/**************************************************************************/ /* rendering_device_graph.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDERING_DEVICE_GRAPH_H #define RENDERING_DEVICE_GRAPH_H #include "core/object/worker_thread_pool.h" #include "rendering_device_commons.h" #include "rendering_device_driver.h" // Buffer barriers have not shown any significant improvement or shown to be // even detrimental to performance. However, there are currently some known // cases where using them can solve problems that using singular memory // barriers does not, probably due to driver issues (see comment on PR #84976 // https://github.com/godotengine/godot/pull/84976#issuecomment-1878566830). #define USE_BUFFER_BARRIERS 1 class RenderingDeviceGraph { public: struct ComputeListInstruction { enum Type { TYPE_NONE, TYPE_BIND_PIPELINE, TYPE_BIND_UNIFORM_SET, TYPE_DISPATCH, TYPE_DISPATCH_INDIRECT, TYPE_SET_PUSH_CONSTANT, TYPE_UNIFORM_SET_PREPARE_FOR_USE }; Type type = TYPE_NONE; }; struct DrawListInstruction { enum Type { TYPE_NONE, TYPE_BIND_INDEX_BUFFER, TYPE_BIND_PIPELINE, TYPE_BIND_UNIFORM_SET, TYPE_BIND_VERTEX_BUFFERS, TYPE_CLEAR_ATTACHMENTS, TYPE_DRAW, TYPE_DRAW_INDEXED, TYPE_EXECUTE_COMMANDS, TYPE_NEXT_SUBPASS, TYPE_SET_BLEND_CONSTANTS, TYPE_SET_LINE_WIDTH, TYPE_SET_PUSH_CONSTANT, TYPE_SET_SCISSOR, TYPE_SET_VIEWPORT, TYPE_UNIFORM_SET_PREPARE_FOR_USE }; Type type = TYPE_NONE; }; struct RecordedCommand { enum Type { TYPE_NONE, TYPE_BUFFER_CLEAR, TYPE_BUFFER_COPY, TYPE_BUFFER_GET_DATA, TYPE_BUFFER_UPDATE, TYPE_COMPUTE_LIST, TYPE_DRAW_LIST, TYPE_TEXTURE_CLEAR, TYPE_TEXTURE_COPY, TYPE_TEXTURE_GET_DATA, TYPE_TEXTURE_RESOLVE, TYPE_TEXTURE_UPDATE, TYPE_CAPTURE_TIMESTAMP, TYPE_MAX }; Type type = TYPE_NONE; int32_t adjacent_command_list_index = -1; RDD::MemoryBarrier memory_barrier; int32_t normalization_barrier_index = -1; int normalization_barrier_count = 0; int32_t transition_barrier_index = -1; int32_t transition_barrier_count = 0; #if USE_BUFFER_BARRIERS int32_t buffer_barrier_index = -1; int32_t buffer_barrier_count = 0; #endif int32_t label_index = -1; BitField previous_stages; BitField next_stages; BitField self_stages; }; struct RecordedBufferCopy { RDD::BufferID source; RDD::BufferCopyRegion region; }; struct RecordedBufferToTextureCopy { RDD::BufferID from_buffer; RDD::BufferTextureCopyRegion region; }; enum ResourceUsage { RESOURCE_USAGE_NONE, RESOURCE_USAGE_TRANSFER_FROM, RESOURCE_USAGE_TRANSFER_TO, RESOURCE_USAGE_UNIFORM_BUFFER_READ, RESOURCE_USAGE_INDIRECT_BUFFER_READ, RESOURCE_USAGE_TEXTURE_BUFFER_READ, RESOURCE_USAGE_TEXTURE_BUFFER_READ_WRITE, RESOURCE_USAGE_STORAGE_BUFFER_READ, RESOURCE_USAGE_STORAGE_BUFFER_READ_WRITE, RESOURCE_USAGE_VERTEX_BUFFER_READ, RESOURCE_USAGE_INDEX_BUFFER_READ, RESOURCE_USAGE_TEXTURE_SAMPLE, RESOURCE_USAGE_STORAGE_IMAGE_READ, RESOURCE_USAGE_STORAGE_IMAGE_READ_WRITE, RESOURCE_USAGE_ATTACHMENT_COLOR_READ, RESOURCE_USAGE_ATTACHMENT_COLOR_READ_WRITE, RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ, RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE }; struct ResourceTracker { uint32_t reference_count = 0; int64_t command_frame = -1; int32_t read_full_command_list_index = -1; int32_t read_slice_command_list_index = -1; int32_t write_command_or_list_index = -1; int32_t draw_list_index = -1; int32_t compute_list_index = -1; ResourceUsage usage = RESOURCE_USAGE_NONE; BitField usage_access; RDD::BufferID buffer_driver_id; RDD::TextureID texture_driver_id; RDD::TextureSubresourceRange texture_subresources; int32_t texture_slice_command_index = -1; ResourceTracker *parent = nullptr; ResourceTracker *dirty_shared_list = nullptr; ResourceTracker *next_shared = nullptr; Rect2i texture_slice_or_dirty_rect; bool in_parent_dirty_list = false; bool write_command_list_enabled = false; _FORCE_INLINE_ void reset_if_outdated(int64_t new_command_frame) { if (new_command_frame != command_frame) { usage_access.clear(); command_frame = new_command_frame; read_full_command_list_index = -1; read_slice_command_list_index = -1; write_command_or_list_index = -1; draw_list_index = -1; compute_list_index = -1; texture_slice_command_index = -1; write_command_list_enabled = false; } } }; private: struct InstructionList { LocalVector data; LocalVector command_trackers; LocalVector command_tracker_usages; BitField stages; int32_t index = 0; void clear() { data.clear(); command_trackers.clear(); command_tracker_usages.clear(); stages.clear(); } }; struct ComputeInstructionList : InstructionList { // No extra contents. }; struct DrawInstructionList : InstructionList { RDD::RenderPassID render_pass; RDD::FramebufferID framebuffer; Rect2i region; LocalVector clear_values; }; struct RecordedCommandSort { uint32_t level = 0; uint32_t priority = 0; int32_t index = -1; RecordedCommandSort() = default; bool operator<(const RecordedCommandSort &p_other) const { if (level < p_other.level) { return true; } else if (level > p_other.level) { return false; } if (priority < p_other.priority) { return true; } else if (priority > p_other.priority) { return false; } return index < p_other.index; } }; struct RecordedCommandListNode { int32_t command_index = -1; int32_t next_list_index = -1; }; struct RecordedSliceListNode { int32_t command_index = -1; int32_t next_list_index = -1; Rect2i subresources; }; struct RecordedBufferClearCommand : RecordedCommand { RDD::BufferID buffer; uint32_t offset = 0; uint32_t size = 0; }; struct RecordedBufferCopyCommand : RecordedCommand { RDD::BufferID source; RDD::BufferID destination; RDD::BufferCopyRegion region; }; struct RecordedBufferGetDataCommand : RecordedCommand { RDD::BufferID source; RDD::BufferID destination; RDD::BufferCopyRegion region; }; struct RecordedBufferUpdateCommand : RecordedCommand { RDD::BufferID destination; uint32_t buffer_copies_count = 0; _FORCE_INLINE_ RecordedBufferCopy *buffer_copies() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RecordedBufferCopy *buffer_copies() const { return reinterpret_cast(&this[1]); } }; struct RecordedComputeListCommand : RecordedCommand { uint32_t instruction_data_size = 0; _FORCE_INLINE_ uint8_t *instruction_data() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const uint8_t *instruction_data() const { return reinterpret_cast(&this[1]); } }; struct RecordedDrawListCommand : RecordedCommand { uint32_t instruction_data_size = 0; RDD::RenderPassID render_pass; RDD::FramebufferID framebuffer; RDD::CommandBufferType command_buffer_type; Rect2i region; uint32_t clear_values_count = 0; _FORCE_INLINE_ RDD::RenderPassClearValue *clear_values() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RDD::RenderPassClearValue *clear_values() const { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ uint8_t *instruction_data() { return reinterpret_cast(&clear_values()[clear_values_count]); } _FORCE_INLINE_ const uint8_t *instruction_data() const { return reinterpret_cast(&clear_values()[clear_values_count]); } }; struct RecordedTextureClearCommand : RecordedCommand { RDD::TextureID texture; RDD::TextureSubresourceRange range; Color color; }; struct RecordedTextureCopyCommand : RecordedCommand { RDD::TextureID from_texture; RDD::TextureID to_texture; RDD::TextureCopyRegion region; }; struct RecordedTextureGetDataCommand : RecordedCommand { RDD::TextureID from_texture; RDD::BufferID to_buffer; uint32_t buffer_texture_copy_regions_count = 0; _FORCE_INLINE_ RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RDD::BufferTextureCopyRegion *buffer_texture_copy_regions() const { return reinterpret_cast(&this[1]); } }; struct RecordedTextureResolveCommand : RecordedCommand { RDD::TextureID from_texture; RDD::TextureID to_texture; uint32_t src_layer = 0; uint32_t src_mipmap = 0; uint32_t dst_layer = 0; uint32_t dst_mipmap = 0; }; struct RecordedTextureUpdateCommand : RecordedCommand { RDD::TextureID to_texture; uint32_t buffer_to_texture_copies_count = 0; _FORCE_INLINE_ RecordedBufferToTextureCopy *buffer_to_texture_copies() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RecordedBufferToTextureCopy *buffer_to_texture_copies() const { return reinterpret_cast(&this[1]); } }; struct RecordedCaptureTimestampCommand : RecordedCommand { RDD::QueryPoolID pool; uint32_t index = 0; }; struct DrawListBindIndexBufferInstruction : DrawListInstruction { RDD::BufferID buffer; RenderingDeviceCommons::IndexBufferFormat format; uint32_t offset = 0; }; struct DrawListBindPipelineInstruction : DrawListInstruction { RDD::PipelineID pipeline; }; struct DrawListBindUniformSetInstruction : DrawListInstruction { RDD::UniformSetID uniform_set; RDD::ShaderID shader; uint32_t set_index = 0; }; struct DrawListBindVertexBuffersInstruction : DrawListInstruction { uint32_t vertex_buffers_count = 0; _FORCE_INLINE_ RDD::BufferID *vertex_buffers() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RDD::BufferID *vertex_buffers() const { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ uint64_t *vertex_buffer_offsets() { return reinterpret_cast(&vertex_buffers()[vertex_buffers_count]); } _FORCE_INLINE_ const uint64_t *vertex_buffer_offsets() const { return reinterpret_cast(&vertex_buffers()[vertex_buffers_count]); } }; struct DrawListClearAttachmentsInstruction : DrawListInstruction { uint32_t attachments_clear_count = 0; uint32_t attachments_clear_rect_count = 0; _FORCE_INLINE_ RDD::AttachmentClear *attachments_clear() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const RDD::AttachmentClear *attachments_clear() const { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ Rect2i *attachments_clear_rect() { return reinterpret_cast(&attachments_clear()[attachments_clear_count]); } _FORCE_INLINE_ const Rect2i *attachments_clear_rect() const { return reinterpret_cast(&attachments_clear()[attachments_clear_count]); } }; struct DrawListDrawInstruction : DrawListInstruction { uint32_t vertex_count = 0; uint32_t instance_count = 0; }; struct DrawListDrawIndexedInstruction : DrawListInstruction { uint32_t index_count = 0; uint32_t instance_count = 0; uint32_t first_index = 0; }; struct DrawListEndRenderPassInstruction : DrawListInstruction { // No contents. }; struct DrawListExecuteCommandsInstruction : DrawListInstruction { RDD::CommandBufferID command_buffer; }; struct DrawListSetPushConstantInstruction : DrawListInstruction { uint32_t size = 0; RDD::ShaderID shader; _FORCE_INLINE_ uint8_t *data() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const uint8_t *data() const { return reinterpret_cast(&this[1]); } }; struct DrawListNextSubpassInstruction : DrawListInstruction { RDD::CommandBufferType command_buffer_type; }; struct DrawListSetBlendConstantsInstruction : DrawListInstruction { Color color; }; struct DrawListSetLineWidthInstruction : DrawListInstruction { float width; }; struct DrawListSetScissorInstruction : DrawListInstruction { Rect2i rect; }; struct DrawListSetViewportInstruction : DrawListInstruction { Rect2i rect; }; struct DrawListUniformSetPrepareForUseInstruction : DrawListInstruction { RDD::UniformSetID uniform_set; RDD::ShaderID shader; uint32_t set_index = 0; }; struct ComputeListBindPipelineInstruction : ComputeListInstruction { RDD::PipelineID pipeline; }; struct ComputeListBindUniformSetInstruction : ComputeListInstruction { RDD::UniformSetID uniform_set; RDD::ShaderID shader; uint32_t set_index = 0; }; struct ComputeListDispatchInstruction : ComputeListInstruction { uint32_t x_groups = 0; uint32_t y_groups = 0; uint32_t z_groups = 0; }; struct ComputeListDispatchIndirectInstruction : ComputeListInstruction { RDD::BufferID buffer; uint32_t offset = 0; }; struct ComputeListSetPushConstantInstruction : ComputeListInstruction { uint32_t size = 0; RDD::ShaderID shader; _FORCE_INLINE_ uint8_t *data() { return reinterpret_cast(&this[1]); } _FORCE_INLINE_ const uint8_t *data() const { return reinterpret_cast(&this[1]); } }; struct ComputeListUniformSetPrepareForUseInstruction : ComputeListInstruction { RDD::UniformSetID uniform_set; RDD::ShaderID shader; uint32_t set_index = 0; }; struct BarrierGroup { BitField src_stages; BitField dst_stages; RDD::MemoryBarrier memory_barrier; LocalVector normalization_barriers; LocalVector transition_barriers; #if USE_BUFFER_BARRIERS LocalVector buffer_barriers; #endif void clear() { src_stages.clear(); dst_stages.clear(); memory_barrier.src_access.clear(); memory_barrier.dst_access.clear(); normalization_barriers.clear(); transition_barriers.clear(); #if USE_BUFFER_BARRIERS buffer_barriers.clear(); #endif } }; struct SecondaryCommandBuffer { LocalVector instruction_data; RDD::CommandBufferID command_buffer; RDD::CommandPoolID command_pool; RDD::RenderPassID render_pass; RDD::FramebufferID framebuffer; WorkerThreadPool::TaskID task; }; struct Frame { TightLocalVector secondary_command_buffers; uint32_t secondary_command_buffers_used = 0; }; RDD *driver = nullptr; int64_t tracking_frame = 0; LocalVector command_data; LocalVector command_data_offsets; LocalVector command_normalization_barriers; LocalVector command_transition_barriers; LocalVector command_buffer_barriers; LocalVector command_label_chars; LocalVector command_label_colors; LocalVector command_label_offsets; int32_t command_label_index = -1; DrawInstructionList draw_instruction_list; ComputeInstructionList compute_instruction_list; uint32_t command_count = 0; uint32_t command_label_count = 0; LocalVector command_list_nodes; LocalVector read_slice_list_nodes; LocalVector write_slice_list_nodes; int32_t command_timestamp_index = -1; int32_t command_synchronization_index = -1; bool command_synchronization_pending = false; BarrierGroup barrier_group; bool driver_honors_barriers = false; TightLocalVector frames; uint32_t frame = 0; #ifdef DEV_ENABLED RBMap write_dependency_counters; #endif static bool _is_write_usage(ResourceUsage p_usage); static RDD::TextureLayout _usage_to_image_layout(ResourceUsage p_usage); static RDD::BarrierAccessBits _usage_to_access_bits(ResourceUsage p_usage); int32_t _add_to_command_list(int32_t p_command_index, int32_t p_list_index); void _add_adjacent_command(int32_t p_previous_command_index, int32_t p_command_index, RecordedCommand *r_command); int32_t _add_to_slice_read_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index); int32_t _add_to_write_list(int32_t p_command_index, Rect2i p_subresources, int32_t p_list_index); RecordedCommand *_allocate_command(uint32_t p_command_size, int32_t &r_command_index); DrawListInstruction *_allocate_draw_list_instruction(uint32_t p_instruction_size); ComputeListInstruction *_allocate_compute_list_instruction(uint32_t p_instruction_size); void _add_command_to_graph(ResourceTracker **p_resource_trackers, ResourceUsage *p_resource_usages, uint32_t p_resource_count, int32_t p_command_index, RecordedCommand *r_command); void _add_texture_barrier_to_command(RDD::TextureID p_texture_id, BitField p_src_access, BitField p_dst_access, ResourceUsage p_prev_usage, ResourceUsage p_next_usage, RDD::TextureSubresourceRange p_subresources, LocalVector &r_barrier_vector, int32_t &r_barrier_index, int32_t &r_barrier_count); #if USE_BUFFER_BARRIERS void _add_buffer_barrier_to_command(RDD::BufferID p_buffer_id, BitField p_src_access, BitField p_dst_access, int32_t &r_barrier_index, int32_t &r_barrier_count); #endif void _run_compute_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); void _run_draw_list_command(RDD::CommandBufferID p_command_buffer, const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); void _run_secondary_command_buffer_task(const SecondaryCommandBuffer *p_secondary); void _wait_for_secondary_command_buffer_tasks(); void _run_render_commands(RDD::CommandBufferID p_command_buffer, int32_t p_level, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level); void _run_label_command_change(RDD::CommandBufferID p_command_buffer, int32_t p_new_label_index, int32_t p_new_level, bool p_ignore_previous_value, bool p_use_label_for_empty, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, int32_t &r_current_label_index, int32_t &r_current_label_level); void _boost_priority_for_render_commands(RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, uint32_t &r_boosted_priority); void _group_barriers_for_render_commands(RDD::CommandBufferID p_command_buffer, const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count, bool p_full_memory_barrier); void _print_render_commands(const RecordedCommandSort *p_sorted_commands, uint32_t p_sorted_commands_count); void _print_draw_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); void _print_compute_list(const uint8_t *p_instruction_data, uint32_t p_instruction_data_size); public: RenderingDeviceGraph(); ~RenderingDeviceGraph(); void initialize(RDD *p_driver, uint32_t p_frame_count, RDD::CommandQueueFamilyID p_secondary_command_queue_family, uint32_t p_secondary_command_buffers_per_frame); void finalize(); void begin(); void add_buffer_clear(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_offset, uint32_t p_size); void add_buffer_copy(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, RDD::BufferCopyRegion p_region); void add_buffer_get_data(RDD::BufferID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, RDD::BufferCopyRegion p_region); void add_buffer_update(RDD::BufferID p_dst, ResourceTracker *p_dst_tracker, VectorView p_buffer_copies); void add_compute_list_begin(); void add_compute_list_bind_pipeline(RDD::PipelineID p_pipeline); void add_compute_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); void add_compute_list_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups); void add_compute_list_dispatch_indirect(RDD::BufferID p_buffer, uint32_t p_offset); void add_compute_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size); void add_compute_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); void add_compute_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage); void add_compute_list_usages(VectorView p_trackers, VectorView p_usages); void add_compute_list_end(); void add_draw_list_begin(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_framebuffer, Rect2i p_region, VectorView p_clear_values, bool p_uses_color, bool p_uses_depth); void add_draw_list_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint32_t p_offset); void add_draw_list_bind_pipeline(RDD::PipelineID p_pipeline, BitField p_pipeline_stage_bits); void add_draw_list_bind_uniform_set(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); void add_draw_list_bind_vertex_buffers(VectorView p_vertex_buffers, VectorView p_vertex_buffer_offsets); void add_draw_list_clear_attachments(VectorView p_attachments_clear, VectorView p_attachments_clear_rect); void add_draw_list_draw(uint32_t p_vertex_count, uint32_t p_instance_count); void add_draw_list_draw_indexed(uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index); void add_draw_list_execute_commands(RDD::CommandBufferID p_command_buffer); void add_draw_list_next_subpass(RDD::CommandBufferType p_command_buffer_type); void add_draw_list_set_blend_constants(const Color &p_color); void add_draw_list_set_line_width(float p_width); void add_draw_list_set_push_constant(RDD::ShaderID p_shader, const void *p_data, uint32_t p_data_size); void add_draw_list_set_scissor(Rect2i p_rect); void add_draw_list_set_viewport(Rect2i p_rect); void add_draw_list_uniform_set_prepare_for_use(RDD::ShaderID p_shader, RDD::UniformSetID p_uniform_set, uint32_t set_index); void add_draw_list_usage(ResourceTracker *p_tracker, ResourceUsage p_usage); void add_draw_list_usages(VectorView p_trackers, VectorView p_usages); void add_draw_list_end(); void add_texture_clear(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, const Color &p_color, const RDD::TextureSubresourceRange &p_range); void add_texture_copy(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, RDD::TextureCopyRegion p_region); void add_texture_get_data(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::BufferID p_dst, VectorView p_buffer_texture_copy_regions); void add_texture_resolve(RDD::TextureID p_src, ResourceTracker *p_src_tracker, RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, uint32_t p_src_layer, uint32_t p_src_mipmap, uint32_t p_dst_layer, uint32_t p_dst_mipmap); void add_texture_update(RDD::TextureID p_dst, ResourceTracker *p_dst_tracker, VectorView p_buffer_copies); void add_capture_timestamp(RDD::QueryPoolID p_query_pool, uint32_t p_index); void add_synchronization(); void begin_label(const String &p_label_name, const Color &p_color); void end_label(); void end(RDD::CommandBufferID p_command_buffer, bool p_reorder_commands, bool p_full_barriers); static ResourceTracker *resource_tracker_create(); static void resource_tracker_free(ResourceTracker *tracker); }; using RDG = RenderingDeviceGraph; #endif // RENDERING_DEVICE_GRAPH_H