#ifndef GODOT_VECTOR2_H #define GODOT_VECTOR2_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED typedef struct godot_vector2 { uint8_t _dont_touch_that[8]; } godot_vector2; #endif #include "../godot.h" void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y); void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); void GDAPI godot_vector2_normalize(godot_vector2 *p_v); void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src); godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b); godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b); // @Incomplete /* * missing: * * angle_to * angle_to_point * dot * cross_vector * cross_scalar * project * plane_project * clamped * linear_interpolate * cubic_interpolate * cubic_interpolate_soft * slide * reflect * angle * abs * rotated * tangent * floor * snapped * aspect * * * to_string */ void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b); godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b); #ifdef __cplusplus } #endif #endif // GODOT_VECTOR2_H