/* * Agent.h * RVO2-3D Library * * Copyright 2008 University of North Carolina at Chapel Hill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Please send all bug reports to . * * The authors may be contacted via: * * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha * Dept. of Computer Science * 201 S. Columbia St. * Frederick P. Brooks, Jr. Computer Science Bldg. * Chapel Hill, N.C. 27599-3175 * United States of America * * */ /** * \file Agent.h * \brief Contains the Agent class. */ #ifndef RVO3D_AGENT_H_ #define RVO3D_AGENT_H_ #include #include #include #include #include "RVOSimulator3d.h" #include "Vector3.h" namespace RVO3D { /** * \brief Defines an agent in the simulation. */ class Agent3D { public: /** * \brief Constructs an agent instance. * \param sim The simulator instance. */ explicit Agent3D(); /** * \brief Computes the neighbors of this agent. */ void computeNeighbors(RVOSimulator3D *sim_); /** * \brief Computes the new velocity of this agent. */ void computeNewVelocity(RVOSimulator3D *sim_); /** * \brief Inserts an agent neighbor into the set of neighbors of this agent. * \param agent A pointer to the agent to be inserted. * \param rangeSq The squared range around this agent. */ void insertAgentNeighbor(const Agent3D *agent, float &rangeSq); /** * \brief Updates the three-dimensional position and three-dimensional velocity of this agent. */ void update(RVOSimulator3D *sim_); Vector3 newVelocity_; Vector3 position_; Vector3 prefVelocity_; Vector3 velocity_; RVOSimulator3D *sim_; size_t id_; size_t maxNeighbors_; float maxSpeed_; float neighborDist_; float radius_; float timeHorizon_; float timeHorizonObst_; std::vector > agentNeighbors_; std::vector orcaPlanes_; float height_ = 1.0; uint32_t avoidance_layers_ = 1; uint32_t avoidance_mask_ = 1; float avoidance_priority_ = 1.0; friend class KdTree3D; friend class RVOSimulator3D; }; } #endif /* RVO3D_AGENT_H_ */