<?xml version="1.0" encoding="UTF-8" ?> <class name="OmniLight3D" inherits="Light3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Omnidirectional light, such as a light bulb or a candle. </brief_description> <description> An Omnidirectional light is a type of [Light3D] that emits light in all directions. The light is attenuated by distance and this attenuation can be configured by changing its energy, radius, and attenuation parameters. </description> <tutorials> <link title="3D lights and shadows">$DOCS_URL/tutorials/3d/lights_and_shadows.html</link> </tutorials> <members> <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. </member> <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> The light's radius. Note that the effectively lit area may appear to be smaller depending on the [member omni_attenuation] in use. No matter the [member omni_attenuation] in use, the light will never reach anything outside this radius. </member> <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight3D.ShadowMode" default="1"> See [enum ShadowMode]. </member> <member name="shadow_bias" type="float" setter="set_param" getter="get_param" overrides="Light3D" default="0.2" /> </members> <constants> <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. </constant> <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. </constant> </constants> </class>