using System; namespace Godot.SourceGenerators.Sample; public partial class NestedClass : GodotObject { public partial class NestedClass2 : GodotObject { public partial class NestedClass3 : GodotObject { [Signal] public delegate void MySignalEventHandler(string str, int num); [Export] private String field_String = "foo"; [Export] private String property_String { get; set; } = "foo"; private void Method() { } } } }