Configuration for properties to synchronize with a [MultiplayerSynchronizer].
Adds the property identified by the given [param path] to the list of the properties being synchronized, optionally passing an [param index].
[b]Note:[/b] For details on restrictions and limitations on property synchronization, see [MultiplayerSynchronizer].
Returns a list of synchronized property [NodePath]s.
Returns whether the given [param path] is configured for synchronization.
Finds the index of the given [param path].
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
Sets whether the property identified by the given [param path] is configured to be synchronized on spawn.
Sets whether the property identified by the given [param path] is configured to be synchronized on process.
Sets whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
Removes the property identified by the given [param path] from the configuration.