/**************************************************************************/ /* renderer_canvas_cull.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "renderer_canvas_cull.h" #include "core/math/geometry_2d.h" #include "renderer_viewport.h" #include "rendering_server_default.h" #include "rendering_server_globals.h" #include "servers/rendering/storage/texture_storage.h" void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) { RENDER_TIMESTAMP("Cull CanvasItem Tree"); memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *)); for (int i = 0; i < p_child_item_count; i++) { _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask); } if (p_canvas_item) { _cull_canvas_item(p_canvas_item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, true, canvas_cull_mask); } RendererCanvasRender::Item *list = nullptr; RendererCanvasRender::Item *list_end = nullptr; for (int i = 0; i < z_range; i++) { if (!z_list[i]) { continue; } if (!list) { list = z_list[i]; list_end = z_last_list[i]; } else { list_end->next = z_list[i]; list_end = z_last_list[i]; } } RENDER_TIMESTAMP("Render CanvasItems"); bool sdf_flag; RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag); if (sdf_flag) { sdf_used = true; } } void _collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, Transform2D p_transform, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int p_z) { int child_item_count = p_canvas_item->child_items.size(); RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw(); for (int i = 0; i < child_item_count; i++) { int abs_z = 0; if (child_items[i]->visible) { if (r_items) { r_items[r_index] = child_items[i]; child_items[i]->ysort_xform = p_transform; child_items[i]->ysort_pos = p_transform.xform(child_items[i]->xform.columns[2]); child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr; child_items[i]->ysort_modulate = p_modulate; child_items[i]->ysort_index = r_index; child_items[i]->ysort_parent_abs_z_index = p_z; // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items. if (child_items[i]->z_relative) { abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX); } else { abs_z = child_items[i]->z_index; } } r_index++; if (child_items[i]->sort_y) { _collect_ysort_children(child_items[i], p_transform * child_items[i]->xform, child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, abs_z); } } } } void _mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner, RID_Owner &canvas_item_owner) { do { ysort_owner->ysort_children_count = -1; ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr; } while (ysort_owner && ysort_owner->sort_y); } void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &xform, const Rect2 &p_clip_rect, Rect2 global_rect, const Color &modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *canvas_group_from, const Transform2D &p_xform) { if (ci->copy_back_buffer) { ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect); } if (p_use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; if (canvas_group_from == nullptr) { // no list before processing this item, means must put stuff in group from the beginning of list. canvas_group_from = r_z_list[zidx]; } else { // there was a list before processing, so begin group from this one. canvas_group_from = canvas_group_from->next; } if (canvas_group_from) { // Has a place to begin the group from! //compute a global rect (in global coords) for children in the same z layer Rect2 rect_accum; RendererCanvasRender::Item *c = canvas_group_from; while (c) { if (c == canvas_group_from) { rect_accum = c->global_rect_cache; } else { rect_accum = rect_accum.merge(c->global_rect_cache); } c = c->next; } // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this. // If nothing has been drawn, we just take it over and draw it ourselves. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) { // No commands, or sole command is the one used to draw, so we (re)create the draw command. ci->clear(); if (rect_accum == Rect2()) { rect_accum.size = Size2(1, 1); } rect_accum = rect_accum.grow(ci->canvas_group->fit_margin); //draw it? RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command(); crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later crect->rect = xform.affine_inverse().xform(rect_accum); crect->modulate = Color(1, 1, 1, 1); //the global rect is used to do the copying, so update it global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin global_rect.position += p_clip_rect.position; } else { global_rect.position -= p_clip_rect.position; global_rect = global_rect.merge(rect_accum); //must use both rects for this global_rect = global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin global_rect.position += p_clip_rect.position; } // Very important that this is cleared after used in RendererCanvasRender to avoid // potential crashes. canvas_group_from->canvas_group_owner = ci; } } if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? if (ci->update_when_visible) { RenderingServerDefault::redraw_request(); } if (ci->commands != nullptr || ci->copy_back_buffer) { ci->final_transform = xform; ci->final_modulate = modulate * ci->self_modulate; ci->global_rect_cache = global_rect; ci->global_rect_cache.position -= p_clip_rect.position; ci->light_masked = false; int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; if (r_z_last_list[zidx]) { r_z_last_list[zidx]->next = ci; r_z_last_list[zidx] = ci; } else { r_z_list[zidx] = ci; r_z_last_list[zidx] = ci; } ci->z_final = p_z; ci->next = nullptr; } if (ci->visibility_notifier) { if (!ci->visibility_notifier->visible_element.in_list()) { visibility_notifier_list.add(&ci->visibility_notifier->visible_element); ci->visibility_notifier->just_visible = true; } ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number(); } } } void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool allow_y_sort, uint32_t canvas_cull_mask) { Item *ci = p_canvas_item; if (!ci->visible) { return; } if (!(ci->visibility_layer & canvas_cull_mask)) { return; } if (ci->children_order_dirty) { ci->child_items.sort_custom(); ci->children_order_dirty = false; } Rect2 rect = ci->get_rect(); if (ci->visibility_notifier) { if (ci->visibility_notifier->area.size != Vector2()) { rect = rect.merge(ci->visibility_notifier->area); } } Transform2D xform = ci->xform; if (snapping_2d_transforms_to_pixel) { xform.columns[2] = xform.columns[2].floor(); } xform = p_transform * xform; Rect2 global_rect = xform.xform(rect); global_rect.position += p_clip_rect.position; if (ci->use_parent_material && p_material_owner) { ci->material_owner = p_material_owner; } else { p_material_owner = ci; ci->material_owner = nullptr; } Color modulate(ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g, ci->modulate.b * p_modulate.b, ci->modulate.a * p_modulate.a); if (modulate.a < 0.007) { return; } int child_item_count = ci->child_items.size(); Item **child_items = ci->child_items.ptrw(); if (ci->clip) { if (p_canvas_clip != nullptr) { ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect); } else { ci->final_clip_rect = p_clip_rect.intersection(global_rect); } if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) { // The clip rect area is 0, so don't draw the item. return; } ci->final_clip_rect.position = ci->final_clip_rect.position.round(); ci->final_clip_rect.size = ci->final_clip_rect.size.round(); ci->final_clip_owner = ci; } else { ci->final_clip_owner = p_canvas_clip; } int parent_z = p_z; if (ci->z_relative) { p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX); } else { p_z = ci->z_index; } if (ci->sort_y) { if (allow_y_sort) { if (ci->ysort_children_count == -1) { ci->ysort_children_count = 0; _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), nullptr, ci->ysort_children_count, p_z); } child_item_count = ci->ysort_children_count + 1; child_items = (Item **)alloca(child_item_count * sizeof(Item *)); ci->ysort_parent_abs_z_index = parent_z; child_items[0] = ci; int i = 1; _collect_ysort_children(ci, Transform2D(), p_material_owner, Color(1, 1, 1, 1), child_items, i, p_z); ci->ysort_xform = ci->xform.affine_inverse(); ci->ysort_modulate = Color(1, 1, 1, 1); SortArray sorter; sorter.sort(child_items, child_item_count); for (i = 0; i < child_item_count; i++) { _cull_canvas_item(child_items[i], xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, false, canvas_cull_mask); } } else { RendererCanvasRender::Item *canvas_group_from = nullptr; bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); if (use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; canvas_group_from = r_z_last_list[zidx]; } _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); } } else { RendererCanvasRender::Item *canvas_group_from = nullptr; bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr); if (use_canvas_group) { int zidx = p_z - RS::CANVAS_ITEM_Z_MIN; canvas_group_from = r_z_last_list[zidx]; } for (int i = 0; i < child_item_count; i++) { if (!child_items[i]->behind && !use_canvas_group) { continue; } _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask); } _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from, xform); for (int i = 0; i < child_item_count; i++) { if (child_items[i]->behind || use_canvas_group) { continue; } _cull_canvas_item(child_items[i], xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, true, canvas_cull_mask); } } } void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask) { RENDER_TIMESTAMP("> Render Canvas"); sdf_used = false; snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel; if (p_canvas->children_order_dirty) { p_canvas->child_items.sort(); p_canvas->children_order_dirty = false; } int l = p_canvas->child_items.size(); Canvas::ChildItem *ci = p_canvas->child_items.ptrw(); bool has_mirror = false; for (int i = 0; i < l; i++) { if (ci[i].mirror.x || ci[i].mirror.y) { has_mirror = true; break; } } if (!has_mirror) { _render_canvas_item_tree(p_render_target, ci, l, nullptr, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } else { //used for parallaxlayer mirroring for (int i = 0; i < l; i++) { const Canvas::ChildItem &ci2 = p_canvas->child_items[i]; _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); //mirroring (useful for scrolling backgrounds) if (ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(ci2.mirror.x, 0)); _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } if (ci2.mirror.y != 0) { Transform2D xform2 = p_transform * Transform2D(0, Vector2(0, ci2.mirror.y)); _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } if (ci2.mirror.y != 0 && ci2.mirror.x != 0) { Transform2D xform2 = p_transform * Transform2D(0, ci2.mirror); _render_canvas_item_tree(p_render_target, nullptr, 0, ci2.item, xform2, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask); } } } RENDER_TIMESTAMP("< Render Canvas"); } bool RendererCanvasCull::was_sdf_used() { return sdf_used; } RID RendererCanvasCull::canvas_allocate() { return canvas_owner.allocate_rid(); } void RendererCanvasCull::canvas_initialize(RID p_rid) { canvas_owner.initialize_rid(p_rid); } void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_NULL(canvas); Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); int idx = canvas->find_item(canvas_item); ERR_FAIL_COND(idx == -1); canvas->child_items.write[idx].mirror = p_mirroring; } void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) { Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_NULL(canvas); canvas->modulate = p_color; } void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) { disable_scale = p_disable; } void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) { Canvas *canvas = canvas_owner.get_or_null(p_canvas); ERR_FAIL_NULL(canvas); canvas->parent = p_parent; canvas->parent_scale = p_scale; } RID RendererCanvasCull::canvas_item_allocate() { return canvas_item_owner.allocate_rid(); } void RendererCanvasCull::canvas_item_initialize(RID p_rid) { canvas_item_owner.initialize_rid(p_rid); } void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); canvas->erase_item(canvas_item); } else if (canvas_item_owner.owns(canvas_item->parent)) { Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent); item_owner->child_items.erase(canvas_item); if (item_owner->sort_y) { _mark_ysort_dirty(item_owner, canvas_item_owner); } } canvas_item->parent = RID(); } if (p_parent.is_valid()) { if (canvas_owner.owns(p_parent)) { Canvas *canvas = canvas_owner.get_or_null(p_parent); Canvas::ChildItem ci; ci.item = canvas_item; canvas->child_items.push_back(ci); canvas->children_order_dirty = true; } else if (canvas_item_owner.owns(p_parent)) { Item *item_owner = canvas_item_owner.get_or_null(p_parent); item_owner->child_items.push_back(canvas_item); item_owner->children_order_dirty = true; if (item_owner->sort_y) { _mark_ysort_dirty(item_owner, canvas_item_owner); } } else { ERR_FAIL_MSG("Invalid parent."); } } canvas_item->parent = p_parent; } void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->visible = p_visible; _mark_ysort_dirty(canvas_item, canvas_item_owner); } void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->light_mask = p_mask; } void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->xform = p_transform; } void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->visibility_layer = p_visibility_layer; } uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); if (!canvas_item) return 0; return canvas_item->visibility_layer; } void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->clip = p_clip; } void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->distance_field = p_enable; } void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->custom_rect = p_custom_rect; canvas_item->rect = p_rect; } void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->modulate = p_color; } void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->self_modulate = p_color; } void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->behind = p_enable; } void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->update_when_visible = p_update; } void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandPrimitive *line = canvas_item->alloc_command(); ERR_FAIL_NULL(line); Vector2 diff = (p_from - p_to); Vector2 dir = diff.orthogonal().normalized(); Vector2 t = dir * p_width * 0.5; Vector2 begin_left; Vector2 begin_right; Vector2 end_left; Vector2 end_right; if (p_width >= 0.0) { begin_left = p_from + t; begin_right = p_from - t; end_left = p_to + t; end_right = p_to - t; line->points[0] = begin_left; line->points[1] = begin_right; line->points[2] = end_right; line->points[3] = end_left; line->point_count = 4; } else { begin_left = p_from; begin_right = p_from; end_left = p_to; end_right = p_to; line->points[0] = p_from; line->points[1] = p_to; line->point_count = 2; } for (uint32_t i = 0; i < line->point_count; i++) { line->colors[i] = p_color; } if (p_antialiased) { // Use the same antialiasing feather size as StyleBoxFlat's default // (but doubled, as it's specified for both sides here). // This value is empirically determined to provide good antialiasing quality // while not making lines appear too soft. float border_size = 1.25f; if (0.0f <= p_width && p_width < 1.0f) { border_size *= p_width; } Vector2 dir2 = diff.normalized(); Vector2 border = dir * border_size; Vector2 border2 = dir2 * border_size; Color transparent = Color(p_color.r, p_color.g, p_color.b, 0.0); { Item::CommandPrimitive *left_border = canvas_item->alloc_command(); ERR_FAIL_NULL(left_border); left_border->points[0] = begin_left; left_border->points[1] = begin_left + border; left_border->points[2] = end_left + border; left_border->points[3] = end_left; left_border->colors[0] = p_color; left_border->colors[1] = transparent; left_border->colors[2] = transparent; left_border->colors[3] = p_color; left_border->point_count = 4; } { Item::CommandPrimitive *right_border = canvas_item->alloc_command(); ERR_FAIL_NULL(right_border); right_border->points[0] = begin_right; right_border->points[1] = begin_right - border; right_border->points[2] = end_right - border; right_border->points[3] = end_right; right_border->colors[0] = p_color; right_border->colors[1] = transparent; right_border->colors[2] = transparent; right_border->colors[3] = p_color; right_border->point_count = 4; } { Item::CommandPrimitive *top_border = canvas_item->alloc_command(); ERR_FAIL_NULL(top_border); top_border->points[0] = begin_left; top_border->points[1] = begin_left + border2; top_border->points[2] = begin_right + border2; top_border->points[3] = begin_right; top_border->colors[0] = p_color; top_border->colors[1] = transparent; top_border->colors[2] = transparent; top_border->colors[3] = p_color; top_border->point_count = 4; } { Item::CommandPrimitive *bottom_border = canvas_item->alloc_command(); ERR_FAIL_NULL(bottom_border); bottom_border->points[0] = end_left; bottom_border->points[1] = end_left - border2; bottom_border->points[2] = end_right - border2; bottom_border->points[3] = end_right; bottom_border->colors[0] = p_color; bottom_border->colors[1] = transparent; bottom_border->colors[2] = transparent; bottom_border->colors[3] = p_color; bottom_border->point_count = 4; } { Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command(); ERR_FAIL_NULL(top_left_corner); top_left_corner->points[0] = begin_left; top_left_corner->points[1] = begin_left + border2; top_left_corner->points[2] = begin_left + border + border2; top_left_corner->points[3] = begin_left + border; top_left_corner->colors[0] = p_color; top_left_corner->colors[1] = transparent; top_left_corner->colors[2] = transparent; top_left_corner->colors[3] = transparent; top_left_corner->point_count = 4; } { Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command(); ERR_FAIL_NULL(top_right_corner); top_right_corner->points[0] = begin_right; top_right_corner->points[1] = begin_right + border2; top_right_corner->points[2] = begin_right - border + border2; top_right_corner->points[3] = begin_right - border; top_right_corner->colors[0] = p_color; top_right_corner->colors[1] = transparent; top_right_corner->colors[2] = transparent; top_right_corner->colors[3] = transparent; top_right_corner->point_count = 4; } { Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command(); ERR_FAIL_NULL(bottom_left_corner); bottom_left_corner->points[0] = end_left; bottom_left_corner->points[1] = end_left - border2; bottom_left_corner->points[2] = end_left + border - border2; bottom_left_corner->points[3] = end_left + border; bottom_left_corner->colors[0] = p_color; bottom_left_corner->colors[1] = transparent; bottom_left_corner->colors[2] = transparent; bottom_left_corner->colors[3] = transparent; bottom_left_corner->point_count = 4; } { Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command(); ERR_FAIL_NULL(bottom_right_corner); bottom_right_corner->points[0] = end_right; bottom_right_corner->points[1] = end_right - border2; bottom_right_corner->points[2] = end_right - border - border2; bottom_right_corner->points[3] = end_right - border; bottom_right_corner->colors[0] = p_color; bottom_right_corner->colors[1] = transparent; bottom_right_corner->colors[2] = transparent; bottom_right_corner->colors[3] = transparent; bottom_right_corner->point_count = 4; } } } static Vector2 compute_polyline_segment_dir(const Vector &p_points, int p_index, const Vector2 &p_prev_segment_dir) { int point_count = p_points.size(); bool is_last_point = (p_index == point_count - 1); Vector2 segment_dir; if (is_last_point) { segment_dir = p_prev_segment_dir; } else { segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized(); if (segment_dir.is_zero_approx()) { segment_dir = p_prev_segment_dir; } } return segment_dir; } static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) { Vector2 bisector; float length = 1.0f; bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized(); float angle = atan2f(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir)); float sin_angle = sinf(angle); if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) { length = 1.0f / sin_angle; length = CLAMP(length, -3.0f, 3.0f); } else { bisector = p_segment_dir.orthogonal(); } if (bisector.is_zero_approx()) { bisector = p_segment_dir.orthogonal(); } return bisector * length; } void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector &p_points, const Vector &p_colors, float p_width, bool p_antialiased) { ERR_FAIL_COND(p_points.size() < 2); Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Color color = Color(1, 1, 1, 1); Vector indices; int point_count = p_points.size(); Item::CommandPolygon *pline = canvas_item->alloc_command(); ERR_FAIL_NULL(pline); if (p_width < 0) { if (p_antialiased) { WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`)."); } pline->primitive = RS::PRIMITIVE_LINE_STRIP; if (p_colors.size() == 1 || p_colors.size() == point_count) { pline->polygon.create(indices, p_points, p_colors); } else { Vector colors; if (p_colors.is_empty()) { colors.push_back(color); } else { colors.resize(point_count); Color *colors_ptr = colors.ptrw(); for (int i = 0; i < point_count; i++) { if (i < p_colors.size()) { color = p_colors[i]; } colors_ptr[i] = color; } } pline->polygon.create(indices, p_points, colors); } return; } int polyline_point_count = point_count * 2; bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]); Vector2 first_segment_dir; Vector2 last_segment_dir; // Search for first non-zero vector between two segments. for (int i = 1; i < point_count; i++) { first_segment_dir = (p_points[i] - p_points[i - 1]).normalized(); if (!first_segment_dir.is_zero_approx()) { break; } } // Search for last non-zero vector between two segments. for (int i = point_count - 1; i >= 1; i--) { last_segment_dir = (p_points[i] - p_points[i - 1]).normalized(); if (!last_segment_dir.is_zero_approx()) { break; } } PackedColorArray colors; PackedVector2Array points; // Additional 2+2 vertices to antialias begin+end of the middle triangle strip. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0)); points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0)); Vector2 *points_ptr = points.ptrw(); Color *colors_ptr = colors.ptrw(); if (p_antialiased) { // Use the same antialiasing feather size as StyleBoxFlat's default // (but doubled, as it's specified for both sides here). // This value is empirically determined to provide good antialiasing quality // while not making lines appear too soft. float border_size = 1.25f; if (p_width < 1.0f) { border_size *= p_width; } Color color2 = Color(1, 1, 1, 0); Item::CommandPolygon *pline_left = canvas_item->alloc_command(); ERR_FAIL_NULL(pline_left); Item::CommandPolygon *pline_right = canvas_item->alloc_command(); ERR_FAIL_NULL(pline_right); PackedColorArray colors_left; PackedVector2Array points_left; PackedColorArray colors_right; PackedVector2Array points_right; // 2+2 additional vertices for begin+end corners. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad. colors_left.resize(polyline_point_count + (loop ? 0 : 5)); points_left.resize(polyline_point_count + (loop ? 0 : 5)); colors_right.resize(polyline_point_count + (loop ? 0 : 5)); points_right.resize(polyline_point_count + (loop ? 0 : 5)); Color *colors_left_ptr = colors_left.ptrw(); Vector2 *points_left_ptr = points_left.ptrw(); Vector2 *points_right_ptr = points_right.ptrw(); Color *colors_right_ptr = colors_right.ptrw(); Vector2 prev_segment_dir; for (int i = 0; i < point_count; i++) { bool is_first_point = (i == 0); bool is_last_point = (i == point_count - 1); Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir); if (is_first_point && loop) { prev_segment_dir = last_segment_dir; } else if (is_last_point && loop) { prev_segment_dir = first_segment_dir; } Vector2 base_edge_offset; if (is_first_point && !loop) { base_edge_offset = first_segment_dir.orthogonal(); } else if (is_last_point && !loop) { base_edge_offset = last_segment_dir.orthogonal(); } else { base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir); } Vector2 edge_offset = base_edge_offset * (p_width * 0.5f); Vector2 border = base_edge_offset * border_size; Vector2 pos = p_points[i]; int j = i * 2 + (loop ? 0 : 2); points_ptr[j + 0] = pos + edge_offset; points_ptr[j + 1] = pos - edge_offset; points_left_ptr[j + 0] = pos + edge_offset; points_left_ptr[j + 1] = pos + edge_offset + border; points_right_ptr[j + 0] = pos - edge_offset; points_right_ptr[j + 1] = pos - edge_offset - border; if (i < p_colors.size()) { color = p_colors[i]; color2 = Color(color.r, color.g, color.b, 0); } colors_ptr[j + 0] = color; colors_ptr[j + 1] = color; colors_left_ptr[j + 0] = color; colors_left_ptr[j + 1] = color2; colors_right_ptr[j + 0] = color; colors_right_ptr[j + 1] = color2; if (is_first_point && !loop) { Vector2 begin_border = -segment_dir * border_size; points_ptr[0] = pos + edge_offset + begin_border; points_ptr[1] = pos - edge_offset + begin_border; colors_ptr[0] = color2; colors_ptr[1] = color2; points_left_ptr[0] = pos + edge_offset + begin_border; points_left_ptr[1] = pos + edge_offset + begin_border + border; colors_left_ptr[0] = color2; colors_left_ptr[1] = color2; points_right_ptr[0] = pos - edge_offset + begin_border; points_right_ptr[1] = pos - edge_offset + begin_border - border; colors_right_ptr[0] = color2; colors_right_ptr[1] = color2; } if (is_last_point && !loop) { Vector2 end_border = prev_segment_dir * border_size; int end_index = polyline_point_count + 2; points_ptr[end_index + 0] = pos + edge_offset + end_border; points_ptr[end_index + 1] = pos - edge_offset + end_border; colors_ptr[end_index + 0] = color2; colors_ptr[end_index + 1] = color2; // Swap orientation of the triangles within both end corner quads so the visual seams // between triangles goes from the edge corner. Done by going back to the edge corner // (1 additional vertex / zero-area triangle per left/right corner). points_left_ptr[end_index + 0] = pos + edge_offset; points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border; points_left_ptr[end_index + 2] = pos + edge_offset + end_border; colors_left_ptr[end_index + 0] = color; colors_left_ptr[end_index + 1] = color2; colors_left_ptr[end_index + 2] = color2; points_right_ptr[end_index + 0] = pos - edge_offset; points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border; points_right_ptr[end_index + 2] = pos - edge_offset + end_border; colors_right_ptr[end_index + 0] = color; colors_right_ptr[end_index + 1] = color2; colors_right_ptr[end_index + 2] = color2; } prev_segment_dir = segment_dir; } pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; pline_left->polygon.create(indices, points_left, colors_left); pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; pline_right->polygon.create(indices, points_right, colors_right); } else { // Makes a single triangle strip for drawing the line. Vector2 prev_segment_dir; for (int i = 0; i < point_count; i++) { bool is_first_point = (i == 0); bool is_last_point = (i == point_count - 1); Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir); if (is_first_point && loop) { prev_segment_dir = last_segment_dir; } else if (is_last_point && loop) { prev_segment_dir = first_segment_dir; } Vector2 base_edge_offset; if (is_first_point && !loop) { base_edge_offset = first_segment_dir.orthogonal(); } else if (is_last_point && !loop) { base_edge_offset = last_segment_dir.orthogonal(); } else { base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir); } Vector2 edge_offset = base_edge_offset * (p_width * 0.5f); Vector2 pos = p_points[i]; points_ptr[i * 2 + 0] = pos + edge_offset; points_ptr[i * 2 + 1] = pos - edge_offset; if (i < p_colors.size()) { color = p_colors[i]; } colors_ptr[i * 2 + 0] = color; colors_ptr[i * 2 + 1] = color; prev_segment_dir = segment_dir; } } pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP; pline->polygon.create(indices, points, colors); } void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector &p_points, const Vector &p_colors, float p_width) { ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0); ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size()); // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out. if (p_width < 0) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Vector colors; if (p_colors.size() == 1) { colors = p_colors; } else { //} else if (p_colors.size() << 1 == p_points.size()) { colors.resize(p_points.size()); Color *colors_ptr = colors.ptrw(); for (int i = 0; i < p_colors.size(); i++) { Color color = p_colors[i]; colors_ptr[i * 2 + 0] = color; colors_ptr[i * 2 + 1] = color; } } Item::CommandPolygon *pline = canvas_item->alloc_command(); ERR_FAIL_NULL(pline); pline->primitive = RS::PRIMITIVE_LINES; pline->polygon.create(Vector(), p_points, colors); } else { if (p_colors.size() == 1) { Color color = p_colors[0]; for (int i = 0; i < p_points.size() >> 1; i++) { Vector2 from = p_points[i * 2 + 0]; Vector2 to = p_points[i * 2 + 1]; canvas_item_add_line(p_item, from, to, color, p_width); } } else { //} else if (p_colors.size() << 1 == p_points.size()) { for (int i = 0; i < p_colors.size(); i++) { Color color = p_colors[i]; Vector2 from = p_points[i * 2 + 0]; Vector2 to = p_points[i * 2 + 1]; canvas_item_add_line(p_item, from, to, color, p_width); } } } } void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandRect *rect = canvas_item->alloc_command(); ERR_FAIL_NULL(rect); rect->modulate = p_color; rect->rect = p_rect; } void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandPolygon *circle = canvas_item->alloc_command(); ERR_FAIL_NULL(circle); circle->primitive = RS::PRIMITIVE_TRIANGLES; Vector indices; Vector points; static const int circle_points = 64; points.resize(circle_points); Vector2 *points_ptr = points.ptrw(); const real_t circle_point_step = Math_TAU / circle_points; for (int i = 0; i < circle_points; i++) { float angle = i * circle_point_step; points_ptr[i].x = Math::cos(angle) * p_radius; points_ptr[i].y = Math::sin(angle) * p_radius; points_ptr[i] += p_pos; } indices.resize((circle_points - 2) * 3); int *indices_ptr = indices.ptrw(); for (int i = 0; i < circle_points - 2; i++) { indices_ptr[i * 3 + 0] = 0; indices_ptr[i * 3 + 1] = i + 1; indices_ptr[i * 3 + 2] = i + 2; } Vector color; color.push_back(p_color); circle->polygon.create(indices, points, color); } void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandRect *rect = canvas_item->alloc_command(); ERR_FAIL_NULL(rect); rect->modulate = p_modulate; rect->rect = p_rect; rect->flags = 0; if (p_tile) { rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE; rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION; rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height)); } if (p_rect.size.x < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_rect.size.y < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } rect->texture = p_texture; } void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandRect *rect = canvas_item->alloc_command(); ERR_FAIL_NULL(rect); rect->modulate = p_modulate; rect->rect = p_rect; rect->texture = p_texture; rect->source = p_src_rect; rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF; if (p_rect.size.x < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_src_rect.size.x < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->source.size.x = -rect->source.size.x; } if (p_rect.size.y < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_src_rect.size.y < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->source.size.y = -rect->source.size.y; } rect->outline = (float)p_outline_size / p_scale / 4.0; rect->px_range = p_px_range; } void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandRect *rect = canvas_item->alloc_command(); ERR_FAIL_NULL(rect); rect->modulate = p_modulate; rect->rect = p_rect; rect->texture = p_texture; rect->source = p_src_rect; rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD; if (p_rect.size.x < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_src_rect.size.x < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->source.size.x = -rect->source.size.x; } if (p_rect.size.y < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_src_rect.size.y < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->source.size.y = -rect->source.size.y; } } void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandRect *rect = canvas_item->alloc_command(); ERR_FAIL_NULL(rect); rect->modulate = p_modulate; rect->rect = p_rect; rect->texture = p_texture; rect->source = p_src_rect; rect->flags = RendererCanvasRender::CANVAS_RECT_REGION; if (p_rect.size.x < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } if (p_src_rect.size.x < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H; rect->source.size.x = -rect->source.size.x; } if (p_rect.size.y < 0) { rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_src_rect.size.y < 0) { rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V; rect->source.size.y = -rect->source.size.y; } if (p_transpose) { rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } if (p_clip_uv) { rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV; } } void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandNinePatch *style = canvas_item->alloc_command(); ERR_FAIL_NULL(style); style->texture = p_texture; style->rect = p_rect; style->source = p_source; style->draw_center = p_draw_center; style->color = p_modulate; style->margin[SIDE_LEFT] = p_topleft.x; style->margin[SIDE_TOP] = p_topleft.y; style->margin[SIDE_RIGHT] = p_bottomright.x; style->margin[SIDE_BOTTOM] = p_bottomright.y; style->axis_x = p_x_axis_mode; style->axis_y = p_y_axis_mode; } void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, RID p_texture) { uint32_t pc = p_points.size(); ERR_FAIL_COND(pc == 0 || pc > 4); Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandPrimitive *prim = canvas_item->alloc_command(); ERR_FAIL_NULL(prim); for (int i = 0; i < p_points.size(); i++) { prim->points[i] = p_points[i]; if (i < p_uvs.size()) { prim->uvs[i] = p_uvs[i]; } if (i < p_colors.size()) { prim->colors[i] = p_colors[i]; } else if (p_colors.size()) { prim->colors[i] = p_colors[0]; } else { prim->colors[i] = Color(1, 1, 1, 1); } } prim->point_count = p_points.size(); prim->texture = p_texture; } void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, RID p_texture) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); #ifdef DEBUG_ENABLED int pointcount = p_points.size(); ERR_FAIL_COND(pointcount < 3); int color_size = p_colors.size(); int uv_size = p_uvs.size(); ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount)); #endif Vector indices = Geometry2D::triangulate_polygon(p_points); ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed."); Item::CommandPolygon *polygon = canvas_item->alloc_command(); ERR_FAIL_NULL(polygon); polygon->primitive = RS::PRIMITIVE_TRIANGLES; polygon->texture = p_texture; polygon->polygon.create(indices, p_points, p_colors, p_uvs); } void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector &p_indices, const Vector &p_points, const Vector &p_colors, const Vector &p_uvs, const Vector &p_bones, const Vector &p_weights, RID p_texture, int p_count) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); int vertex_count = p_points.size(); ERR_FAIL_COND(vertex_count == 0); ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1); ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count); ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4); ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4); Vector indices = p_indices; Item::CommandPolygon *polygon = canvas_item->alloc_command(); ERR_FAIL_NULL(polygon); polygon->texture = p_texture; polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights); polygon->primitive = RS::PRIMITIVE_TRIANGLES; } void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandTransform *tr = canvas_item->alloc_command(); ERR_FAIL_NULL(tr); tr->xform = p_transform; } void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); ERR_FAIL_COND(!p_mesh.is_valid()); Item::CommandMesh *m = canvas_item->alloc_command(); ERR_FAIL_NULL(m); m->mesh = p_mesh; if (canvas_item->skeleton.is_valid()) { m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh); RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton); } m->texture = p_texture; m->transform = p_transform; m->modulate = p_modulate; } void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandParticles *part = canvas_item->alloc_command(); ERR_FAIL_NULL(part); part->particles = p_particles; part->texture = p_texture; //take the chance and request processing for them, at least once until they become visible again RSG::particles_storage->particles_request_process(p_particles); } void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandMultiMesh *mm = canvas_item->alloc_command(); ERR_FAIL_NULL(mm); mm->multimesh = p_mesh; mm->texture = p_texture; } void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandClipIgnore *ci = canvas_item->alloc_command(); ERR_FAIL_NULL(ci); ci->ignore = p_ignore; } void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); Item::CommandAnimationSlice *as = canvas_item->alloc_command(); ERR_FAIL_NULL(as); as->animation_length = p_animation_length; as->slice_begin = p_slice_begin; as->slice_end = p_slice_end; as->offset = p_offset; } void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->sort_y = p_enable; _mark_ysort_dirty(canvas_item, canvas_item_owner); } void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) { ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX); Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->z_index = p_z; } void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->z_relative = p_enable; } void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); if (canvas_item->skeleton == p_skeleton) { return; } canvas_item->skeleton = p_skeleton; Item::Command *c = canvas_item->commands; while (c) { if (c->type == Item::Command::TYPE_MESH) { Item::CommandMesh *cm = static_cast(c); if (canvas_item->skeleton.is_valid()) { if (cm->mesh_instance.is_null()) { cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh); } RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton); } else { if (cm->mesh_instance.is_valid()) { RSG::mesh_storage->mesh_instance_free(cm->mesh_instance); cm->mesh_instance = RID(); } } } c = c->next; } } void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); if (p_enable && (canvas_item->copy_back_buffer == nullptr)) { canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer); } if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) { memdelete(canvas_item->copy_back_buffer); canvas_item->copy_back_buffer = nullptr; } if (p_enable) { canvas_item->copy_back_buffer->rect = p_rect; canvas_item->copy_back_buffer->full = p_rect == Rect2(); } } void RendererCanvasCull::canvas_item_clear(RID p_item) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->clear(); } void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->index = p_index; if (canvas_item_owner.owns(canvas_item->parent)) { Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent); canvas_item_parent->children_order_dirty = true; return; } Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); if (canvas) { canvas->children_order_dirty = true; return; } } void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->material = p_material; } void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); canvas_item->use_parent_material = p_enable; } void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); if (p_enable) { if (!canvas_item->visibility_notifier) { canvas_item->visibility_notifier = visibility_notifier_allocator.alloc(); } canvas_item->visibility_notifier->area = p_area; canvas_item->visibility_notifier->enter_callable = p_enter_callable; canvas_item->visibility_notifier->exit_callable = p_exit_callable; } else { if (canvas_item->visibility_notifier) { visibility_notifier_allocator.free(canvas_item->visibility_notifier); canvas_item->visibility_notifier = nullptr; } } } void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) { Item *canvas_item = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(canvas_item); if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) { if (canvas_item->canvas_group != nullptr) { memdelete(canvas_item->canvas_group); canvas_item->canvas_group = nullptr; } } else { if (canvas_item->canvas_group == nullptr) { canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup); } canvas_item->canvas_group->mode = p_mode; canvas_item->canvas_group->fit_empty = p_fit_empty; canvas_item->canvas_group->fit_margin = p_fit_margin; canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps; canvas_item->canvas_group->clear_margin = p_clear_margin; } } RID RendererCanvasCull::canvas_light_allocate() { return canvas_light_owner.allocate_rid(); } void RendererCanvasCull::canvas_light_initialize(RID p_rid) { canvas_light_owner.initialize_rid(p_rid); RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid); clight->light_internal = RSG::canvas_render->light_create(); } void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); if (clight->mode == p_mode) { return; } RID canvas = clight->canvas; if (canvas.is_valid()) { canvas_light_attach_to_canvas(p_light, RID()); } clight->mode = p_mode; if (canvas.is_valid()) { canvas_light_attach_to_canvas(p_light, canvas); } } void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.get_or_null(clight->canvas); if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { canvas->lights.erase(clight); } else { canvas->directional_lights.erase(clight); } } if (!canvas_owner.owns(p_canvas)) { p_canvas = RID(); } clight->canvas = p_canvas; if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.get_or_null(clight->canvas); if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) { canvas->lights.insert(clight); } else { canvas->directional_lights.insert(clight); } } } void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->enabled = p_enabled; } void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->scale = p_scale; } void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->xform = p_transform; } void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); if (clight->texture == p_texture) { return; } clight->texture = p_texture; clight->version++; RSG::canvas_render->light_set_texture(clight->light_internal, p_texture); } void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->texture_offset = p_offset; } void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->color = p_color; } void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->height = p_height; } void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->energy = p_energy; } void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->z_min = p_min_z; clight->z_max = p_max_z; } void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->layer_max = p_max_layer; clight->layer_min = p_min_layer; } void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->item_mask = p_mask; } void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->item_shadow_mask = p_mask; } void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->directional_distance = p_distance; } void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->blend_mode = p_mode; } void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); if (clight->use_shadow == p_enabled) { return; } clight->use_shadow = p_enabled; clight->version++; RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow); } void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->shadow_filter = p_filter; } void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->shadow_color = p_color; } void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) { RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light); ERR_FAIL_NULL(clight); clight->shadow_smooth = p_smooth; } RID RendererCanvasCull::canvas_light_occluder_allocate() { return canvas_light_occluder_owner.allocate_rid(); } void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) { return canvas_light_occluder_owner.initialize_rid(p_rid); } void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); if (occluder->canvas.is_valid()) { Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.erase(occluder); } if (!canvas_owner.owns(p_canvas)) { p_canvas = RID(); } occluder->canvas = p_canvas; if (occluder->canvas.is_valid()) { Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.insert(occluder); } } void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); occluder->enabled = p_enabled; } void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); if (occluder->polygon.is_valid()) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon); if (occluder_poly) { occluder_poly->owners.erase(occluder); } } occluder->polygon = p_polygon; occluder->occluder = RID(); if (occluder->polygon.is_valid()) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon); if (!occluder_poly) { occluder->polygon = RID(); ERR_FAIL_NULL(occluder_poly); } else { occluder_poly->owners.insert(occluder); occluder->occluder = occluder_poly->occluder; occluder->aabb_cache = occluder_poly->aabb; occluder->cull_cache = occluder_poly->cull_mode; } } } void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); } void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); occluder->xform = p_xform; } void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder); ERR_FAIL_NULL(occluder); occluder->light_mask = p_mask; } RID RendererCanvasCull::canvas_occluder_polygon_allocate() { return canvas_light_occluder_polygon_owner.allocate_rid(); } void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) { canvas_light_occluder_polygon_owner.initialize_rid(p_rid); LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid); occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create(); } void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector &p_shape, bool p_closed) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon); ERR_FAIL_NULL(occluder_poly); uint32_t pc = p_shape.size(); ERR_FAIL_COND(pc < 2); occluder_poly->aabb = Rect2(); const Vector2 *r = p_shape.ptr(); for (uint32_t i = 0; i < pc; i++) { if (i == 0) { occluder_poly->aabb.position = r[i]; } else { occluder_poly->aabb.expand_to(r[i]); } } RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed); for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) { E->aabb_cache = occluder_poly->aabb; } } void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon); ERR_FAIL_NULL(occluder_poly); occluder_poly->cull_mode = p_mode; RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode); for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) { E->cull_cache = p_mode; } } void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) { RSG::canvas_render->set_shadow_texture_size(p_size); } RID RendererCanvasCull::canvas_texture_allocate() { return RSG::texture_storage->canvas_texture_allocate(); } void RendererCanvasCull::canvas_texture_initialize(RID p_rid) { RSG::texture_storage->canvas_texture_initialize(p_rid); } void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) { RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture); } void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) { RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess); } void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) { RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter); } void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) { RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat); } void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) { Item *ci = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(ci); ci->texture_filter = p_filter; } void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) { Item *ci = canvas_item_owner.get_or_null(p_item); ERR_FAIL_NULL(ci); ci->texture_repeat = p_repeat; } void RendererCanvasCull::update_visibility_notifiers() { SelfList *E = visibility_notifier_list.first(); while (E) { SelfList *N = E->next(); Item::VisibilityNotifierData *visibility_notifier = E->self(); if (visibility_notifier->just_visible) { visibility_notifier->just_visible = false; if (!visibility_notifier->enter_callable.is_null()) { if (RSG::threaded) { visibility_notifier->enter_callable.call_deferred(); } else { visibility_notifier->enter_callable.call(); } } } else { if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) { visibility_notifier_list.remove(E); if (!visibility_notifier->exit_callable.is_null()) { if (RSG::threaded) { visibility_notifier->exit_callable.call_deferred(); } else { visibility_notifier->exit_callable.call(); } } } } E = N; } } bool RendererCanvasCull::free(RID p_rid) { if (canvas_owner.owns(p_rid)) { Canvas *canvas = canvas_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(canvas, false); while (canvas->viewports.size()) { RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin()); ERR_FAIL_NULL_V(vp, true); HashMap::Iterator E = vp->canvas_map.find(p_rid); ERR_FAIL_COND_V(!E, true); vp->canvas_map.erase(p_rid); canvas->viewports.erase(*canvas->viewports.begin()); } for (int i = 0; i < canvas->child_items.size(); i++) { canvas->child_items[i].item->parent = RID(); } for (RendererCanvasRender::Light *E : canvas->lights) { E->canvas = RID(); } for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) { E->canvas = RID(); } canvas_owner.free(p_rid); } else if (canvas_item_owner.owns(p_rid)) { Item *canvas_item = canvas_item_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(canvas_item, true); if (canvas_item->parent.is_valid()) { if (canvas_owner.owns(canvas_item->parent)) { Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent); canvas->erase_item(canvas_item); } else if (canvas_item_owner.owns(canvas_item->parent)) { Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent); item_owner->child_items.erase(canvas_item); if (item_owner->sort_y) { _mark_ysort_dirty(item_owner, canvas_item_owner); } } } for (int i = 0; i < canvas_item->child_items.size(); i++) { canvas_item->child_items[i]->parent = RID(); } if (canvas_item->visibility_notifier != nullptr) { visibility_notifier_allocator.free(canvas_item->visibility_notifier); } /* if (canvas_item->material) { canvas_item->material->owners.erase(canvas_item); } */ if (canvas_item->canvas_group != nullptr) { memdelete(canvas_item->canvas_group); canvas_item->canvas_group = nullptr; } canvas_item_owner.free(p_rid); } else if (canvas_light_owner.owns(p_rid)) { RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(canvas_light, true); if (canvas_light->canvas.is_valid()) { Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas); if (canvas) { canvas->lights.erase(canvas_light); } } RSG::canvas_render->free(canvas_light->light_internal); canvas_light_owner.free(p_rid); } else if (canvas_light_occluder_owner.owns(p_rid)) { RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(occluder, true); if (occluder->polygon.is_valid()) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon); if (occluder_poly) { occluder_poly->owners.erase(occluder); } } if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { Canvas *canvas = canvas_owner.get_or_null(occluder->canvas); canvas->occluders.erase(occluder); } canvas_light_occluder_owner.free(p_rid); } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid); ERR_FAIL_NULL_V(occluder_poly, true); RSG::canvas_render->free(occluder_poly->occluder); while (occluder_poly->owners.size()) { (*occluder_poly->owners.begin())->polygon = RID(); occluder_poly->owners.remove(occluder_poly->owners.begin()); } canvas_light_occluder_polygon_owner.free(p_rid); } else { return false; } return true; } RendererCanvasCull::RendererCanvasCull() { z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *)); disable_scale = false; } RendererCanvasCull::~RendererCanvasCull() { memfree(z_list); memfree(z_last_list); }