#include "rasterization.h" #include #include "arithmetics.hpp" namespace msdfgen { void rasterize(const BitmapRef &output, const Shape &shape, const Projection &projection, FillRule fillRule) { Scanline scanline; for (int y = 0; y < output.height; ++y) { int row = shape.inverseYAxis ? output.height-y-1 : y; shape.scanline(scanline, projection.unprojectY(y+.5)); for (int x = 0; x < output.width; ++x) *output(x, row) = (float) scanline.filled(projection.unprojectX(x+.5), fillRule); } } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { Scanline scanline; for (int y = 0; y < sdf.height; ++y) { int row = shape.inverseYAxis ? sdf.height-y-1 : y; shape.scanline(scanline, projection.unprojectY(y+.5)); for (int x = 0; x < sdf.width; ++x) { bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); float &sd = *sdf(x, row); if ((sd > .5f) != fill) sd = 1.f-sd; } } } template static void multiDistanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { int w = sdf.width, h = sdf.height; if (!(w*h)) return; Scanline scanline; bool ambiguous = false; std::vector matchMap; matchMap.resize(w*h); char *match = &matchMap[0]; for (int y = 0; y < h; ++y) { int row = shape.inverseYAxis ? h-y-1 : y; shape.scanline(scanline, projection.unprojectY(y+.5)); for (int x = 0; x < w; ++x) { bool fill = scanline.filled(projection.unprojectX(x+.5), fillRule); float *msd = sdf(x, row); float sd = median(msd[0], msd[1], msd[2]); if (sd == .5f) ambiguous = true; else if ((sd > .5f) != fill) { msd[0] = 1.f-msd[0]; msd[1] = 1.f-msd[1]; msd[2] = 1.f-msd[2]; *match = -1; } else *match = 1; if (N >= 4 && (msd[3] > .5f) != fill) msd[3] = 1.f-msd[3]; ++match; } } // This step is necessary to avoid artifacts when whole shape is inverted if (ambiguous) { match = &matchMap[0]; for (int y = 0; y < h; ++y) { int row = shape.inverseYAxis ? h-y-1 : y; for (int x = 0; x < w; ++x) { if (!*match) { int neighborMatch = 0; if (x > 0) neighborMatch += *(match-1); if (x < w-1) neighborMatch += *(match+1); if (y > 0) neighborMatch += *(match-w); if (y < h-1) neighborMatch += *(match+w); if (neighborMatch < 0) { float *msd = sdf(x, row); msd[0] = 1.f-msd[0]; msd[1] = 1.f-msd[1]; msd[2] = 1.f-msd[2]; } } ++match; } } } } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { multiDistanceSignCorrection(sdf, shape, projection, fillRule); } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule) { multiDistanceSignCorrection(sdf, shape, projection, fillRule); } // Legacy API void rasterize(const BitmapRef &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { rasterize(output, shape, Projection(scale, translate), fillRule); } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); } void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule) { distanceSignCorrection(sdf, shape, Projection(scale, translate), fillRule); } }