/**************************************************************************/ /* rendering_context_driver_metal.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RENDERING_CONTEXT_DRIVER_METAL_H #define RENDERING_CONTEXT_DRIVER_METAL_H #ifdef METAL_ENABLED #import "rendering_device_driver_metal.h" #import "servers/rendering/rendering_context_driver.h" #import #import #import @class CAMetalLayer; @protocol CAMetalDrawable; class PixelFormats; class MDResourceCache; class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingContextDriverMetal : public RenderingContextDriver { protected: id metal_device = nil; Device device; // There is only one device on Apple Silicon. public: Error initialize() final override; const Device &device_get(uint32_t p_device_index) const final override; uint32_t device_get_count() const final override; bool device_supports_present(uint32_t p_device_index, SurfaceID p_surface) const final override { return true; } RenderingDeviceDriver *driver_create() final override; void driver_free(RenderingDeviceDriver *p_driver) final override; SurfaceID surface_create(const void *p_platform_data) final override; void surface_set_size(SurfaceID p_surface, uint32_t p_width, uint32_t p_height) final override; void surface_set_vsync_mode(SurfaceID p_surface, DisplayServer::VSyncMode p_vsync_mode) final override; DisplayServer::VSyncMode surface_get_vsync_mode(SurfaceID p_surface) const final override; uint32_t surface_get_width(SurfaceID p_surface) const final override; uint32_t surface_get_height(SurfaceID p_surface) const final override; void surface_set_needs_resize(SurfaceID p_surface, bool p_needs_resize) final override; bool surface_get_needs_resize(SurfaceID p_surface) const final override; void surface_destroy(SurfaceID p_surface) final override; bool is_debug_utils_enabled() const final override { return true; } #pragma mark - Metal-specific methods // Platform-specific data for the Windows embedded in this driver. struct WindowPlatformData { CAMetalLayer *__unsafe_unretained layer; }; class Surface { protected: id device; public: uint32_t width = 0; uint32_t height = 0; DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; bool needs_resize = false; Surface(id p_device) : device(p_device) {} virtual ~Surface() = default; MTLPixelFormat get_pixel_format() const { return MTLPixelFormatBGRA8Unorm; } virtual Error resize(uint32_t p_desired_framebuffer_count) = 0; virtual RDD::FramebufferID acquire_next_frame_buffer() = 0; virtual void present(MDCommandBuffer *p_cmd_buffer) = 0; }; class SurfaceLayer : public Surface { CAMetalLayer *__unsafe_unretained layer = nil; LocalVector frame_buffers; LocalVector> drawables; uint32_t rear = -1; uint32_t front = 0; uint32_t count = 0; public: SurfaceLayer(CAMetalLayer *p_layer, id p_device) : Surface(p_device), layer(p_layer) { layer.allowsNextDrawableTimeout = YES; layer.framebufferOnly = YES; layer.opaque = OS::get_singleton()->is_layered_allowed() ? NO : YES; layer.pixelFormat = get_pixel_format(); layer.device = p_device; } ~SurfaceLayer() override { layer = nil; } Error resize(uint32_t p_desired_framebuffer_count) override final { if (width == 0 || height == 0) { // Very likely the window is minimized, don't create a swap chain. return ERR_SKIP; } CGSize drawableSize = CGSizeMake(width, height); CGSize current = layer.drawableSize; if (!CGSizeEqualToSize(current, drawableSize)) { layer.drawableSize = drawableSize; } // Metal supports a maximum of 3 drawables. p_desired_framebuffer_count = MIN(3U, p_desired_framebuffer_count); layer.maximumDrawableCount = p_desired_framebuffer_count; #if TARGET_OS_OSX // Display sync is only supported on macOS. switch (vsync_mode) { case DisplayServer::VSYNC_MAILBOX: case DisplayServer::VSYNC_ADAPTIVE: case DisplayServer::VSYNC_ENABLED: layer.displaySyncEnabled = YES; break; case DisplayServer::VSYNC_DISABLED: layer.displaySyncEnabled = NO; break; } #endif drawables.resize(p_desired_framebuffer_count); frame_buffers.resize(p_desired_framebuffer_count); for (uint32_t i = 0; i < p_desired_framebuffer_count; i++) { // Reserve space for the drawable texture. frame_buffers[i].textures.resize(1); } return OK; } RDD::FramebufferID acquire_next_frame_buffer() override final { if (count == frame_buffers.size()) { return RDD::FramebufferID(); } rear = (rear + 1) % frame_buffers.size(); count++; MDFrameBuffer &frame_buffer = frame_buffers[rear]; frame_buffer.size = Size2i(width, height); id drawable = layer.nextDrawable; ERR_FAIL_NULL_V_MSG(drawable, RDD::FramebufferID(), "no drawable available"); drawables[rear] = drawable; frame_buffer.textures.write[0] = drawable.texture; return RDD::FramebufferID(&frame_buffer); } void present(MDCommandBuffer *p_cmd_buffer) override final { if (count == 0) { return; } // Release texture and drawable. frame_buffers[front].textures.write[0] = nil; id drawable = drawables[front]; drawables[front] = nil; count--; front = (front + 1) % frame_buffers.size(); [p_cmd_buffer->get_command_buffer() presentDrawable:drawable]; } }; id get_metal_device() const { return metal_device; } #pragma mark - Initialization RenderingContextDriverMetal(); ~RenderingContextDriverMetal() override; }; #endif // METAL_ENABLED #endif // RENDERING_CONTEXT_DRIVER_METAL_H