using Xunit; namespace Godot.SourceGenerators.Tests; public class ScriptSerializationGeneratorTests { [Fact] public async void ScriptBoilerplate() { await CSharpSourceGeneratorVerifier.VerifyNoCompilerDiagnostics( "ScriptBoilerplate.cs", "ScriptBoilerplate_ScriptSerialization.generated.cs", "OuterClass.NestedClass_ScriptSerialization.generated.cs" ); } }