#ifndef GODOT_DLSCRIPT_DICTIONARY_H #define GODOT_DLSCRIPT_DICTIONARY_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED typedef struct godot_dictionary { uint8_t _dont_touch_that[8]; } godot_dictionary; #endif #include "godot_array.h" #include "godot_variant.h" void GDAPI godot_dictionary_new(godot_dictionary *p_dict); void GDAPI godot_dictionary_clear(godot_dictionary *p_dict); godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict); void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key); godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key); godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys); uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict); godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict); godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json); godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key); godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict); godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict); godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict); void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_DICTIONARY_H