#include "equation-solver.h" #define _USE_MATH_DEFINES #include namespace msdfgen { int solveQuadratic(double x[2], double a, double b, double c) { // a == 0 -> linear equation if (a == 0 || fabs(b) > 1e12*fabs(a)) { // a == 0, b == 0 -> no solution if (b == 0) { if (c == 0) return -1; // 0 == 0 return 0; } x[0] = -c/b; return 1; } double dscr = b*b-4*a*c; if (dscr > 0) { dscr = sqrt(dscr); x[0] = (-b+dscr)/(2*a); x[1] = (-b-dscr)/(2*a); return 2; } else if (dscr == 0) { x[0] = -b/(2*a); return 1; } else return 0; } static int solveCubicNormed(double x[3], double a, double b, double c) { double a2 = a*a; double q = 1/9.*(a2-3*b); double r = 1/54.*(a*(2*a2-9*b)+27*c); double r2 = r*r; double q3 = q*q*q; a *= 1/3.; if (r2 < q3) { double t = r/sqrt(q3); if (t < -1) t = -1; if (t > 1) t = 1; t = acos(t); q = -2*sqrt(q); x[0] = q*cos(1/3.*t)-a; x[1] = q*cos(1/3.*(t+2*M_PI))-a; x[2] = q*cos(1/3.*(t-2*M_PI))-a; return 3; } else { double u = (r < 0 ? 1 : -1)*pow(fabs(r)+sqrt(r2-q3), 1/3.); double v = u == 0 ? 0 : q/u; x[0] = (u+v)-a; if (u == v || fabs(u-v) < 1e-12*fabs(u+v)) { x[1] = -.5*(u+v)-a; return 2; } return 1; } } int solveCubic(double x[3], double a, double b, double c, double d) { if (a != 0) { double bn = b/a; if (fabs(bn) < 1e6) // Above this ratio, the numerical error gets larger than if we treated a as zero return solveCubicNormed(x, bn, c/a, d/a); } return solveQuadratic(x, b, c, d); } }