract(v, i)); printf("\n"); } void spmd_kernel::print_vbool(vbool v) { for (uint32_t i = 0; i < PROGRAM_COUNT; i++) printf("%i ", extract(v, i) ? 1 : 0); printf("\n"); } void spmd_kernel::print_vint_hex(vint v) { for (uint32_t i = 0; i < PROGRAM_COUNT; i++) printf("0x%X ", extract(v, i)); printf("\n"); } void spmd_kernel::print_active_lanes(const char *pPrefix) { CPPSPMD_DECL(int, flags[PROGRAM_COUNT]); memset(flags, 0, sizeof(flags)); storeu_linear(flags, vint(1)); if (pPrefix) printf("%s", pPrefix); for (uint32_t i = 0; i < PROGRAM_COUNT; i++) { if (flags[i]) printf("%u ", i); } printf("\n"); } void spmd_kernel::print_vfloat(vfloat v) { for (uint32_t i = 0; i < PROGRAM_COUNT; i++) printf("%f ", extract(v, i)); printf("\n"); }