/**************************************************************************/ /* gradient_editor.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRADIENT_EDITOR_H #define GRADIENT_EDITOR_H #include "scene/gui/color_picker.h" #include "scene/gui/popup.h" #include "scene/resources/gradient.h" class GradientEditor : public Control { GDCLASS(GradientEditor, Control); PopupPanel *popup = nullptr; ColorPicker *picker = nullptr; bool grabbing = false; int grabbed = -1; Vector<Gradient::Point> points; Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR; bool editing = false; Ref<Gradient> gradient; Ref<Gradient> gradient_cache; Ref<GradientTexture1D> preview_texture; // Make sure to use the scaled value below. const int BASE_SPACING = 3; const int BASE_HANDLE_WIDTH = 8; int draw_spacing = BASE_SPACING; int handle_width = BASE_HANDLE_WIDTH; void _gradient_changed(); void _ramp_changed(); void _color_changed(const Color &p_color); int _get_point_from_pos(int x); void _show_color_picker(); protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); static void _bind_methods(); public: void set_gradient(const Ref<Gradient> &p_gradient); void reverse_gradient(); void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); Vector<float> get_offsets() const; Vector<Color> get_colors() const; void set_points(Vector<Gradient::Point> &p_points); Vector<Gradient::Point> &get_points(); void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode); Gradient::InterpolationMode get_interpolation_mode(); ColorPicker *get_picker(); PopupPanel *get_popup(); virtual Size2 get_minimum_size() const override; GradientEditor(); virtual ~GradientEditor(); }; #endif // GRADIENT_EDITOR_H