#pragma once #include "Vector2.h" #include "Shape.h" #include "Projection.h" #include "Scanline.h" #include "BitmapRef.hpp" namespace msdfgen { /// Rasterizes the shape into a monochrome bitmap. void rasterize(const BitmapRef &output, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO); /// Fixes the sign of the input signed distance field, so that it matches the shape's rasterized fill. void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO); void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO); void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Projection &projection, FillRule fillRule = FILL_NONZERO); // Old version of the function API's kept for backwards compatibility void rasterize(const BitmapRef &output, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO); void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO); void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO); void distanceSignCorrection(const BitmapRef &sdf, const Shape &shape, const Vector2 &scale, const Vector2 &translate, FillRule fillRule = FILL_NONZERO); }