/* * RVOSimulator2d.cpp * RVO2 Library * * Copyright 2008 University of North Carolina at Chapel Hill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ #include "RVOSimulator2d.h" #include "Agent2d.h" #include "KdTree2d.h" #include "Obstacle2d.h" #ifdef _OPENMP #include #endif namespace RVO2D { RVOSimulator2D::RVOSimulator2D() : defaultAgent_(NULL), globalTime_(0.0f), kdTree_(NULL), timeStep_(0.0f) { kdTree_ = new KdTree2D(this); } RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) : defaultAgent_(NULL), globalTime_(0.0f), kdTree_(NULL), timeStep_(timeStep) { kdTree_ = new KdTree2D(this); defaultAgent_ = new Agent2D(); defaultAgent_->maxNeighbors_ = maxNeighbors; defaultAgent_->maxSpeed_ = maxSpeed; defaultAgent_->neighborDist_ = neighborDist; defaultAgent_->radius_ = radius; defaultAgent_->timeHorizon_ = timeHorizon; defaultAgent_->timeHorizonObst_ = timeHorizonObst; defaultAgent_->velocity_ = velocity; } RVOSimulator2D::~RVOSimulator2D() { if (defaultAgent_ != NULL) { delete defaultAgent_; } for (size_t i = 0; i < agents_.size(); ++i) { delete agents_[i]; } for (size_t i = 0; i < obstacles_.size(); ++i) { delete obstacles_[i]; } delete kdTree_; } size_t RVOSimulator2D::addAgent(const Vector2 &position) { if (defaultAgent_ == NULL) { return RVO2D_ERROR; } Agent2D *agent = new Agent2D(); agent->position_ = position; agent->maxNeighbors_ = defaultAgent_->maxNeighbors_; agent->maxSpeed_ = defaultAgent_->maxSpeed_; agent->neighborDist_ = defaultAgent_->neighborDist_; agent->radius_ = defaultAgent_->radius_; agent->timeHorizon_ = defaultAgent_->timeHorizon_; agent->timeHorizonObst_ = defaultAgent_->timeHorizonObst_; agent->velocity_ = defaultAgent_->velocity_; agent->id_ = agents_.size(); agents_.push_back(agent); return agents_.size() - 1; } size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) { Agent2D *agent = new Agent2D(); agent->position_ = position; agent->maxNeighbors_ = maxNeighbors; agent->maxSpeed_ = maxSpeed; agent->neighborDist_ = neighborDist; agent->radius_ = radius; agent->timeHorizon_ = timeHorizon; agent->timeHorizonObst_ = timeHorizonObst; agent->velocity_ = velocity; agent->id_ = agents_.size(); agents_.push_back(agent); return agents_.size() - 1; } size_t RVOSimulator2D::addObstacle(const std::vector &vertices) { if (vertices.size() < 2) { return RVO2D_ERROR; } const size_t obstacleNo = obstacles_.size(); for (size_t i = 0; i < vertices.size(); ++i) { Obstacle2D *obstacle = new Obstacle2D(); obstacle->point_ = vertices[i]; if (i != 0) { obstacle->prevObstacle_ = obstacles_.back(); obstacle->prevObstacle_->nextObstacle_ = obstacle; } if (i == vertices.size() - 1) { obstacle->nextObstacle_ = obstacles_[obstacleNo]; obstacle->nextObstacle_->prevObstacle_ = obstacle; } obstacle->unitDir_ = normalize(vertices[(i == vertices.size() - 1 ? 0 : i + 1)] - vertices[i]); if (vertices.size() == 2) { obstacle->isConvex_ = true; } else { obstacle->isConvex_ = (leftOf(vertices[(i == 0 ? vertices.size() - 1 : i - 1)], vertices[i], vertices[(i == vertices.size() - 1 ? 0 : i + 1)]) >= 0.0f); } obstacle->id_ = obstacles_.size(); obstacles_.push_back(obstacle); } return obstacleNo; } void RVOSimulator2D::doStep() { kdTree_->buildAgentTree(agents_); for (int i = 0; i < static_cast(agents_.size()); ++i) { agents_[i]->computeNeighbors(this); agents_[i]->computeNewVelocity(this); } for (int i = 0; i < static_cast(agents_.size()); ++i) { agents_[i]->update(this); } globalTime_ += timeStep_; } size_t RVOSimulator2D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const { return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_; } size_t RVOSimulator2D::getAgentMaxNeighbors(size_t agentNo) const { return agents_[agentNo]->maxNeighbors_; } float RVOSimulator2D::getAgentMaxSpeed(size_t agentNo) const { return agents_[agentNo]->maxSpeed_; } float RVOSimulator2D::getAgentNeighborDist(size_t agentNo) const { return agents_[agentNo]->neighborDist_; } size_t RVOSimulator2D::getAgentNumAgentNeighbors(size_t agentNo) const { return agents_[agentNo]->agentNeighbors_.size(); } size_t RVOSimulator2D::getAgentNumObstacleNeighbors(size_t agentNo) const { return agents_[agentNo]->obstacleNeighbors_.size(); } size_t RVOSimulator2D::getAgentNumORCALines(size_t agentNo) const { return agents_[agentNo]->orcaLines_.size(); } size_t RVOSimulator2D::getAgentObstacleNeighbor(size_t agentNo, size_t neighborNo) const { return agents_[agentNo]->obstacleNeighbors_[neighborNo].second->id_; } const Line &RVOSimulator2D::getAgentORCALine(size_t agentNo, size_t lineNo) const { return agents_[agentNo]->orcaLines_[lineNo]; } const Vector2 &RVOSimulator2D::getAgentPosition(size_t agentNo) const { return agents_[agentNo]->position_; } const Vector2 &RVOSimulator2D::getAgentPrefVelocity(size_t agentNo) const { return agents_[agentNo]->prefVelocity_; } float RVOSimulator2D::getAgentRadius(size_t agentNo) const { return agents_[agentNo]->radius_; } float RVOSimulator2D::getAgentTimeHorizon(size_t agentNo) const { return agents_[agentNo]->timeHorizon_; } float RVOSimulator2D::getAgentTimeHorizonObst(size_t agentNo) const { return agents_[agentNo]->timeHorizonObst_; } const Vector2 &RVOSimulator2D::getAgentVelocity(size_t agentNo) const { return agents_[agentNo]->velocity_; } float RVOSimulator2D::getGlobalTime() const { return globalTime_; } size_t RVOSimulator2D::getNumAgents() const { return agents_.size(); } size_t RVOSimulator2D::getNumObstacleVertices() const { return obstacles_.size(); } const Vector2 &RVOSimulator2D::getObstacleVertex(size_t vertexNo) const { return obstacles_[vertexNo]->point_; } size_t RVOSimulator2D::getNextObstacleVertexNo(size_t vertexNo) const { return obstacles_[vertexNo]->nextObstacle_->id_; } size_t RVOSimulator2D::getPrevObstacleVertexNo(size_t vertexNo) const { return obstacles_[vertexNo]->prevObstacle_->id_; } float RVOSimulator2D::getTimeStep() const { return timeStep_; } void RVOSimulator2D::processObstacles() { kdTree_->buildObstacleTree(obstacles_); } bool RVOSimulator2D::queryVisibility(const Vector2 &point1, const Vector2 &point2, float radius) const { return kdTree_->queryVisibility(point1, point2, radius); } void RVOSimulator2D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) { if (defaultAgent_ == NULL) { defaultAgent_ = new Agent2D(); } defaultAgent_->maxNeighbors_ = maxNeighbors; defaultAgent_->maxSpeed_ = maxSpeed; defaultAgent_->neighborDist_ = neighborDist; defaultAgent_->radius_ = radius; defaultAgent_->timeHorizon_ = timeHorizon; defaultAgent_->timeHorizonObst_ = timeHorizonObst; defaultAgent_->velocity_ = velocity; } void RVOSimulator2D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors) { agents_[agentNo]->maxNeighbors_ = maxNeighbors; } void RVOSimulator2D::setAgentMaxSpeed(size_t agentNo, float maxSpeed) { agents_[agentNo]->maxSpeed_ = maxSpeed; } void RVOSimulator2D::setAgentNeighborDist(size_t agentNo, float neighborDist) { agents_[agentNo]->neighborDist_ = neighborDist; } void RVOSimulator2D::setAgentPosition(size_t agentNo, const Vector2 &position) { agents_[agentNo]->position_ = position; } void RVOSimulator2D::setAgentPrefVelocity(size_t agentNo, const Vector2 &prefVelocity) { agents_[agentNo]->prefVelocity_ = prefVelocity; } void RVOSimulator2D::setAgentRadius(size_t agentNo, float radius) { agents_[agentNo]->radius_ = radius; } void RVOSimulator2D::setAgentTimeHorizon(size_t agentNo, float timeHorizon) { agents_[agentNo]->timeHorizon_ = timeHorizon; } void RVOSimulator2D::setAgentTimeHorizonObst(size_t agentNo, float timeHorizonObst) { agents_[agentNo]->timeHorizonObst_ = timeHorizonObst; } void RVOSimulator2D::setAgentVelocity(size_t agentNo, const Vector2 &velocity) { agents_[agentNo]->velocity_ = velocity; } void RVOSimulator2D::setTimeStep(float timeStep) { timeStep_ = timeStep; } }