using Xunit; namespace Godot.SourceGenerators.Tests; public class GlobalClassAnalyzerTests { [Fact] public async void GlobalClassMustDeriveFromGodotObjectTest() { const string GlobalClassGD0401 = "GlobalClass.GD0401.cs"; await CSharpAnalyzerVerifier.Verify(GlobalClassGD0401); } [Fact] public async void GlobalClassMustNotBeGenericTest() { const string GlobalClassGD0402 = "GlobalClass.GD0402.cs"; await CSharpAnalyzerVerifier.Verify(GlobalClassGD0402); } }