#include "godot_transform.h" #include "math/transform.h" #ifdef __cplusplus extern "C" { #endif void _transform_api_anchor() { } void GDAPI godot_transform_new(godot_transform *p_trans) { Transform *trans = (Transform *)p_trans; *trans = Transform(); } void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) { Transform *trans = (Transform *)p_trans; const Basis *basis = (const Basis *)p_basis; *trans = Transform(*basis); } void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) { Transform *trans = (Transform *)p_trans; const Basis *basis = (const Basis *)p_basis; const Vector3 *origin = (const Vector3 *)p_origin; *trans = Transform(*basis, *origin); } godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) { Transform *trans = (Transform *)p_trans; return (godot_basis *)&trans->basis; } godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) { Transform *trans = (Transform *)p_trans; return (godot_vector3 *)&trans->origin; } #ifdef __cplusplus } #endif