#pragma once #include "Vector2.h" #include "Projection.h" #include "Shape.h" #include "BitmapRef.hpp" #include "generator-config.h" namespace msdfgen { /// Predicts potential artifacts caused by the interpolation of the MSDF and corrects them by converting nearby texels to single-channel. void msdfErrorCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig()); void msdfErrorCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, double range, const MSDFGeneratorConfig &config = MSDFGeneratorConfig()); /// Applies the simplified error correction to all discontiunous distances (INDISCRIMINATE mode). Does not need shape or translation. void msdfFastDistanceErrorCorrection(const BitmapRef &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio); void msdfFastDistanceErrorCorrection(const BitmapRef &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio); /// Applies the simplified error correction to edges only (EDGE_ONLY mode). Does not need shape or translation. void msdfFastEdgeErrorCorrection(const BitmapRef &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio); void msdfFastEdgeErrorCorrection(const BitmapRef &sdf, const Projection &projection, double range, double minDeviationRatio = ErrorCorrectionConfig::defaultMinDeviationRatio); /// The original version of the error correction algorithm. void msdfErrorCorrection_legacy(const BitmapRef &output, const Vector2 &threshold); void msdfErrorCorrection_legacy(const BitmapRef &output, const Vector2 &threshold); }