/**************************************************************************/ /* camera_attributes.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_attributes.h" #include "core/config/project_settings.h" #include "servers/rendering_server.h" void CameraAttributes::set_exposure_multiplier(float p_multiplier) { exposure_multiplier = p_multiplier; _update_exposure(); emit_changed(); } float CameraAttributes::get_exposure_multiplier() const { return exposure_multiplier; } void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) { exposure_sensitivity = p_sensitivity; _update_exposure(); emit_changed(); } float CameraAttributes::get_exposure_sensitivity() const { return exposure_sensitivity; } void CameraAttributes::_update_exposure() { float exposure_normalization = 1.0; // Ignore physical properties if not using physical light units. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { exposure_normalization = calculate_exposure_normalization(); } RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, exposure_multiplier, exposure_normalization); } void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) { auto_exposure_enabled = p_enabled; _update_auto_exposure(); notify_property_list_changed(); } bool CameraAttributes::is_auto_exposure_enabled() const { return auto_exposure_enabled; } void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) { auto_exposure_speed = p_auto_exposure_speed; _update_auto_exposure(); } float CameraAttributes::get_auto_exposure_speed() const { return auto_exposure_speed; } void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) { auto_exposure_scale = p_auto_exposure_scale; _update_auto_exposure(); } float CameraAttributes::get_auto_exposure_scale() const { return auto_exposure_scale; } RID CameraAttributes::get_rid() const { return camera_attributes; } void CameraAttributes::_validate_property(PropertyInfo &p_property) const { if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && p_property.name == "exposure_sensitivity") { p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; return; } if (p_property.name.begins_with("auto_exposure_") && p_property.name != "auto_exposure_enabled" && !auto_exposure_enabled) { p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; return; } } void CameraAttributes::_bind_methods() { ClassDB::bind_method(D_METHOD("set_exposure_multiplier", "multiplier"), &CameraAttributes::set_exposure_multiplier); ClassDB::bind_method(D_METHOD("get_exposure_multiplier"), &CameraAttributes::get_exposure_multiplier); ClassDB::bind_method(D_METHOD("set_exposure_sensitivity", "sensitivity"), &CameraAttributes::set_exposure_sensitivity); ClassDB::bind_method(D_METHOD("get_exposure_sensitivity"), &CameraAttributes::get_exposure_sensitivity); ClassDB::bind_method(D_METHOD("set_auto_exposure_enabled", "enabled"), &CameraAttributes::set_auto_exposure_enabled); ClassDB::bind_method(D_METHOD("is_auto_exposure_enabled"), &CameraAttributes::is_auto_exposure_enabled); ClassDB::bind_method(D_METHOD("set_auto_exposure_speed", "exposure_speed"), &CameraAttributes::set_auto_exposure_speed); ClassDB::bind_method(D_METHOD("get_auto_exposure_speed"), &CameraAttributes::get_auto_exposure_speed); ClassDB::bind_method(D_METHOD("set_auto_exposure_scale", "exposure_grey"), &CameraAttributes::set_auto_exposure_scale); ClassDB::bind_method(D_METHOD("get_auto_exposure_scale"), &CameraAttributes::get_auto_exposure_scale); ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_sensitivity", PROPERTY_HINT_RANGE, "0.1,32000.0,0.1,suffix:ISO"), "set_exposure_sensitivity", "get_exposure_sensitivity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_multiplier", PROPERTY_HINT_RANGE, "0.0,8.0,0.001,or_greater"), "set_exposure_multiplier", "get_exposure_multiplier"); ADD_GROUP("Auto Exposure", "auto_exposure_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_exposure_enabled"), "set_auto_exposure_enabled", "is_auto_exposure_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_scale", "get_auto_exposure_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_speed", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_auto_exposure_speed", "get_auto_exposure_speed"); } CameraAttributes::CameraAttributes() { camera_attributes = RS::get_singleton()->camera_attributes_create(); } CameraAttributes::~CameraAttributes() { ERR_FAIL_NULL(RenderingServer::get_singleton()); RS::get_singleton()->free(camera_attributes); } ////////////////////////////////////////////////////// /* CameraAttributesPractical */ void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) { dof_blur_far_enabled = p_enabled; _update_dof_blur(); notify_property_list_changed(); } bool CameraAttributesPractical::is_dof_blur_far_enabled() const { return dof_blur_far_enabled; } void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) { dof_blur_far_distance = p_distance; _update_dof_blur(); } float CameraAttributesPractical::get_dof_blur_far_distance() const { return dof_blur_far_distance; } void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) { dof_blur_far_transition = p_distance; _update_dof_blur(); } float CameraAttributesPractical::get_dof_blur_far_transition() const { return dof_blur_far_transition; } void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) { dof_blur_near_enabled = p_enabled; _update_dof_blur(); notify_property_list_changed(); } bool CameraAttributesPractical::is_dof_blur_near_enabled() const { return dof_blur_near_enabled; } void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) { dof_blur_near_distance = p_distance; _update_dof_blur(); } float CameraAttributesPractical::get_dof_blur_near_distance() const { return dof_blur_near_distance; } void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) { dof_blur_near_transition = p_distance; _update_dof_blur(); } float CameraAttributesPractical::get_dof_blur_near_transition() const { return dof_blur_near_transition; } void CameraAttributesPractical::set_dof_blur_amount(float p_amount) { dof_blur_amount = p_amount; _update_dof_blur(); } float CameraAttributesPractical::get_dof_blur_amount() const { return dof_blur_amount; } void CameraAttributesPractical::_update_dof_blur() { RS::get_singleton()->camera_attributes_set_dof_blur( get_rid(), dof_blur_far_enabled, dof_blur_far_distance, dof_blur_far_transition, dof_blur_near_enabled, dof_blur_near_distance, dof_blur_near_transition, dof_blur_amount); } float CameraAttributesPractical::calculate_exposure_normalization() const { return exposure_sensitivity / 3072007.0; // Matches exposure normalization for default CameraAttributesPhysical at ISO 100. } void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) { auto_exposure_min = p_min; _update_auto_exposure(); } float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const { return auto_exposure_min; } void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) { auto_exposure_max = p_max; _update_auto_exposure(); } float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const { return auto_exposure_max; } void CameraAttributesPractical::_update_auto_exposure() { RS::get_singleton()->camera_attributes_set_auto_exposure( get_rid(), auto_exposure_enabled, auto_exposure_min * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance auto_exposure_max * ((12.5 / 100.0) / exposure_sensitivity), // Convert from Sensitivity to Luminance auto_exposure_speed, auto_exposure_scale); emit_changed(); } void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const { if ((!dof_blur_far_enabled && (p_property.name == "dof_blur_far_distance" || p_property.name == "dof_blur_far_transition")) || (!dof_blur_near_enabled && (p_property.name == "dof_blur_near_distance" || p_property.name == "dof_blur_near_transition"))) { p_property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } void CameraAttributesPractical::_bind_methods() { // DOF blur ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_far_enabled); ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &CameraAttributesPractical::is_dof_blur_far_enabled); ClassDB::bind_method(D_METHOD("set_dof_blur_far_distance", "distance"), &CameraAttributesPractical::set_dof_blur_far_distance); ClassDB::bind_method(D_METHOD("get_dof_blur_far_distance"), &CameraAttributesPractical::get_dof_blur_far_distance); ClassDB::bind_method(D_METHOD("set_dof_blur_far_transition", "distance"), &CameraAttributesPractical::set_dof_blur_far_transition); ClassDB::bind_method(D_METHOD("get_dof_blur_far_transition"), &CameraAttributesPractical::get_dof_blur_far_transition); ClassDB::bind_method(D_METHOD("set_dof_blur_near_enabled", "enabled"), &CameraAttributesPractical::set_dof_blur_near_enabled); ClassDB::bind_method(D_METHOD("is_dof_blur_near_enabled"), &CameraAttributesPractical::is_dof_blur_near_enabled); ClassDB::bind_method(D_METHOD("set_dof_blur_near_distance", "distance"), &CameraAttributesPractical::set_dof_blur_near_distance); ClassDB::bind_method(D_METHOD("get_dof_blur_near_distance"), &CameraAttributesPractical::get_dof_blur_near_distance); ClassDB::bind_method(D_METHOD("set_dof_blur_near_transition", "distance"), &CameraAttributesPractical::set_dof_blur_near_transition); ClassDB::bind_method(D_METHOD("get_dof_blur_near_transition"), &CameraAttributesPractical::get_dof_blur_near_transition); ClassDB::bind_method(D_METHOD("set_dof_blur_amount", "amount"), &CameraAttributesPractical::set_dof_blur_amount); ClassDB::bind_method(D_METHOD("get_dof_blur_amount"), &CameraAttributesPractical::get_dof_blur_amount); ClassDB::bind_method(D_METHOD("set_auto_exposure_max_sensitivity", "max_sensitivity"), &CameraAttributesPractical::set_auto_exposure_max_sensitivity); ClassDB::bind_method(D_METHOD("get_auto_exposure_max_sensitivity"), &CameraAttributesPractical::get_auto_exposure_max_sensitivity); ClassDB::bind_method(D_METHOD("set_auto_exposure_min_sensitivity", "min_sensitivity"), &CameraAttributesPractical::set_auto_exposure_min_sensitivity); ClassDB::bind_method(D_METHOD("get_auto_exposure_min_sensitivity"), &CameraAttributesPractical::get_auto_exposure_min_sensitivity); ADD_GROUP("DOF Blur", "dof_blur_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount"); ADD_GROUP("Auto Exposure", "auto_exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_sensitivity", PROPERTY_HINT_RANGE, "0,1600,0.01,or_greater,suffic:ISO"), "set_auto_exposure_min_sensitivity", "get_auto_exposure_min_sensitivity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_sensitivity", PROPERTY_HINT_RANGE, "0,64000,0.1,or_greater,suffic:ISO"), "set_auto_exposure_max_sensitivity", "get_auto_exposure_max_sensitivity"); } CameraAttributesPractical::CameraAttributesPractical() { _update_dof_blur(); _update_exposure(); set_auto_exposure_min_sensitivity(0.0); set_auto_exposure_max_sensitivity(800.0); notify_property_list_changed(); } CameraAttributesPractical::~CameraAttributesPractical() { } ////////////////////////////////////////////////////// /* CameraAttributesPhysical */ void CameraAttributesPhysical::set_aperture(float p_aperture) { exposure_aperture = p_aperture; _update_exposure(); _update_frustum(); } float CameraAttributesPhysical::get_aperture() const { return exposure_aperture; } void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) { exposure_shutter_speed = p_shutter_speed; _update_exposure(); } float CameraAttributesPhysical::get_shutter_speed() const { return exposure_shutter_speed; } void CameraAttributesPhysical::set_focal_length(float p_focal_length) { frustum_focal_length = p_focal_length; _update_frustum(); emit_changed(); } float CameraAttributesPhysical::get_focal_length() const { return frustum_focal_length; } void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) { frustum_focus_distance = p_focus_distance; _update_frustum(); } float CameraAttributesPhysical::get_focus_distance() const { return frustum_focus_distance; } void CameraAttributesPhysical::set_near(real_t p_near) { frustum_near = p_near; _update_frustum(); emit_changed(); } real_t CameraAttributesPhysical::get_near() const { return frustum_near; } void CameraAttributesPhysical::set_far(real_t p_far) { frustum_far = p_far; _update_frustum(); emit_changed(); } real_t CameraAttributesPhysical::get_far() const { return frustum_far; } real_t CameraAttributesPhysical::get_fov() const { return frustum_fov; } void CameraAttributesPhysical::_update_frustum() { //https://en.wikipedia.org/wiki/Circle_of_confusion#Circle_of_confusion_diameter_limit_based_on_d/1500 Vector2i sensor_size = Vector2i(36, 24); // Matches high-end DSLR, could be made variable if there is demand. float CoC = sensor_size.length() / 1500.0; frustum_fov = Math::rad_to_deg(2 * atan(sensor_size.height / (2 * frustum_focal_length))); // Based on https://en.wikipedia.org/wiki/Depth_of_field. float u = MAX(frustum_focus_distance * 1000.0, frustum_focal_length + 1.0); // Focus distance expressed in mm and clamped to at least 1 mm away from lens. float hyperfocal_length = frustum_focal_length + ((frustum_focal_length * frustum_focal_length) / (exposure_aperture * CoC)); // This computes the start and end of the depth of field. Anything between these two points has a Circle of Confusino so small // that it is not picked up by the camera sensors. // To be properly physically-based, we would run the DoF shader at all depths. To be efficient, we are only running it where the CoC // will be visible, this introduces some value shifts in the near field that we have to compensate for below. float near = ((hyperfocal_length * u) / (hyperfocal_length + (u - frustum_focal_length))) / 1000.0; // In meters. float far = ((hyperfocal_length * u) / (hyperfocal_length - (u - frustum_focal_length))) / 1000.0; // In meters. float scale = (frustum_focal_length / (u - frustum_focal_length)) * (frustum_focal_length / exposure_aperture); bool use_far = (far < frustum_far) && (far > 0.0); bool use_near = near > frustum_near; #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") { // Force disable DoF in editor builds to suppress warnings. use_far = false; use_near = false; } #endif RS::get_singleton()->camera_attributes_set_dof_blur( get_rid(), use_far, u / 1000.0, // Focus distance clampd to focal length expressed in meters. -1.0, // Negative to tell Bokeh effect to use physically-based scaling. use_near, u / 1000.0, -1.0, scale / 5.0); // Arbitrary scaling to get close to how much blur there should be. } float CameraAttributesPhysical::calculate_exposure_normalization() const { const float e = (exposure_aperture * exposure_aperture) * exposure_shutter_speed * (100.0 / exposure_sensitivity); return 1.0 / (e * 1.2); } void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) { auto_exposure_min = p_min; _update_auto_exposure(); } float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const { return auto_exposure_min; } void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) { auto_exposure_max = p_max; _update_auto_exposure(); } float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const { return auto_exposure_max; } void CameraAttributesPhysical::_update_auto_exposure() { RS::get_singleton()->camera_attributes_set_auto_exposure( get_rid(), auto_exposure_enabled, pow(2.0, auto_exposure_min) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance pow(2.0, auto_exposure_max) * (12.5 / exposure_sensitivity), // Convert from EV100 to Luminance auto_exposure_speed, auto_exposure_scale); emit_changed(); } void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const { if (!GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units") && (property.name == "exposure_aperture" || property.name == "exposure_shutter_speed")) { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; return; } } void CameraAttributesPhysical::_bind_methods() { ClassDB::bind_method(D_METHOD("set_aperture", "aperture"), &CameraAttributesPhysical::set_aperture); ClassDB::bind_method(D_METHOD("get_aperture"), &CameraAttributesPhysical::get_aperture); ClassDB::bind_method(D_METHOD("set_shutter_speed", "shutter_speed"), &CameraAttributesPhysical::set_shutter_speed); ClassDB::bind_method(D_METHOD("get_shutter_speed"), &CameraAttributesPhysical::get_shutter_speed); ClassDB::bind_method(D_METHOD("set_focal_length", "focal_length"), &CameraAttributesPhysical::set_focal_length); ClassDB::bind_method(D_METHOD("get_focal_length"), &CameraAttributesPhysical::get_focal_length); ClassDB::bind_method(D_METHOD("set_focus_distance", "focus_distance"), &CameraAttributesPhysical::set_focus_distance); ClassDB::bind_method(D_METHOD("get_focus_distance"), &CameraAttributesPhysical::get_focus_distance); ClassDB::bind_method(D_METHOD("set_near", "near"), &CameraAttributesPhysical::set_near); ClassDB::bind_method(D_METHOD("get_near"), &CameraAttributesPhysical::get_near); ClassDB::bind_method(D_METHOD("set_far", "far"), &CameraAttributesPhysical::set_far); ClassDB::bind_method(D_METHOD("get_far"), &CameraAttributesPhysical::get_far); ClassDB::bind_method(D_METHOD("get_fov"), &CameraAttributesPhysical::get_fov); ClassDB::bind_method(D_METHOD("set_auto_exposure_max_exposure_value", "exposure_value_max"), &CameraAttributesPhysical::set_auto_exposure_max_exposure_value); ClassDB::bind_method(D_METHOD("get_auto_exposure_max_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_max_exposure_value); ClassDB::bind_method(D_METHOD("set_auto_exposure_min_exposure_value", "exposure_value_min"), &CameraAttributesPhysical::set_auto_exposure_min_exposure_value); ClassDB::bind_method(D_METHOD("get_auto_exposure_min_exposure_value"), &CameraAttributesPhysical::get_auto_exposure_min_exposure_value); ADD_GROUP("Frustum", "frustum_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focus_distance", PROPERTY_HINT_RANGE, "0.01,4000.0,0.01,suffix:m"), "set_focus_distance", "get_focus_distance"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_focal_length", PROPERTY_HINT_RANGE, "1.0,800.0,0.01,exp,suffix:mm"), "set_focal_length", "get_focal_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "frustum_far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far"); ADD_GROUP("Exposure", "exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_aperture", PROPERTY_HINT_RANGE, "0.5,64.0,0.01,exp,suffix:f-stop"), "set_aperture", "get_aperture"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "exposure_shutter_speed", PROPERTY_HINT_RANGE, "0.1,8000.0,0.001,suffix:1/s"), "set_shutter_speed", "get_shutter_speed"); ADD_GROUP("Auto Exposure", "auto_exposure_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value"); }; CameraAttributesPhysical::CameraAttributesPhysical() { _update_exposure(); _update_frustum(); set_auto_exposure_min_exposure_value(-8); set_auto_exposure_max_exposure_value(10); // Use a wide range by default to feel more like a real camera. notify_property_list_changed(); } CameraAttributesPhysical::~CameraAttributesPhysical() { }