/*************************************************************************/ /* test_variant.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_GDNATIVE_VARIANT_H #define TEST_GDNATIVE_VARIANT_H #include #include #include "tests/test_macros.h" namespace TestGDNativeVariant { TEST_CASE("[GDNative Variant] New Variant with copy") { godot_variant src; godot_variant_new_int(&src, 42); godot_variant copy; godot_variant_new_copy(©, &src); CHECK(godot_variant_as_int(©) == 42); CHECK(godot_variant_get_type(©) == GODOT_VARIANT_TYPE_INT); godot_variant_destroy(&src); godot_variant_destroy(©); } TEST_CASE("[GDNative Variant] New Variant with Nil") { godot_variant val; godot_variant_new_nil(&val); CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL); godot_variant_destroy(&val); } TEST_CASE("[GDNative Variant] New Variant with bool") { godot_variant val; godot_variant_new_bool(&val, true); CHECK(godot_variant_as_bool(&val)); CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL); godot_variant_destroy(&val); } TEST_CASE("[GDNative Variant] New Variant with float") { godot_variant val; godot_variant_new_float(&val, 4.2); CHECK(godot_variant_as_float(&val) == 4.2); CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT); godot_variant_destroy(&val); } TEST_CASE("[GDNative Variant] New Variant with String") { String str = "something"; godot_variant val; godot_variant_new_string(&val, (godot_string *)&str); godot_string gd_str = godot_variant_as_string(&val); String *result = (String *)&gd_str; CHECK(*result == String("something")); CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING); godot_variant_destroy(&val); godot_string_destroy(&gd_str); } TEST_CASE("[GDNative Variant] Variant call") { String str("something"); godot_variant self; godot_variant_new_string(&self, (godot_string *)&str); godot_variant ret; godot_string_name method; godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier"); godot_variant_call_error error; godot_variant_call(&self, &method, NULL, 0, &ret, &error); CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL); CHECK(godot_variant_as_bool(&ret)); godot_variant_destroy(&ret); godot_variant_destroy(&self); godot_string_name_destroy(&method); } TEST_CASE("[GDNative Variant] Variant evaluate") { godot_variant one; godot_variant_new_int(&one, 1); godot_variant two; godot_variant_new_int(&two, 2); godot_variant three; bool valid = false; godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid); CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT); CHECK(godot_variant_as_int(&three) == 3); CHECK(valid); godot_variant_destroy(&one); godot_variant_destroy(&two); godot_variant_destroy(&three); } TEST_CASE("[GDNative Variant] Variant set/get named") { godot_string_name x; godot_string_name_new_with_latin1_chars(&x, "x"); Vector2 vec(0, 0); godot_variant self; godot_variant_new_vector2(&self, (godot_vector2 *)&vec); godot_variant set; godot_variant_new_float(&set, 1.0); bool set_valid = false; godot_variant_set_named(&self, &x, &set, &set_valid); bool get_valid = false; godot_variant get = godot_variant_get_named(&self, &x, &get_valid); CHECK(get_valid); CHECK(set_valid); CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT); CHECK(godot_variant_as_float(&get) == 1.0); godot_string_name_destroy(&x); godot_variant_destroy(&self); godot_variant_destroy(&set); godot_variant_destroy(&get); } TEST_CASE("[GDNative Variant] Get utility function argument name") { godot_string_name function; godot_string_name_new_with_latin1_chars(&function, "pow"); godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0); String *arg_name_str = (String *)&arg_name; CHECK(*arg_name_str == "base"); godot_string_destroy(&arg_name); godot_string_name_destroy(&function); } TEST_CASE("[GDNative Variant] Get utility function list") { int count = godot_variant_get_utility_function_count(); godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name)); godot_variant_get_utility_function_list(c_list); List cpp_list; Variant::get_utility_function_list(&cpp_list); godot_string_name *cur = c_list; for (const List::Element *E = cpp_list.front(); E; E = E->next()) { const StringName &cpp_name = E->get(); StringName *c_name = (StringName *)cur++; CHECK(*c_name == cpp_name); } godot_free(c_list); } } // namespace TestGDNativeVariant #endif // TEST_GDNATIVE_VARIANT_H