/**************************************************************************/ /* rendering_device.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector &p_shader_binary) { return shader_create_from_bytecode(p_shader_binary, RID()); } void RenderingDevice::_draw_list_end_bind_compat_81356(BitField p_post_barrier) { draw_list_end(); } void RenderingDevice::_compute_list_end_bind_compat_81356(BitField p_post_barrier) { compute_list_end(); } void RenderingDevice::_barrier_bind_compat_81356(BitField p_from, BitField p_to) { // Does nothing. } void RenderingDevice::_draw_list_end_bind_compat_84976(BitField p_post_barrier) { draw_list_end(); } void RenderingDevice::_compute_list_end_bind_compat_84976(BitField p_post_barrier) { compute_list_end(); } RenderingDevice::InitialAction RenderingDevice::_convert_initial_action_84976(InitialAction p_old_initial_action) { switch (uint32_t(p_old_initial_action)) { case 0: // INITIAL_ACTION_CLEAR return INITIAL_ACTION_CLEAR; case 1: // INITIAL_ACTION_CLEAR_REGION case 2: // INITIAL_ACTION_CLEAR_REGION_CONTINUE return INITIAL_ACTION_CLEAR; case 3: // INITIAL_ACTION_KEEP return INITIAL_ACTION_LOAD; case 4: // INITIAL_ACTION_DROP return INITIAL_ACTION_DISCARD; case 5: // INITIAL_ACTION_CONTINUE return INITIAL_ACTION_LOAD; default: return INITIAL_ACTION_LOAD; } } RenderingDevice::FinalAction RenderingDevice::_convert_final_action_84976(FinalAction p_old_final_action) { switch (uint32_t(p_old_final_action)) { case 0: // FINAL_ACTION_READ return FINAL_ACTION_STORE; case 1: // FINAL_ACTION_DISCARD return FINAL_ACTION_DISCARD; case 2: // FINAL_ACTION_CONTINUE return FINAL_ACTION_STORE; default: return FINAL_ACTION_STORE; } } RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_84976(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray &p_storage_textures) { return draw_list_begin(p_framebuffer, _convert_initial_action_84976(p_initial_color_action), _convert_final_action_84976(p_final_color_action), _convert_initial_action_84976(p_initial_depth_action), _convert_final_action_84976(p_final_depth_action), p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, RDD::BreadcrumbMarker::NONE); } RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_90993(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) { return draw_list_begin(p_framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, RDD::BreadcrumbMarker::NONE); } RenderingDevice::ComputeListID RenderingDevice::_compute_list_begin_bind_compat_84976(bool p_allow_draw_overlap) { return compute_list_begin(); } Error RenderingDevice::_buffer_update_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector &p_data, BitField p_post_barrier) { return _buffer_update_bind(p_buffer, p_offset, p_size, p_data); } Error RenderingDevice::_buffer_clear_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField p_post_barrier) { return buffer_clear(p_buffer, p_offset, p_size); } Error RenderingDevice::_texture_update_bind_compat_84976(RID p_texture, uint32_t p_layer, const Vector &p_data, BitField p_post_barrier) { return texture_update(p_texture, p_layer, p_data); } Error RenderingDevice::_texture_copy_bind_compat_84976(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField p_post_barrier) { return texture_copy(p_from_texture, p_to_texture, p_from, p_to, p_size, p_src_mipmap, p_dst_mipmap, p_src_layer, p_dst_layer); } Error RenderingDevice::_texture_clear_bind_compat_84976(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField p_post_barrier) { return texture_clear(p_texture, p_color, p_base_mipmap, p_mipmaps, p_base_layer, p_layers); } Error RenderingDevice::_texture_resolve_multisample_bind_compat_84976(RID p_from_texture, RID p_to_texture, BitField p_post_barrier) { return texture_resolve_multisample(p_from_texture, p_to_texture); } RenderingDevice::FramebufferFormatID RenderingDevice::_screen_get_framebuffer_format_bind_compat_87340() const { return screen_get_framebuffer_format(DisplayServer::MAIN_WINDOW_ID); } void RenderingDevice::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606); ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7)); ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7)); ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7)); ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_bind_compat_84976, DEFVAL(Vector()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray())); ClassDB::bind_compatibility_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::_compute_list_begin_bind_compat_84976, DEFVAL(false)); ClassDB::bind_compatibility_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::_buffer_clear_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::_texture_update_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::_texture_copy_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::_texture_clear_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::_texture_resolve_multisample_bind_compat_84976, DEFVAL(0x7FFF)); ClassDB::bind_compatibility_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::_screen_get_framebuffer_format_bind_compat_87340); ClassDB::bind_compatibility_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region"), &RenderingDevice::_draw_list_begin_bind_compat_90993, DEFVAL(Vector()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2())); } #endif