#pragma once #ifndef __CVTT_ENDPOINTSELECTOR_H__ #define __CVTT_ENDPOINTSELECTOR_H__ #include "ConvectionKernels_ParallelMath.h" #include "ConvectionKernels_UnfinishedEndpoints.h" #include "ConvectionKernels_PackedCovarianceMatrix.h" namespace cvtt { namespace Internal { static const int NumEndpointSelectorPasses = 3; template class EndpointSelector { public: typedef ParallelMath::Float MFloat; EndpointSelector() { for (int ch = 0; ch < TVectorSize; ch++) { m_centroid[ch] = ParallelMath::MakeFloatZero(); m_direction[ch] = ParallelMath::MakeFloatZero(); } m_weightTotal = ParallelMath::MakeFloatZero(); m_minDist = ParallelMath::MakeFloat(FLT_MAX); m_maxDist = ParallelMath::MakeFloat(-FLT_MAX); } void ContributePass(const MFloat *value, int pass, const MFloat &weight) { if (pass == 0) ContributeCentroid(value, weight); else if (pass == 1) ContributeDirection(value, weight); else if (pass == 2) ContributeMinMax(value); } void FinishPass(int pass) { if (pass == 0) FinishCentroid(); else if (pass == 1) FinishDirection(); } UnfinishedEndpoints GetEndpoints(const float channelWeights[TVectorSize]) const { MFloat unweightedBase[TVectorSize]; MFloat unweightedOffset[TVectorSize]; for (int ch = 0; ch < TVectorSize; ch++) { MFloat min = m_centroid[ch] + m_direction[ch] * m_minDist; MFloat max = m_centroid[ch] + m_direction[ch] * m_maxDist; float safeWeight = channelWeights[ch]; if (safeWeight == 0.f) safeWeight = 1.0f; unweightedBase[ch] = min / channelWeights[ch]; unweightedOffset[ch] = (max - min) / channelWeights[ch]; } return UnfinishedEndpoints(unweightedBase, unweightedOffset); } private: void ContributeCentroid(const MFloat *value, const MFloat &weight) { for (int ch = 0; ch < TVectorSize; ch++) m_centroid[ch] = m_centroid[ch] + value[ch] * weight; m_weightTotal = m_weightTotal + weight; } void FinishCentroid() { MFloat denom = m_weightTotal; ParallelMath::MakeSafeDenominator(denom); for (int ch = 0; ch < TVectorSize; ch++) m_centroid[ch] = m_centroid[ch] / denom; } void ContributeDirection(const MFloat *value, const MFloat &weight) { MFloat diff[TVectorSize]; for (int ch = 0; ch < TVectorSize; ch++) diff[ch] = value[ch] - m_centroid[ch]; m_covarianceMatrix.Add(diff, weight); } void FinishDirection() { MFloat approx[TVectorSize]; for (int ch = 0; ch < TVectorSize; ch++) approx[ch] = ParallelMath::MakeFloat(1.0f); for (int i = 0; i < TIterationCount; i++) { MFloat product[TVectorSize]; m_covarianceMatrix.Product(product, approx); MFloat largestComponent = product[0]; for (int ch = 1; ch < TVectorSize; ch++) largestComponent = ParallelMath::Max(largestComponent, product[ch]); // product = largestComponent*newApprox ParallelMath::MakeSafeDenominator(largestComponent); for (int ch = 0; ch < TVectorSize; ch++) approx[ch] = product[ch] / largestComponent; } // Normalize MFloat approxLen = ParallelMath::MakeFloatZero(); for (int ch = 0; ch < TVectorSize; ch++) approxLen = approxLen + approx[ch] * approx[ch]; approxLen = ParallelMath::Sqrt(approxLen); ParallelMath::MakeSafeDenominator(approxLen); for (int ch = 0; ch < TVectorSize; ch++) m_direction[ch] = approx[ch] / approxLen; } void ContributeMinMax(const MFloat *value) { MFloat dist = ParallelMath::MakeFloatZero(); for (int ch = 0; ch < TVectorSize; ch++) dist = dist + m_direction[ch] * (value[ch] - m_centroid[ch]); m_minDist = ParallelMath::Min(m_minDist, dist); m_maxDist = ParallelMath::Max(m_maxDist, dist); } ParallelMath::Float m_centroid[TVectorSize]; ParallelMath::Float m_direction[TVectorSize]; PackedCovarianceMatrix m_covarianceMatrix; ParallelMath::Float m_weightTotal; ParallelMath::Float m_minDist; ParallelMath::Float m_maxDist; }; } } #endif