#ifndef GODOT_DLSCRIPT_NODE_PATH_H #define GODOT_DLSCRIPT_NODE_PATH_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED typedef struct godot_node_path { uint8_t _dont_touch_that[8]; } godot_node_path; #endif #include "../godot.h" void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from); void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from); godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx); godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np); godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np); godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx); godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np); godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np); godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np); godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np); void GDAPI godot_node_path_destroy(godot_node_path *p_np); #ifdef __cplusplus } #endif #endif // GODOT_DLSCRIPT_NODE_PATH_H