/**************************************************************************/ /* navigation_polygon.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_POLYGON_H #define NAVIGATION_POLYGON_H #include "scene/2d/node_2d.h" #include "scene/resources/navigation_mesh.h" class NavigationPolygon : public Resource { GDCLASS(NavigationPolygon, Resource); Vector<Vector2> vertices; struct Polygon { Vector<int> indices; }; Vector<Polygon> polygons; Vector<Vector<Vector2>> outlines; Vector<Vector<Vector2>> baked_outlines; mutable Rect2 item_rect; mutable bool rect_cache_dirty = true; Mutex navigation_mesh_generation; // Navigation mesh Ref<NavigationMesh> navigation_mesh; real_t cell_size = 1.0f; // Must match ProjectSettings default 2D cell_size. protected: static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; void _set_polygons(const TypedArray<Vector<int32_t>> &p_array); TypedArray<Vector<int32_t>> _get_polygons() const; void _set_outlines(const TypedArray<Vector<Vector2>> &p_array); TypedArray<Vector<Vector2>> _get_outlines() const; public: #ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; #endif enum ParsedGeometryType { PARSED_GEOMETRY_MESH_INSTANCES = 0, PARSED_GEOMETRY_STATIC_COLLIDERS, PARSED_GEOMETRY_BOTH, PARSED_GEOMETRY_MAX }; enum SourceGeometryMode { SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0, SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, SOURCE_GEOMETRY_GROUPS_EXPLICIT, SOURCE_GEOMETRY_MAX }; real_t agent_radius = 10.0f; ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH; uint32_t parsed_collision_mask = 0xFFFFFFFF; SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN; StringName source_geometry_group_name = "navigation_polygon_source_group"; void set_vertices(const Vector<Vector2> &p_vertices); Vector<Vector2> get_vertices() const; void add_polygon(const Vector<int> &p_polygon); int get_polygon_count() const; void add_outline(const Vector<Vector2> &p_outline); void add_outline_at_index(const Vector<Vector2> &p_outline, int p_index); void set_outline(int p_idx, const Vector<Vector2> &p_outline); Vector<Vector2> get_outline(int p_idx) const; void remove_outline(int p_idx); int get_outline_count() const; void clear_outlines(); #ifndef DISABLE_DEPRECATED void make_polygons_from_outlines(); #endif // DISABLE_DEPRECATED void set_polygons(const Vector<Vector<int>> &p_polygons); const Vector<Vector<int>> &get_polygons() const; Vector<int> get_polygon(int p_idx); void clear_polygons(); void set_parsed_geometry_type(ParsedGeometryType p_geometry_type); ParsedGeometryType get_parsed_geometry_type() const; void set_parsed_collision_mask(uint32_t p_mask); uint32_t get_parsed_collision_mask() const; void set_parsed_collision_mask_value(int p_layer_number, bool p_value); bool get_parsed_collision_mask_value(int p_layer_number) const; void set_source_geometry_mode(SourceGeometryMode p_geometry_mode); SourceGeometryMode get_source_geometry_mode() const; void set_source_geometry_group_name(StringName p_group_name); StringName get_source_geometry_group_name() const; void set_agent_radius(real_t p_value); real_t get_agent_radius() const; Ref<NavigationMesh> get_navigation_mesh(); void set_cell_size(real_t p_cell_size); real_t get_cell_size() const; void clear(); NavigationPolygon(); ~NavigationPolygon() {} }; VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType); VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode); #endif // NAVIGATION_POLYGON_H